Final Fantasy XIV: A Realm Reborn – #43 – Revolution



Tensions rise in Ul’Dah…

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0:00 – Introduction

0:38 – QUEST: “The Great Divide”

10:16 – QUEST: “Desperate Times”

18:21 – QUEST: “Shock and Awe”

22:01 – QUEST: “Reap the Whirlwind”

27:56 – QUEST: “Revolution”

36:36 – QUEST: “Stories We Tell”

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Edited by Daniel Floyd

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https://lnkfi.re/pray-return

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35 thoughts on “Final Fantasy XIV: A Realm Reborn – #43 – Revolution”

  1. You know I would love it if while we were gone on other side quests, the NPCs were actually off doing their own thing instead of just accomplishing nothing; I'm not saying progress the story without us, but I am saying like give them something to do.

    And this isn't just about final fantasy xiv, I'm talking about all games: I know that the we're the player and everything, but it would add a nice element or level of world building to have things happen off screen without us.

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  2. Alphinaud had me so annoyed this plot arc- I remember being like "I was actually worried about you, you arrogant little prat!" after he so casually dismisses Tataru's report of his injury. Though given the later conversation with Raubaun I get the idea he was actually hurt in the riot and is trying to play it off so as not to look weak/childish in front of you.

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  3. I like to think that the reason that durmin is considered such a good ambassador, is
    1: he gets things done, just goes solves things quietly
    2: he seems to actually listen, where everyone else is just trying to be politically clever
    3: he’s very cute

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  4. Man I wish this series had more people consuming it. Dan and Carrie are doing such a fantastic job. Especially since MMO stories require A LOT of extra work outside of regular episodes to stay over-leveled and getting to places quickly

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  5. I appreciate you doing the Binding Coils of Bahamut before this part of the main story. When they talk of a weapon designed to fell Bahamut, it carries more weight when we know something of the scale of Bahamut in this iteration of Final Fantasy.

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  6. I haven't commented in a while but I'm surprised at how self-contained those raid stories were. I'm sure they will un-contain themselves later and lead into bigger things as there are several un-reolved ideas in them but I was convinced both raid stories would trail almost directly into the conflict of the next expansion. It's great that they're able to tell such involved storie threads alongside the main quest. It creates opportunities for setup and intrigue that other stories would wait until right before they needed a new plot character/concept.

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  7. Ahhhh things are starting to ramp up!! I’m excited! And I wanna say, for those who are exasperated by Alphinaud- have patience. 🙂

    I just finished Heavensward for the first time last night and I’m very excited to see you take us through this story, Dan.

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  8. So I believe that this is the patch that introduced the large scale PvP mode Frontline. And it is shocking to me that it is integrated into the main story as a big plot point. Usually when things like this are added to a game there is an excuse for why PvP is happening that has no weight on the story. Here its a major political conflict that has major ramifications. Which is extra funny because Secure is the worst Frontlines map by a long shot.

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  9. Is there an in-universe explanation for why everyone in Final Fantasy wears such fancy/sexy/ostentatious clothing? So much of it seems so very VERY unnecessary. Cool looking! But, Unnecessary. 😅

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  10. That'd be an interesting job class, Snack Mage, capable of summoning monstrous desserts to crush their enemies and specializing in giving them the diabetes status effect on top of that. 😉

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  11. For those of you unfamiliar with Omega as a concept in Final Fantasy, it is one of the series very first Super Bosses, and has appeared in half a dozen previous entries in one form or another. Super Bosses are optional boss fights that are well above and beyond the difficulty of anything else in the game, including the final boss of each game.

    I remember the first time playing through this bit of story, and Nanamo whispers "Omega", and I reacted with a weird mix of terror and excitement. It's one of the very first obvious times FF14 hints at a story element that was not immediately relevant yet, but would clearly come back to later. Sowing those little seeds of ideas using nomenclature and concepts that are easily recognizable for series veterans is one of the things that made this game really "click" with me. There's story being built, and it's not going to always be an immediate pay off. Sure enough, there are story elements in the game that would be set up and then set aside for years before they would come up again.

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  12. A minor note regarding the game's development!
    At around 9:51 Alphinaud mentions "That the Immortal Flames should choose this of all occasions to engage in joint training exercises with the other Grand Companies…". This… Is talking about PvP! That's what PvP is, joint training between the three great cities' armies, more or less. And this text is there because this particular quest came about in the same patch they introduced PvP!

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  13. We're back to delivering snacks! It's time for your patch 2.3 spoiler free lore comment!

    With a series of quests discussing economic disparity, let's talk about currency! Not my best segue, I know.

    The common currency in Eorzea, and among players, is Gil. Most NPCs take Gil as payment, the market boards list products in Gil, housing is purchased with Gil, Gil is what makes the world go 'round. But for most players, Gil isn't the currency that is important. What is important is Tomestones.

    Tomestones, or more specifically Allagan tomestones, are the currency used to purchase max level items. In universe, they're pieces of Allagan technology that was pervasive in that bygone Empire, and are said to contain boundless Allagan information if one could extract and decode the spoils. They're basically long dead USB drives and smart phones. The most common version is the Tomestone of Poetics, or just "Poetics" for players. Poetics are given out starting at level 50 content; all trials, dungeons, and raids released at the end of ARR & its patches give out Poetics. Normally, there are two additional versions of tomestones given out for max level content: one which has a weekly accrual cap (Astronomy) and one which does not (Aphorism). As an expansion's patches continue, they go through waves of obsolescence, with the weekly capped tomestones becoming uncapped & merged with previous uncapped version, and a new capped version being introduced. Usually 4 types of tomestones are used throughout the patches. Once a new expansion is released, 2 new tomestones are introduced, and all old tomestones are obsolete, returnable for Poetics. As a result, Poetics are then given out for all level 60, 70, and 80 content now in addition to the original level 50 content. Also, the max stat gear for each previous expansion can be purchased with Poetics. This might seem all confusing, but the idea is that Poetics is currency desired for most gear until you're at max level.

    There are some other types of currency Durmin will be accruing that are less common:

    Manderville Gold Saucer Points (MGP): only given out via the Gold Saucer games (and Triple Triad, which is a Gold Saucer game that is scattered throughout the world). You can trade a small amount of Gil for MGP if you have almost no MGP in your account. This is used to purchase prizes at the Gold Saucer, including mounts, outfits, and emotes.

    Beast Tribe Currency: Each allied tribe has their own currency, given out while grinding their reputation. They can be converted to each other at a cost. These are used to purchase exclusive items from tribe vendors.

    Grand Company Seals: Currency for spending at your Grand Company. These are earned by completing FATEs, completing objectives for the Grand Company, or conducting turn ins for the GC. At lower ranks, these are also needed for promotions.

    Hunt Currency: Allied Seals, Centurio Seals, and Sacks of Nuts. These are obtained by fulfilling hunt target requests. Each expansion will have a corresponding vendor for their hunt currency (Allied for ARR, Centurio for Heavensward & Stormblood, Nuts for Shadowbringers & Endwalker).

    Crafter & Gatherer scripts: Obtained by turning in Collectables (high end crafted and gathered items at each expansion's max level), and used to purchase crafter & gatherer items & expert recipes.

    Bicolor gems: New currency for Shadowbringers & Endwalker FATEs, with special regional vendors for those expansions

    PvP Currency: Wolf Marks, Wolf Collars, and Trophy Crystals (the new hotness) are rewarded for PvP matches, with vendors at the Wolves' Den Pier.

    But for all these currencies, Gil is the standard for everyone. And regardless of whatever front he puts on, Teledji Adeledji is all about the Gil….

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  14. 9:53 Maybe I've played too much Deus Ex, but the Immortal Flames have had mole problems in the past… It just seems highly convenient for this to take place as the Flames are engaged elsewhere.

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  15. CHRONICALS OF THE REALM

    Ep 043

    Note: About the title. I'm not sure how many people actually read this block of text anymore, but a small clerical change is in order. Up until this point, I've been titling these posts "The Tale of Durmin", so that anyone scanning the comment section could easily find the post if need be. The title itself was picked quickly and – if I'm honest – with relatively little thought put in. So I've updated the title to "Chronicals of the Realm" as it better describes the intent of these posts.

    The story of Eorzea is a grand and sprawling narrative. One that, unfortunately, belies a simple telling broken up over months of individual sessions – including necessary if tragic breaks. In the interest of helping viewers remember the characters and terminology they have seen before I have taken the liberty of creating a pronoun glossary of sorts of Durmin's adventures.

    A few notes before we get started (this text will be the same in every episode, so feel free to skip it in future episodes). First: And most importantly, this glossary is COMPLETELY SPOILER SAFE . I have manually built each entry from the episodes that preceded it; although I have played most of the game, I have taken every effort to just copy information from these videos. Second: This is not a story recap, most of the story will not appear here. This is just a glossary of terms. Finally: This little project turned out to be significantly more exhausting that I anticipated and while I am happy to continue, I will make mistakes. There may be missing information in these records, and I welcome any additions provided they can timestamp the text where the information came from. I also shift in and out of various tones as I get more and less tired, so please forgive these inconsistencies, I plan to slowly unify the tone over time now that 2.0 is complete.

    I'll also be including fun facts about the glossary at the end of each expansion.

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  16. I'm seriously beginning to see why people praise this game's story. The plot developments here are grand revelations, and yet at the same time align so perfectly with everything that's come before that it feels like this was the planned story progression all along. And may very well have been for that matter. That's not something that a lot of media can pull off with success and even less frequently with consistency.

    Thank you again for taking us all with you on this ride. I'm enjoying it thoroughly!

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  17. Oh that power conflict in Ul'dah is getting really interesting!
    I hope the refugees get the justice and care they deserve…
    Using the plight of the poor to get more power and money…egh such a despicable thing to do…

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  18. The fact that the villain's master plan involved a land reclamation program felt like an unexpectedly "Chinatown" plot twist. But then it turned out to really be about acquiring a super-weapon, which feels a lot more familiar for Final Fantasy.
    Also, I like that Dan happened to run through the AoE of a Sprint spell while he was talking about the Lalafell sprint animation.

    Reply

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