Final Fantasy 14's 20 HOUR Speedrun



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We’re speedrunners now babyyyy. Final Fantasy 14 speedrunners even :^)

Maybe one day we’ll come back and do a Heavensward Speedrun

Bunpr’s Mog Gauntlet Skip https://www.youtube.com/watch?v=JBZO-YrZCU0&

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33 thoughts on “Final Fantasy 14's 20 HOUR Speedrun”

  1. i think it would be more optimal to play a tank. Tank queues are as fast if not faster then healer but do more dmg so your solo instances arent as slow. Plus you can control the dungeon speed without having to potentially discuss with others

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  2. id say the tank classes Marauder and Gladiator are also optimal as they also are always needed in dungeons with the added bonus of having more damage then healers for solo dutys and content, altough that may depend on datacenter

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  3. funfact, if you have either a smart person or a total idiot with you in copperbell, you can save time on the last pull by simply having someone who dosnt have aggro start the boss fight and then get teleported in after the 15 second mark, the mobs loose aggro at that point

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  4. congrats on the pb btw! hearing you say you wanted to eat raw beef pattys sounds a lot less weird now that i know what jamaican beef pattys are XD
    also saw this pop up a couple times so now's my time to be a big nerd about things o_o
    "Wouldnt playing as a tenk be faster?"
    It's potentially the fastest but runs into the issues below:
    1. limsa's start is the slowest (4-5ish minutes slower than gridania?) as well as being the most expensive so it cripples WAR a bit.
    2. ul'dah is the fastest start but the paladin questline is slower than warriors and you have to do all of it to unlock Hallowed Ground
    3. stone vigil is the roughest dungeon in ARR n you want a WAR for this as they're the the only tenk to have access to their invuln for the dungeon and every MRD/WAR will have it.
    4. tenk queue times arent very consistent. So any time saved from using aoes and pulling wtws will very quickly bleed away at some point.
    5. while you can pull wtw on tenk, its very risky for potentially being the worst geared party member.
    6. you cant really salvage or prevent wipes as a tank. If the healer dies, they're gone (ignoring any SMNs) and it becomes a dps race. If tank dies in a big wall to wall, (and this triggers tf out of me XDD) the rest of the party WILL try to recover by comboing swiftcast+rez into immediately dying cos there's no way a third of the dungeon can melt them away faster than the tank can gain control of their character. I hate that kiting mobs back to spawn where you can find a completely fresh tenk with plenty of kiting room is considered evil >:(
    7. you can take out as many class quests from CNJ/WHM as you want and get away with it as healing gets a lot easier after stone vigil while the difficulty of tanking pretty much stays the same or gets worse if you're main tanking.

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  5. I 400,000% love the use of Dragon Quest music in a Final Fantasy video! It's so good!

    Which DQ games are you pulling from in particular? (Is it DQX for maximum Irony? That's what I would do)

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  6. I'm at character creation so forgive me for being "that guy" but I was just curious could you potentially have saved time playing as Arcanist? Since summoner and Scholar share xp you could play summoner for instanced solo content and world questing while swapping to scholar for faster queues

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  7. That indeed does say 22 hours, total madlad right there 0:33 maybe one day I will have to try to beat that.

    All joking aside, there was a lot I could have done to save myself time in that run, I also got stuck waiting on a few queues for a couple hours which was just the best luck in the world. I think I went to the end of ARR at the worst possible moment, nobody was queueing for MSQ and had nearly an hour of wait time between the three Final quests there. I actually speedrun all the way to shadowbringers with new game.

    Good job on the speedrun though. 👍

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