Famitsu Article :
https://www.famitsu.com/news/202403/11336660.html
MKlby1998’s Translation highlights I used for this video :
https://www.reddit.com/r/ffxiv/comments/1bc1ppo/new_yoship_interview_plans_to_make_ff14_less/
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"A test of your reflexes!" – Yoshi P. 2024
As a casual player that isn’t great at the game and a bit insecure about my ability to play the game I’m worried about this. I find most NEW alliance raids and trails hard for me. If the game is going to get even harder then you’re gonna lose a lot of casual players like myself, And we are the majority of the player base. This is a very slippery slope go too much in the other direction and it will do damage to the game. I’m not saying that for those players that want it they can’t have harder content sure by all means but you have to be careful what you do to the MSQ
Honestly, adapter the relic upgrade system of FFXI, to a certain degree. Be able to upgrade relics to the current ilvl
dogshit casuals ruin everything
I think a part of the problem is that the game does have to scale to players of widely varying skill level. I think the MSQ difficulty is fine as is, with a gradual decline in difficulty over time as we get gear creep. Content outside MSQ for sure can have higher difficulties especially when new.
Ff14 content went downhill while he was working on ff16.
The stress still comes from the sprouts that still don't know to stand on the correct alliance pad in LotA!
….or too many players greed that 2-phase kill!
I absolutely love the way FFXIV is now … especially the relic weapons. As someone with a stressful job, being able to unwind in RFFXIV is the perfect. Additionally, the benefit of the relics being behind just tomes makes them way more accessible and in order to get all the relics for all the classes you have to play roulettes which I think is a benefit this late into the expansion.
I personally quit because the class design was oversimplified. Summoner and Red Mage used to have small optimizes that are made completely redundant now on every fight. I receive no enjoyment from playing this single player orientated MMO
As long as it is optional and It doesn't harm Duty Support/Trust content, "I'm still dreaming about the day we get 24 man raids with duty support/trust." I don't really care how others play. I play the game for the MsQ and to relax, I was so happy to finally get to play the whole MsQ "Except 8 Man trials", solo. It's fine if they wanna make the game tougher for some players, however, you can't force people to do content, it will just end up make them leave the game. Also I suffer from chronic stress and anxiety. Any demanding things that can lead to argue and hate towards another player, I'm not interested in. It's why I have no interest in hardcore content. Extreme/Savage etc. Again , It's fine if others are, but I'm not so I'm not gonna do it. Eureka and Bozja is fine midcore content, but once your done with that content, there's no reason to return to it. It shouldn't be up to the players to make sure Eureka and Bozja stays relevant.
EW content has just been a complete snorefest, the Myths alliances should not have been as easy as they were.
what i think of yoshi p make a other game ? well who am i to stand in his way. if he wants to make another than he should.
This is reassuring, somewhat. Especially after his dismissive reply during the JP fanfest QnA (a blizzard level of "you think you do but you don't" that definitely didn't vibe with me).
At the end of the day the issue is as simple as "i pay every month to play this game, this is where i can see some of my friends, give me reasons to login". I didn't wait for yoshi-p to feel free to "play other games", his job is to make you want to keep playing xiv, not to make you leave. If i'm playing a game that constantly tries to tell me through its design "hey, hey, calm down, you're sure you want to play me ? you could take a break you know, you're not going to miss anything", it just makes you want to reply "well if this game wants me gone that much, i'm gonna do just that and unsub". Which I did, recently.
I still think that they have all the ingredients for a good long term experience scattered across dozens of systems in micro dosage, too small to pull their own weight. They really need to learn to make their systems interact with each other instead of being locked in their separate pocket dimensions. Give me materials for a relic weapon that are lost somewhere in a deep dungeon, give me island sanctuary-like management of a zone that requires me to recruit a new squadron-like team of npcs from all over the world to assign roles to, give me a garlemald restoration area where on top of requiring item donations like doma and crafting materials like ishgard, they also have a signboard with missions to contribute to making the zone safer by doing hunts, FATEs, or runs of a new branching dungeon uncovering relics and lore from pre-empire garlemald to help rebuild their culture, idk, but something. An actual gameplay loop, not 6 small gameplay bubbles.
I get the feeling Bozja 2.0 and new relic grind will be more challenging but I think (and hope) that lots of casual friendly stuff will remain. Midcore content does need a increase. Though most pple don't do challenging stuff for the intrinsic rewards. Let's all be real. So committing to adding some "stressful" comtent may require CBU3 to sink more studio resources into asset creation…?
With more stress I'm thinking or rather hoping for..
More prestigious titles, mounts, weapons and other rewards. Things that can only be obtained if you work hard for it. Maybe a mystery to how to even achieve them! And those things should not appear in shop or through some event later. I know there's already things like this, but more please! Maybe more reasons to explore previous beautiful areas of the map where you don't go otherwise or something.
Make the super rare titles ✨shiny✨ Or different colors 🌸
I have found the game play to be rewarding. When those runs first come out you don't know what they are going to be the mechanics were quite fun loved the Myths of the Relm
I'd rather they update the UI! FF14 has some seriously old and clunky pop up windows and inventroy/items and Dungeons/Raids menus.
Better loot rewards would be good.
The problem is skill level and how fast people want to get to endgame to post the first vid.
What happoned is there is no good battles. Your not happy at finally finishing that final boss.
Its great for casuals. But hard core, jobless, streamers, etc. Will blow past everyone and post it spoiling everything. Sometimes finding a path is worth it because of the pain, frustration and anxiety.
Oh and if its harder. Then people will not beat the game, then complain about nothing to do.
Ff14 has gone the extremely casual route over the years. The way it use to be in ARR/HW was ideal. Normal mode for casuals, hard for more of a challenge, ex as the bridge to savage. The only real challenge in the game now is, not falling asleep and carrying people who weren’t challenged enough to learn properly rotations or mechanics.
I just want mid core content. I personally can't raid cause of my adhd
There are definitely still problems, especially in early ARR and in the 2.X patch sequence. But, personally I would much rather them develop a new starting point in Tural that leads towards joining the story in the later phases of Dawn Trail than refine the last 10 years of content. Give players a choice – a short on ramp or a long one.
As to "stress", I'm not here to be "stressed" I'm here to relax. The problem is content that I find too "stressful" other people find too "easy", so it is an impossible line to walk for the Devs. Listening to a loud minority (regardless of if they want "hard" or "easy" content) is always problematic. I hope that when Yoshi-P is talking about this, he does just mean Field Operations and things like Ishgardian Restoration – rather than increasing the raw difficulty of basic content.
That all said, one thing I would very much love to see is the return of dungeons with more than a single straight line through them (with exactly spaced doors to control pulls) and mechanics that are more than just "dodge this next splat" (eg the boss fights in Hatalia Hard, or Leviathan or Bismark raids). This might stop some of the boredom factor of the content.
So far I'm very mixed on Dawntrail from a class and zone and story way I am super hyped, but pretty much every other bit of news he comes out with sounds like a big turn off to me. Dawntrail is this game's last chance to win me over Shadowbringer style or finally prove it was a one hit wonder. If Dawntrail fails to hit it off I'll probably just be an afk er in Lisa or something or sub for a monthly event reward here and there I want. No bug loss as I can just never seem to click with the majority of the FF14 player base and almost never ever get fellowship invites. It doesn't help 40% of Endwalker's bosses still glitch out for me with verifiable in game proof.