WE ARE THE REAPER in Final Fantasy Xiv Heavensward
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The gameplay and quest structure of Heavensward largely match that of its base game. As with many massively multiplayer online role-playing game (MMORPGs), players interact with each other in a persistent world that responds to their actions. The biggest change to the combat is an increase of the level cap to level 60, which allows each fighting class to learn new abilities that significantly modify the flow of battle Three new job classes are introduced as well—the abyssal tank Dark Knight, the gun-toting Machinist, and the star-powered healer Astrologian. These jobs begin at level 30 with their own storylines connected to the new setting.
Heavensward features new areas which are about three times as large as zones in A Realm Reborn. The reason for the size increase is to accommodate flying gameplay. After completing certain quests and attuning to the air currents in an area, players gain the ability to use new flying mounts, such as airships, in that location. Flying allows access to previously unreachable points in the terrain. Airships built by player-run guilds also have the ability to explore floating islands for rare materials, as well as the Diadem—an open world area where players can challenge large monsters for high level gear and spoils.
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