FFXIV's Diadem Was Horrible | The Diadem Disaster | RoaR



The Diadem was a troubled piece of content that took three attempts to get right. This is the story of the Diadem Disaster. Thank you for watching and I hope you all enjoy! Let me know what you think about the story of The Diadem in the comments below, and subscribe for more!
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22 thoughts on “FFXIV's Diadem Was Horrible | The Diadem Disaster | RoaR”

  1. as a veteran player (since 1.0). In my opinion, the central problem that the game faces and has always faced is its reward structure; they struggle to create engaging content because there is a lack of incentive. If you look at the most recent and "innovative" content, Variant Dungeon is entertaining and visually stunning, but it lacks any repetitive factor. At the end of the day, the game is still an MMO, and MMOs are essentially driven by reward-based progression.

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  2. As a reformed hater of Eureka, I wonder if I would've liked Diadem since it sounds kinda similar. There's something very chill about just running around the map and spawning NMs. I wasn't into raiding then, so the gear issue would've been something I didn't care about, but it does make you wonder how the idea you could RNG BiS made it through. Reminds me of when alliance raids were "greed only" for a time, and boy was that terrible…

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  3. I loved old Diadem. At least the secondary release. The ONLY problem I had with it was how they decided to make it so hard to get in AND that if you joined with randoms, you couldn't reform parties inside of it.. If they'd just let people create parties inside it would have been doable, but I remember people ditching pretty quickly and then when you were the last one left it was impossible to do anything solo. I would love to go back and do the emergency mission again.

    XD I thought that gathering was easy and totally worth it, at least when they made it separate from the battle content it was.

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  4. I've heard a lot about the old Diadem but this is probably the best breakdown to what it was in its entirety and what it was initially hyped up as being, which is vital context in discussing a live game like 14.
    This makes me respect their attempts to temper people's expectations when announcing things like Island Sanctuary even more. Not that it worked mind you, just that they tried not to massively over promise things like they've done in the past.

    And while the current content isn't really what people wanted from it, everything new we've gotten in EW has been worthwhile to at least try out, 3.x Diadem sounds like it'd be a "try it once then never again" for a lot of players.

    I hope we get another exploratory zone confirmed at JP fanfest and that it takes what they've learned from all their previous attempts into something that works well at launch (…my standards might be a little low lmao) and if they're gonna do another set of raids to please for the love of god make it softly optional like BA.

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  5. OMG what a nostalgic video lol I remember the amount of KO'd players in the Brontosaurus NM fight, as a lot of people didn't know in the first times that you had to run from meteor. The impact zone was also gigantic. I remember everyone saying "dino island" as soon as we got in diagem cause the only thing people wanted to do was farm NMs and the dino island was where we could poull the biggest mobs in the smallest areas. Then in Diadem 2.0 the Emergency Missions came and at first it felt really fun, until you utterly failed a mission because people would not coordinate or because they would pull the mobs before even half the instance was in the place. Then came the raiders complaining that the weapons being random was bizarre. I mean, I get it… more than a few times a BiS weapon would drop to someone who neither raided nor contributed to the mission.
    When Eureka came out, it felt to me like it was goingt to be fixed version of Diadem, and Anemos was real fun at the start, but then Pagos came out and sucked all the fun of the whole place in its absolute zero perpetual winter.

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  6. When the emergency missions came about and people found out how the weapon drops could potentially be better than savage and relic weapons, people flipped their shit. Yeah, you were subjected to big amounts of RNG, but if you were lucky enough to get a really great weapon, it made running savage raids and relic content completely pointless.

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  7. I believe that the decision to tie any sort of content to housing that's of limited availability is fundamentally a stupid idea. I say this as someone who's in an FC with a large house and also being a house owner myself.

    When not everyone who's playing have access to content because it's effectively walled off by housing – that content is a waste of resources in most respects. It means that people who can't access housing content are paying monthly fees for content that's only available to certain other players. I don't know how to put the stupidity of that any clearer.

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  8. I went into diadem 1.0 once. It was awful lol. 2.0 I did a lot actually. 3.0… I’ve been in too much. That’s what I get for getting my Saint of the Firmament in Botany 😅. Stupid pteradon mount will be the end of me.

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  9. small fun fact, the hunting hawk did whent up in price a lot after the diadem started to be played less and less, to the point what rmt started to sell them!!!, on me server, some where selling them for over 120m, and it was at the time one of the rarest minions in the game(myself brought one for 43m)
    diadem 2.0 made the minion price drop a lot, tho was still "expensive"(around 1m), until heaven on high the minion didnt got common enough to be sold cheap

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  10. My FC at the time was lucky enough to have dedicated crafters who also managed the airships and got us into Diadem fairly quickly. We did it a decent bit in the first iteration of it. I think from our second time in onwards we immediately flew to "Dino Island" and just spammed it for tracks to spawn larger monsters. The gear was better than basic tome stuff at the time so we did a lot of distributing gear to who needed what for better gear for raids. As suggested it quickly became less useful as we upgraded the tome gear. We didn't do a lot on the second iteration of it. I only remember us going in three or four times and I never saw an emergency mission pop. I think a few of my FC members went in more often and got to go into the emergency mission. I think only one of them managed to get a Coven weapon and luckily it was for their tertiary class. I've spent a good amount of idle time podcast-listening in the current version of Diadem, but haven't done much in a good while because it didn't take too long to level the crafters/gatherers that I didn't get leveled through custom deliveries and Crystalline Mean/Studium deliveries.

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  11. I remember the og version of Diadem had a lot of shout arguing, cause a lot were mad that there was too many gatherers joining in (it was great for getting mats that were usually timed) and since the monsters scaled to how many were on the map, the players who wanted to fight couldn't since there wouldn't be enough participants. That's why the 2nd version split them to have a gatherers only map. I kinda prefer the first version of NM spawning, I have a nice picture of a giant buffalo spawning on the tiniest island, making it impossible to dodge all the aoes it did.

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