FFXIV – What Made Dragonsong Reprise SO Difficult?



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22 thoughts on “FFXIV – What Made Dragonsong Reprise SO Difficult?”

  1. I haven't done ultimates yet but the brutal difficulty is something I felt from P8S

    I know SE wants these super hard raids to be really impressive, but I do think they've gone slightly overboard in terms of fight length. Especially for these door bosses that you get nothing out of. I get why its there for DSR, but I think the unfortunate thing about these door fights is you just get increasingly frustrated at them. Doubly so if you raid in PF.

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  2. Great video. I've cleared all 3 ultimates previous of DSR. The moment I watched a full clear of it with Arthars and Xenos I said yea no this isn't for me. Ultimate is very fun to do and I've had great groups but, at the same time I saw how even just the previous 3 ultimates I did (on Crystal data center) brought my groups to their near breaking point with some leaving near the end like on UCOB. DSR is liken to Super Bosses in the final fantasy series but even harder imo. I think given time I would be mentally prepared to do the fight but finding other people to stick it out would be very challenging. Took our group 91 days to finish UCOB and it was all our first ultimate. I love those guys but, I wouldn't go through that again hahaha. I've been enjoying a nice break from raiding since this current tier started just because I had been going ham on raiding since Heavensward and am enjoying other games. During Covid I went ham on clearing all 3 ultimates which took a lot out of me tbh. I had never known true fear as a tank until I did Adds phase for the first time in UCOB. The shakies were unbelievable.

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  3. As someone that only has cleared UWU (so far). Even the easiest ultimate can become fatigue incarnate. We were a group of six that met during asphodelos pf and all really enjoyed each others company and worked well together. We thought that during the summer we had what it took to do UWU. Long story short, the group disbanded because those times where we would regress because someone forgot portions of the fight and time issues among other things. I dread even thinking about attempting DSR even though I really want to get that clear

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  4. Reading these comments kinda makes me reflect on how lucky I've been lately. I've been playing since 2.0 closed beta, but it wasn't until Endwalker that I had a group where a) I liked everyone AND b) everyone was reasonably skilled. The group is decent, but not exceptional – with 8-10 hours of prog per week, it took us almost the entire duration of 6.1. It was kind of draining, to be sure, but also incredibly satisfying every time we made progress – and while a certain fatigue was evident in everyone in the last month or so, the general mood was always friendly. No one was dead weight; no one got pissy or hostile (…except toward themselves after making one too many embarrassing mistakes). So I can only imagine that with a group that was either less skilled or less chill/composed, it would have been fucking miserable and we probably would've disbanded by phase 5.

    I've always said that finding the right group is harder than any actual raid, and this fight definitely reinforced that idea.

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  5. Honestly, I think DSR should set the limit of FFXIV raiding difficulty, to go further than that we either need a new difficulty beyond ultimate to allow community self segregation, or ''machine play'', strat that are only possible with aid of plugin and other external help will have to become norm, that I wouldn't want us to devolve into.

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  6. These are great points. DSR is an amazing showcase of how to push a game to its limits, and I think that the fight itself is quite beautiful, but I believe we can all agree that it should not be the norm. And that's not only because of player fatigue, but also because of impact factor. If every following Ultimate was DSR-like, that would not be something special anymore.

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  7. I personally see no qualms about the most difficult content being respected as the most difficult content. I get that, especially today, players seem to be EXTREMELY delusional about their own personal capability. That people are being lead to think everything is in their reach. This is not a comment about the mechanics of a fight. That is something separate from this.

    Perhaps DSR is going to be regarded as the most difficult Ultimate they will ever make. That because of finite ways you can actually increase difficulty, saying something is too difficult sets a ceiling to that. I get that that could make a very small number of people sad, but that's realistically what is being implied here.

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  8. ok, but s there a single mechanic in dsr that has more party wipes than jagd doll memes

    but if i had to hazard a guess at omegas final name, is going to be Final Omega, and imma bet the titles will also be Final Legend, or Last legend

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  9. I love DSR a lot, but good lord I will be happy if the next one isn't quite this hard.

    The intensity of the fight throughout is certainly one thing that is a hurdle for people – you need to focus from beginning to end because one death means a wipe in most cases and depending on what class you play/how the mechs work out, you won't ever have more than a couple of seconds of downtime. I recall one of my groups mandating a few minutes of break every hour of prog just so people could stretch or drink because there wasn't enough time otherwise.

    I think P7 would be much less of a wall if it was earlier, but even with that in mind. Wroth Flames is not a good mechanic. None of the mechanics that involve a group moving together are great, considering how awfully the game handles different pings (I play on NA from EU and to this day it makes me terrified that I have to run ahead of the group for the game to register as if I was moving with them), but WF encourages people to greed, depending on the pattern and it's a huge mit/heal check on top of that. It's a very punishing, rough mechanic for something so late in the fight. Enumeration during P3 is another mechanic that's pretty bad on its own, but it happens early enough that I'm giving it a pass, even knowing that it has absolutely broken a lot of groups.

    I can only second the sentiment that I'd love to do something of DSR's difficulty again, just not back to back. We all love to figure out things, so my group plans on progging the first month blind, so I'm personally hoping that Omega would be more of a puzzle fight again.

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  10. The fight is too long for my taste. The issue at hand is that in Phases 6 and 7, it takes around 15 minutes, until you get another ATTEMPT at some mechanic, and you know people are going to fail, because this is how it goes: wipe until everyone gets it.
    For its length the encounter has too many of those "everyone gets a debuff" mechanics. Those translate to "you are going to wipe. A lot. Until everyone has seen AND mastered every iteration of debuffs possible". Other ultimates do that too. Those are way more lenient in between though, and also they are shorter, making these parts of those fights more tolerable and less frustrating.

    In addition, devs forgot pure healers exist, making DSR about mitigation only. I went in as an AST and had barely any CD management to do up until phase 6, so my job was not very engaging to play.

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  11. Something I hope for TOP I hope is fewer but more involved phases like UWU or TEA. I almost want to see something like final phase UWU where there's not really a victory lap phase but the victory lap is like the final section of a longer boss phase

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  12. I really do not ever want to do a DSR style fight ever again as something to start or midpoint an expansion.

    If DSR was at the end before the next expansion I feel like I’d of been less burnt out.

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  13. I'm glad I didn't go totally hardcore for DSR. I enjoyed it a ton because my group just did it 4 hours a raid night for 4 nights a week. It was ridiculously fun to progress on, and I can't wait for TOP.

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  14. Oh God forbid a try-hard actually can FAIL! NERFBAT NEEDED .. LOL, if you don't want to fail DON'T DO IT! I hope this next one is just as hard and look forward to drinknig the tears of the failures who think they're entitled no never fail.

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  15. this is the terminology of keep asking hard content and yoshiP is just
    aight imma give you a slap in the face (not yet a punch) here is some super hard difficulty.

    then everyone broke down even raid groups disbanded even some raid groups realized the dark side of their trusted members and had to kick him/her.

    I kinda imagine YoshiP has an idea of Impossible difficulty that has the feeling of your B*lls getting smacked with a bat and has a reward that gives the player reward that can blow or mind with over 30 min or 1 hrs length of constant mechanic bombardment because DSR is already like near impossible with average HC raiders.

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