I just got into Paladin and I really think these changes would be great.
Got yelled at yesterday in a roulette dungeon by a healer for using clemency on a dps that i thought was in risk of dying, but i love the idea of making it oGCD for some personal sustain.
Divine veil and cover dont feel great to use and honestly I have shield bash on a hotbar with no hotkeys because i have never had a situation that demanded it :/
I'm looking forward to hearing more of your opinions on the classes, always good to get more sides and thoughts. As a scholar main, I'd be interested to hear your thoughts since I feel like it's the most divisive healer.
I agree with all the skills that need change, but as you, I cannot say what would be the best change for them. One thing I'll like is to make Attonement as GNB Contiuation combo, instead of repeating the same attack 3 times, a cool 3 part combo, or if that's stepping too much into GNB, make at least an Attonement finisher like Confiteor, so you have a Melee rotation finisher and a magic rotation finisher. Every time I'm just wanting to go into the magic combo because Confiteor is so cool and the melee combo feels like a less cool phase to regain MP so you can go magic again. BLM has made it with Dispair, it won't even change how the job plays that much and I think it will feel way better.
I'm fine with Divine Veil being as it is if Clemency is an OGCD. PLD needs better uses of it's Gauge, right now Sheltron and Intervention a not very interactive skills, and the game has enough mitigation already, so I would be fine if Clemency was an OGCD that consumed part of the Gauge so you can decide between healing and mitigating.
So glad that I decided to get into FFXIV after you started the crap guide series. I've been meaning to for a while, but that was the thing that finally pulled the trigger. Now I'm also super happy that I get to hear more of your thoughts on things now that I'm begining to understand them better 😄
One thing I'd personally really like is for it to be a 60s loop instead of a 63s loop. Maybe make Holy Spirit be 2500MP instead of 2000 and increase the potency to compensate. It's just kinda weird that basically every other job works on either a 60s or 90s rotation, but paladins get one extra random GCD in there because… reasons.
Funnily enough, BRD is the other job that needs similar changes, with it's extremely janky 80s loop.
cover was the scourge of balancing raid content for the longest time, what you asked for is what cover used to be but every raid team wanted a PLD OT which is sad. I want the sword and board class to be the main tank its very odd that they're the tank that wants to tank the boss the least.
As much i agree with shield bash i must say it is fucking amazing in hoh and potd you can just stun lock mobs also the worst part of divine veil is that the one moment you may use gcd healing in High end is after a raid wide but since you get healed after the raid wipe its point less they should change it so it also proc when you cast any spell
Ok..so…I mostly agree with you on almost every point, though I do have a couple things. While I would like Cover to be more useful, from what I heard it's how it is now because the old version was closer to what you described and it kinda hurt balancing. Divine Veil I like but I wouldn't mind if they altered it. I would also love the idea of Passage of Arms having a lingering buff. My biggest disagreement is with clemency. While it would be cool to have an off global heal to help and not have healers complain and such, I can say from personal experience that Clemency as it is now is amazing. There have been plenty of times where I've been playing with friends and due to a mistake or our healer being overtaxed by randos that Clemency was the difference of winning or losing. Yes I know it was "hurting my DPS" but dps doesn't matter if the party ends up dying due to the healer being overtaxed. The thing is as it is now it can be a gamechanger but if it was off global, then the move would have to be reworked entirely, one of the reason being Requiescat. Since Requiescat boosts both attack AND healing magic, and at high levels gives no cast time to spells. Due to this, in very dire situations I've managed to help keep the whole team alive until the healers could take over.
Example: both healers were down in a trial I did (forget which one since it's been months). We had a summoner rezzing but they didn't have swift and the party just got hit with a raid wide attack. So I used Requiescat and throw out clemency after clemency on every party member up but myself. I kept everyone alive, I was fully healed thanks to clemency healing me whenever I healed others, and the healers got up and only had to focus on healing themselves upon rezzing. That run was successful, and I had one of the healers actually say they normally complain about paladins using clemency but admitted I saved that run, and that they'd be rethinking complaining about paladin using clemency in the future.
So…yeah. Changing Clemency to off global would likely conflict with how paladin is set up now and would make moments like what I described above probably non-existent. Well I wouldn't be opposed to paladin having an off global heal, I would want to keep clemency as is and have this off global made in a way that doesn't conflicted with it.
100% agree on shield bash though. It is kinda worthless as is and once I got low blow, I never used shield bash again and never needed to. I WANT it to be useful but it's actually more of a hinderance in it's current state.
Personally I find paladin's gameplay boring and so I didn't have the faith (hehe faith) to level it up above 52 approximately. So I don't really know how it is played above this level, but what I could say is that it lacks out of gcd actions (the gunbreaker for exemple has 2 dashes, its area dot, the danger zone, one of the spells you cast with your shells gives you 3 out of gcd actions, etc…) and so I find it boring, even more in lower level dungeons.
Adding to the list: PLEASE MAKE SPIRITS WITHIN NO LONGER SCALE WITH HP. The damage gets lower has your HP goes down and, as you said, PLD only has a GCD heal. That means if your HP isn't essentially full at all times, its damaged is significantly reduced.
I’d like for pld’s physical and magic phases to feel a little better to flow between. I feel like the window for finishing the magic combo is a little too tight before your dot runs out. Maybe requiescat (or whatever big sword thingy is called) could extend the dot by like 5 seconds . I like it being tight, but I just want it slightly looser as a more casual player
Please… make pally a 60 second job. NOT a 62 second job. From a raiding perspective, I like the optimization giga-brain stuff you can do to manage different downtime phases and mechanics, but the buff alignment is just so janky while you sit there watching FoF or Req drift by 1 gcd every minute.
Oh BTW Passage of Arms DOES have a lingering buff. It continues to give the 15% mitigation to your party for 5s after you stop channeling. It's no 30s regen like AST has, but it's long enough that you can tap it in a single weave window and mitigate an upcoming raidwide aoe for your whole team.
While I don't have that much time in the game nor do I have a PLD maxed since I'm fairly new, right off the bat I feel some parts of the job end up a little awkward when you're playing as either MT or OT against a single target. As you described, it's awkward to have to sprint over to someone to save them with Cover bc of the short range, plus in the case that you're MT, the boss is going to turn toward you, which could well make the rest of your team more susceptible to damage. It seems to just feel better never to use Cover as MT. On the other hand, Shelltron feels out of place when you're OT against a single target bc you can't use it unless the boss constantly does aoe damage. Just from looking at abilities alone, it seems that PLD can be an excellent OT with all the utility they can provide and as OT, it's easier for them to use that utility on allies against a single target. Naturally, OT runs into the same problems as MT when adds need to be taken care of.
This is just my perspective as a sprout, and I get that I'll probably change my mind as I progress
Oh nice, this is going to be a full on serie now 😀
I just got into Paladin and I really think these changes would be great.
Got yelled at yesterday in a roulette dungeon by a healer for using clemency on a dps that i thought was in risk of dying, but i love the idea of making it oGCD for some personal sustain.
Divine veil and cover dont feel great to use and honestly I have shield bash on a hotbar with no hotkeys because i have never had a situation that demanded it :/
Damn you jocat your too handsome
I'm looking forward to hearing more of your opinions on the classes, always good to get more sides and thoughts. As a scholar main, I'd be interested to hear your thoughts since I feel like it's the most divisive healer.
I agree with all the skills that need change, but as you, I cannot say what would be the best change for them.
One thing I'll like is to make Attonement as GNB Contiuation combo, instead of repeating the same attack 3 times, a cool 3 part combo, or if that's stepping too much into GNB, make at least an Attonement finisher like Confiteor, so you have a Melee rotation finisher and a magic rotation finisher. Every time I'm just wanting to go into the magic combo because Confiteor is so cool and the melee combo feels like a less cool phase to regain MP so you can go magic again. BLM has made it with Dispair, it won't even change how the job plays that much and I think it will feel way better.
I'm fine with Divine Veil being as it is if Clemency is an OGCD.
PLD needs better uses of it's Gauge, right now Sheltron and Intervention a not very interactive skills, and the game has enough mitigation already, so I would be fine if Clemency was an OGCD that consumed part of the Gauge so you can decide between healing and mitigating.
Oh another video this is good day indeed!!
So glad that I decided to get into FFXIV after you started the crap guide series. I've been meaning to for a while, but that was the thing that finally pulled the trigger. Now I'm also super happy that I get to hear more of your thoughts on things now that I'm begining to understand them better 😄
One thing I'd personally really like is for it to be a 60s loop instead of a 63s loop. Maybe make Holy Spirit be 2500MP instead of 2000 and increase the potency to compensate. It's just kinda weird that basically every other job works on either a 60s or 90s rotation, but paladins get one extra random GCD in there because… reasons.
Funnily enough, BRD is the other job that needs similar changes, with it's extremely janky 80s loop.
Nice.
cover was the scourge of balancing raid content for the longest time, what you asked for is what cover used to be but every raid team wanted a PLD OT which is sad. I want the sword and board class to be the main tank its very odd that they're the tank that wants to tank the boss the least.
As much i agree with shield bash i must say it is fucking amazing in hoh and potd you can just stun lock mobs also the worst part of divine veil is that the one moment you may use gcd healing in High end is after a raid wide but since you get healed after the raid wipe its point less they should change it so it also proc when you cast any spell
Ok..so…I mostly agree with you on almost every point, though I do have a couple things. While I would like Cover to be more useful, from what I heard it's how it is now because the old version was closer to what you described and it kinda hurt balancing. Divine Veil I like but I wouldn't mind if they altered it. I would also love the idea of Passage of Arms having a lingering buff.
My biggest disagreement is with clemency. While it would be cool to have an off global heal to help and not have healers complain and such, I can say from personal experience that Clemency as it is now is amazing. There have been plenty of times where I've been playing with friends and due to a mistake or our healer being overtaxed by randos that Clemency was the difference of winning or losing. Yes I know it was "hurting my DPS" but dps doesn't matter if the party ends up dying due to the healer being overtaxed. The thing is as it is now it can be a gamechanger but if it was off global, then the move would have to be reworked entirely, one of the reason being Requiescat. Since Requiescat boosts both attack AND healing magic, and at high levels gives no cast time to spells. Due to this, in very dire situations I've managed to help keep the whole team alive until the healers could take over.
Example: both healers were down in a trial I did (forget which one since it's been months). We had a summoner rezzing but they didn't have swift and the party just got hit with a raid wide attack. So I used Requiescat and throw out clemency after clemency on every party member up but myself. I kept everyone alive, I was fully healed thanks to clemency healing me whenever I healed others, and the healers got up and only had to focus on healing themselves upon rezzing. That run was successful, and I had one of the healers actually say they normally complain about paladins using clemency but admitted I saved that run, and that they'd be rethinking complaining about paladin using clemency in the future.
So…yeah. Changing Clemency to off global would likely conflict with how paladin is set up now and would make moments like what I described above probably non-existent. Well I wouldn't be opposed to paladin having an off global heal, I would want to keep clemency as is and have this off global made in a way that doesn't conflicted with it.
100% agree on shield bash though. It is kinda worthless as is and once I got low blow, I never used shield bash again and never needed to. I WANT it to be useful but it's actually more of a hinderance in it's current state.
Personally I find paladin's gameplay boring and so I didn't have the faith (hehe faith) to level it up above 52 approximately. So I don't really know how it is played above this level, but what I could say is that it lacks out of gcd actions (the gunbreaker for exemple has 2 dashes, its area dot, the danger zone, one of the spells you cast with your shells gives you 3 out of gcd actions, etc…) and so I find it boring, even more in lower level dungeons.
Personally, can we get their gap closer that a lower level. 72 is pretty nuts, maybe something like 52, then a second charge at a higher level.
Adding to the list:
PLEASE MAKE SPIRITS WITHIN NO LONGER SCALE WITH HP.
The damage gets lower has your HP goes down and, as you said, PLD only has a GCD heal. That means if your HP isn't essentially full at all times, its damaged is significantly reduced.
more gab closes
more shield atacks
MORE HOLYNESS!!!!
420th view and 69th like, I have arrived at the right time
I’d like for pld’s physical and magic phases to feel a little better to flow between. I feel like the window for finishing the magic combo is a little too tight before your dot runs out. Maybe requiescat (or whatever big sword thingy is called) could extend the dot by like 5 seconds . I like it being tight, but I just want it slightly looser as a more casual player
Please… make pally a 60 second job. NOT a 62 second job. From a raiding perspective, I like the optimization giga-brain stuff you can do to manage different downtime phases and mechanics, but the buff alignment is just so janky while you sit there watching FoF or Req drift by 1 gcd every minute.
As a paladin main, Yes.
Oh BTW Passage of Arms DOES have a lingering buff. It continues to give the 15% mitigation to your party for 5s after you stop channeling. It's no 30s regen like AST has, but it's long enough that you can tap it in a single weave window and mitigate an upcoming raidwide aoe for your whole team.
While I don't have that much time in the game nor do I have a PLD maxed since I'm fairly new, right off the bat I feel some parts of the job end up a little awkward when you're playing as either MT or OT against a single target. As you described, it's awkward to have to sprint over to someone to save them with Cover bc of the short range, plus in the case that you're MT, the boss is going to turn toward you, which could well make the rest of your team more susceptible to damage. It seems to just feel better never to use Cover as MT. On the other hand, Shelltron feels out of place when you're OT against a single target bc you can't use it unless the boss constantly does aoe damage. Just from looking at abilities alone, it seems that PLD can be an excellent OT with all the utility they can provide and as OT, it's easier for them to use that utility on allies against a single target. Naturally, OT runs into the same problems as MT when adds need to be taken care of.
This is just my perspective as a sprout, and I get that I'll probably change my mind as I progress