Somehow for such a “simple” job, this turned into a big guide.
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Just gonna chime in:
Heal Action Boost: The receivers.
Heal Magic Potency: The caster.
Asylum boosts healing of any spell or ability received for whoever is in it.
Temperance only boosts your spells (GCDs) of yourself, the WHM.
Kinda funny considering I learned everything about healing from you.
Great vids and thanks as always! Can’t wait to see the rest!
Lovely guide for new players! I have struggled with Healxiety from the beginning! There is only a few hand on healing tips, regardless of your healer class:
– check your tanks gear
– if you feel insecure about it, because it is your first time as healer in a dungeon, communicate this. I have never met a tank that went "balls to the walls" if they have an inexperienced healer in the party
– make sure to pop regen after your tank has pulled. If you pop on a regen before your tank has aggro on the mobs, they will aggro to you. You dead = party dead
– it is ok to concentrate on healing and then do dps if youre new. Increase dps-ing the more comfortable you feel. Never not dps though. To quote Jocat: Everybody is a DPS
– if you die, and get a res, heal yourself first! It can be overwhelming if youre pressured already, but if youre topped up (in content with two healers, your co-healer is normally busy keeping everybody up, so help out :D)
– If all goes to shit, LB3 is your best friend
you got this, healer!
Loved the guide! I really love playing WHM since it feels so simple but potent. I'm sad that they changed thin air to only affect one cast, and I wish using aflatus misery had equal potency to 4 glares because right now I feel like I am playing a game of how much can I heal with only oGCDs rather than using WHM's cool job mechanics.