Final Fantasy 14 is Fun – Early Impressions



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25 thoughts on “Final Fantasy 14 is Fun – Early Impressions”

  1. Guild Wars 1 has ruined MMO's for me. Nothing has ever come close to the level of freedom and creativity in terms of playstyle and build in any MMO since that I have found. FF14 is fun at times, but it is also a "solved game" which kills my interest in the game.

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  2. You'd be surprised how viable FFXIV on a controller actually is, even for harder boss fights in the later expansions. Good muscle memory and macros for healers can go far

    On a side note, you can disable the mount music and overworld battle music in the options

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  3. Game is alright, though with some significant shortcomings imo:
    Level design is very very bad, especially in the initial ARR zones, and instanced content throughout the whole game, including the newest expansions. Dungeons and raids are 99% corridor with a boss arena, then again corridor with a boss arena etc.
    Lack of incentives to go back to lower level zones. It's mostly gathering or grinding fates.
    One of the most bare-bones and boring itemization systems I have ever seen in a game. On the top level there is room for theorycrafting, but for all non-top players the items are a complete snoozefest, you are never excited or aiming for a specific item that does something unique or cool in terms of stats and effect.
    Story gets good in Shadowbringers, but the way the story is delivered makes it unbearable to sit through for the overwhelmingly vast majority of the game, and the storytelling clashes heavily with the style of game. All cutscenes I decided to watch I always regretted in the end. They are too pedestrian, uninterestingly directed, extremely verbose, and very very trite and cliche in terms of how the characters act and the dialogue. Story is more interesting watching videos about or reading summaries than actually watching the cutscenes and reading the text in the game itself.
    Outside of high-level raiding the game offers absolutely nothing at end game in terms of meaningful character progression and power growth. So if you are not into raiding or meaningless side grinds of various kinds, you get done with end game in exactly 1 week.
    No open world PVP, and the instanced one is an absolute joke.

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  4. Early game is the weakest part. I'm glad you enjoy it and trust me, once you are finished with the arr storyline and enter the first expansion, everything will start to pick up.

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  5. Cool video, David. I don't play MMOs so it's neat to hear about this hobby from someone who otherwise shares my interests. I've also been reading Bradford C Walker's prolific blog on this subject.

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  6. I assume this game has clans, right? Maybe we should form one. We can call it The Moonsong Clan. Admittance requirement : have read (or are reading) one DVS book. 😀

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  7. Every year or two I try to play this again and am utterly defeated by the account system. Logging in is the Final Boss of FFXIV. (It's easy the first time though, don't let that put you off)

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  8. I just finished "Heavensward", and a lot of the narrative issues with "A Realm Reborn"–already fading once you finish the ARR 2.0 story, are not only entirely gone by the time you get into HW, but you finally see that the team figured out how to mesh narrative and gameplay together in a practical fashion. I was never bored. Even now, ready to move on to "Stormblood", I'm finding that I'd rather pause and do some HW side story stuff like The Epic of Alexander.

    What I really enjoy about the game is that old content is never trashed. Because character level and item level synchronization exists as a core mechanic, and you can randomly zone into old endgame dungeons, raids, and Trials–which you'll want to do to gear up your Jobs–you never see old stuff just rot like you do in other MMOs. Unlock all the things; you'll be able to enjoy them as if you were there when it launched, even if you're coming in years after the fact.

    Thus is "endgame" a misnomer in 14; sure, the hardest is really hard, equal to or harder than Mythic Raiding in WOW, but that is not all there is- as Asmongold's recent streams where he's running the Coils of Bahamut (one of the oldest raid series in the game) level-synched, item level-synched, and with the Echo (the buff when you wipe mechanic) turned off–and thus one of the hardest challenges in the game–and he's having a blast. I can't wait until he moves on to HW and sees what dungeons, raids, etc. await him there. (He'll love the Knights of the Round fight.)

    For my part, I've had the most fun since Wrath of the Lich King playing this game so far. And if I decide to unsub for a while? I will never be punished for it, unlike WOW; I can truly come and go as I wish and never worry about being left behind.

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  9. It's a shame there is a bandwagon. Maybe if people had an open mind and would try more games rather than just what they are told is "the best" or has the most people, there wouldn't need to be an exodus from WoW at all.

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  10. I agree with most part of the video except when you said it's not fair to call ffxiv a jrpg before a mmorpg. I have to disagree with that statement because what people meant by that is that in ffxiv story comes first before anything else which is in the style of jrpgs, also if you removed all the mmo aspect from ffxiv it would be a normal jrpg

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  11. You can indeed turn off Mount music. I have it turned on, because each mount gets it's own music, so if you get a mount from a boss fight, you will hear that boss music while riding around!

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  12. Maybe I missed someone else weighing in, but yes, you can disable both mount music and battle music! System config, sound, then uncheck "Enable normal battle music". Right above that there's an option to also uncheck to disable mount music. /BGM will also toggle the rest of the music on and off as needed (sometimes I am listening to my own music or podcasts or whatnot) but if I have main story quests to do I will have music on aside from the mount and regular battle stuff.

    I'll also say that the story becomes much more involved the longer you go and coming from WoW and similar, I noticed there were less fetch quests etc and I started to feel like my character was very important. It was a really different experience. One of the reasons I left wow around the end of Cata was I started to feel that "signing into a job" feeling which isn't fun for me with a game. I'm not sure how much you would have gotten to see this in FFXIV but the respect for your time is really appreciated. When long cut scenes happen and they would like you to see them they warn you. In wow I felt like I got a slap on the wrist for messing up and not signing in a day or getting all of something done EVERY single day. With FFXIV I feel like the worst that can happen is maybe I miss out but nothing is really taken from me and any effort lost is minor. There are also less forgiving challenges built in for those who want them and I like that they designed it to be accessible to a wide margin of people while still having places for different levels of play.

    Thanks for the video! Nice to hear from an MMO veteran, its good to hear that perspective.

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