In this video, I walk you through all of the spells and abilities that the Conjurer, and later the White Mage, learns in the first fifty levels of the game. I explain and show examples for every action, and elaborate on when and where to use what, so you can safely approach the contents of the game. If you find things are going a bit fast, or maybe a bit slow, I do recommend pausing or skipping ahead. I do imagine there are some points where you may benefit a lot from pausing though!
There is an extra emphasis on comparing different healing spells on their mana efficiency versus time efficiency.
If you have any questions, or thoughts, you are very welcome to leave a comment down below, and I will get back to you as soon as I am able!
For information regarding GCDs, oGCDs, Weaponskills, Spells and Abilities as well as Animation Locking, refer to my guide on these aspects:
https://youtu.be/4jZ9j7ti0Nw
This guide can be useful for understanding how to time Presence of Mind well, and how to do slidecasting.
For information regarding movement and movement abilities, refer to my guide on these aspects:
https://youtu.be/2xHqdJ96St0
This guide can be useful for understanding how mobility actions like Rescue work.
Music Used:
Neath Dark Waters: An extended version of this song can be found here: https://youtu.be/7Dv5Ps1ehF4 , but be aware that it may contain spoilers for Final Fantasy 14: Shadowbringers specifically.
Chapters:
0:00 Level 1-10
4:13 Level 11-20
6:22 Level 21-30
8:22 Level 31-40
9:46 Level 41-50
12:47 Summary
14:41 Fun fact
source
very informative video, thank you!
Soild information bro
(6.2 Changes below!) Welcome to Endwalker! Here are any significant changes related to this particular guide:
Level 1: Stone, and all its stronger incarnations, now have a cast time of 1.5, meaning you can fit an ability after each stone cast if you wish. If you have any experience as an Astrologian, this should feel very familiar. Try to plan your Ability usage so you use one per spell cast due to this. If you want to learn more about this, view my Healer Basics guide, under the Always Be Casting section: https://youtu.be/93b-5QZisDs
Level 15: Fluid Aura has been removed. Honestly I completely forgot about this at first!
Level 24: The amount of mana granted by Lucid Dreaming has been increased by 10%.
Level 30: Presence of Mind has a shorter cooldown, so you can use it more liberally! I personally prefer to use it for attack spamming! 😉
Level 45: Holy now costs only 400 Mana instead of 600, so you can safely use it more regularly without running out of mana.
6.1 Changes:
Level 1: Your Stone and Aero spells now cost less to cast. Aero 1 and Aero 2 now also have 30 second durations, making it easier to keep them up on your targets!
Level 35: Regen's mana cost has been reduced slightly.
Level 40: Cure III now has a larger radius – it is still shorter than Medica, so still keep that in mind when using it!
6.2 Changes:
Level 35 and Level 50: Regen and Medica 2 being Heal over Time effects, no longer generate Enmity with their Heal over Time components!
6.3 Changes:
Nothing in the level 1-50 range.
Thank you for your rotation guide as always good info
Just started playing ffxiv yesterday. This definitely helps!
Excellent guide!
Caetsu!! As always thanks! Such a good guide!! I am excited to be healing! It is so so fun!
I'm level 17 and still haven't unlocked dungeons :S
I have released a new Endwalker version of this guide, which you can find right here:
https://youtu.be/NG92-sk3ATA