Final Fantasy 14 Balance Is The Worst It Has Been In Years | Xeno Discusses Week One Job Balance



In this video Xeno talks about the current state of Final Fantasy XIV Balance and the huge discrepancies in DPS between jobs. P8S DPS check was very tight but Xeno and Momo agree that the real problem is not the check itself but the fact that some jobs do significantly lower damage than others that are competing for the same spot in the party. If you don’t play the meta comp, clearing P8S in week one is almost impossible unless you play perfect.

Momo’s Twitter thread: https://twitter.com/FFXIVMomo/status/1566318987033673731

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22 thoughts on “Final Fantasy 14 Balance Is The Worst It Has Been In Years | Xeno Discusses Week One Job Balance”

  1. The whole game is a mess. It's only it's surge in popularity that now brings it to people attention. Tank balance has always been terrible. Game pacing is awful, job identity is becoming eroded and classes that have been suffering with poor mechanics are still suffering this many patches in. Synced content highlights a lot of these problems in that it highlights how poorly designed the classes are early on. Too many QoL 'solutions' exist post 80.

    If I'm being brutally honest I'm only playing FFXIV because the rest of the MMO market is an absolute shitshow of predatory game design.

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  2. Job imbalance aside, the tight enrage doesn't even have merit. The mechanics of all fights in the tier are more than enough to keep most raiders from even seeing the final boss in 3 to 4 weeks. If a group wants to clear week 1 and invests the time to do it, why is he so hell bent on making their experience significantly worse than those who spread it out? If Yoshi P's mentality against parsers were logically consistent with his design, then the savage tier would be doable with blue parses and crafted gear with normal melds.

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  3. Not sure why it is taking so long for them to properly balance jobs out this time around. Usually by end of first savage tier they have it figured out which jobs are lagging behind the rest, but this time they aren't getting on top of it. A lot of it can be such minor changes, while others do need a closer look. This expansion a lot of the jobs I enjoy playing are lagging in dumb ways. You'd think with all the data they could pull from the servers of millions of players they could easily see this. Starting to feel like FFXI where they started catering to very specific jobs while others fell further and further behind.

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  4. 20% differences in WoW between top DPS and lowest DPS and the lowest DPS still does more than enough damage to surpass the bar for Mythic tier raiding. A 10% difference between highest tank and lowest tank in FF14 is enough to break meeting the check in this recent savage tier which is comparable in mechanical difficulty to Heroic bosses in WoW. Bear in mind — sheer DPS alone isn't the sole reason you take a class in WoW. You also consider utilities. Deathknights "Slappy Hands" and Death-Grip, Hunters Freeze-Trap and Druids Stampeding Roar buff were so powerful in Sepulchur of the First Ones you simply didn't fucking raid without one of all three being available in the group.

    No class in FF14 brings anything unique enough to the table as to care to take it over another for a specific fight. All that matters at the end of the day is their potential total DPS. SE fucked balancing the classes up. REALLY fucking hard.

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  5. Just because your static can't clear the entire raid tier on the first week, doesn't necessarily mean there is something broken with the game. Sure, some jobs are doing lower dps than others right now, but…and bear with me here, cause I know it's a wild concept….maybe, just maybe once these lower dps jobs get some more tomes gear, and more savage gear things will get a little bit easier, and those dps checks will be a little bit easier to meet. It's almost like…the gear that drops from the tier is supposed to be used to help you clear the tier – crazy, I know.

    It's supposed to be difficult to clear a raid tier on the opening week. It's supposed to be nigh impossible unless you pick the right group makeup. Cope and seethe.

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  6. we get wow players, then we get wow glams, then we get wow balancing

    in all seriousness, this is an excellent fight, but the state of balancing within roles has really overshadowed it. salutations to all my other 50% enragers that played the job they enjoy and are now pushing for week 2 instead

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  7. I'm so glad I don't do savage lol.

    But at least for me, this really does highlight one of the biggest differences between 11 and 14, because both have some pretty hard endgame content.

    But 14 is balanced entirely around cooldowns and a philosophy of having all jobs at least somewhat homogeneous to ensure that they're all viable at endgame and no one gets left out because a job may be perceived to be weak (which IMO is a fallacy because that happens ANYWAY) and it all comes at the cost of Job Identity (which 11 and Tactics absolutely beat the pants off of every other game in the franchise for)

    11 by stark contrast (and because it has actual endgame that fucking matters because it has a much more in-depth combat system than it's given credit for) 11 focuses on Job Identity first and foremost, making tweaks as needed.

    And yes that does mean that some jobs just won't perform as well as others in certain fights or team comps, but having that flexibility instead of rigidly adhering to the "Holy Trinity" means there's plenty of room for creativity.

    14 probably won't dramatically change at this point, even if Yoshida wanted to he'd probably piss off too many players who are used to how the game works but man if there aren't things they couldn't learn and adapt.

    Looking forward to the DRG rework in 7.0

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  8. Granted I have never really done Savage. So I think I know what the major thing with the tanks is. WAR/DRK can consistently keep their damage buff up at all times. Where No Mercy and Flight or Flight can be used wait the oGCD to refresh inorder to use again. Also Continuation and the 2 dots that GNB provide outweigh the slowness of the Holy blade combo. Yes Holy combo is strong on pld but it pails in comparison due to having to wait on Requiscat to even activate the abilities. That and they never decide to buff the potencies of PLD's 1,2,3(4) to be more inline with the others. It's little things like these that make the difference. This is what I notice on a casual level not even considering in the other buffs etc that can from others.

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  9. PLD is in an especially troubling state, with both a complicated, low dps rotation, and a 'support tank' kit that, while very lore friendly, is not what the modern game asks for.

    Add to that the extreme CD of HG for Invuln mechs, and you see why there are about FIVE THOUSAND less parses reported on PLD right now. Meanwhile, you can't turn around without seeing a Warrior in pf, despite its low dmg.

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  10. I really wish SE would show MCH some love. It's the only phys ranged class that doesn't rely on RNG and is supposed to hit much harder yet sits at the bottom of the barrel compared to classes that are supposed to do less damage in exchange for excellent party support. I just can't trust SE when they say they've tested these jobs because it's obvious they didn't. People can't even play the jobs they love because they'll either get kicked from a party or criticized for their lack of damage, even if they're an excellent player at that specific job. I hope there's a total rework to potency changes in the next patch because it's definitely much needed.

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  11. You're also looking at PLD RDPS which is actually a mad metric to look at for them because they suffer even more on ADPS since their whole identity is ignoring 2 min windows, The only reason they'd even be good to play is if their rdps was 100-200 higher than other jobs and their ADPS would end up being a little bit lower

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  12. Isn't MCH supposed to be the big damage selfish DPS of the physical ranged DPS? How does it do less than DNC? I get we're counting buffing 7 other people, but like, what does it have going for it then?

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  13. Also as someone that has enjoyed playing PLD since SB, this really sucks to see that just because I enjoy playing PLD, that along would make the check a lot harder for my group, we all play pretty well for the most part when we do learn a fight, but that just sucks if in the end I may end up having to swap to another tank just to meet the check.

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