FFXIV Viper Changes Patch 7.05 – Feels The Same? [FF14 Viper 7.05 Changes]



The FFXIV Viper Changes Patch 7.05 are Finally here! Does FF14 Viper 7.05 Feel the Same? Are the Viper changes too much? Oxford King will breakdown the FFXIV Viper Rotation & Changes they made in Final Fantasy XIV Dawntrail and walks through the Updates from the 7.05 patch notes, revisits the FF14 Viper Single Target and AOE Rotation.

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⌚TIMESTAMPS:
00:00 FFXIV Viper Changes
00:38 Patch 7.05 Changes
05:02 Single Target Changes
10:37 AOE Changes
13:04 Figuring Out New Opener

#ffxiv #dawntrail #finalfantasyxiv #howto #mmorpg #ff14 #finalfantasy14

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18 thoughts on “FFXIV Viper Changes Patch 7.05 – Feels The Same? [FF14 Viper 7.05 Changes]”

  1. What do you all think of Viper? Also check out the FFXIV Merch in the Description Box ☝☝
    Appreciate the support! ~Oxford 👑
    Also it was 6:00AM when I recorded this and I kept saying Reaper at the end as I was working on a Reaper Video prior….

    Reply
  2. Since the changes are pretty small, the rotation shouldn't really change: you would open up with dreaded fangs > red button (doesn't matter which) > Vicewinder combo. Reason being is that you'll get all the buffs (Honed steel + Swiftscale + Hunter's sting) you want before you pop awakening. If you do your full 1,2,3 into vicewinder combo you'll miss a few bigger potency GCDs in buff window most likely 1 or 2 of the 3 uncoiled fury that does 680 potency +120 potency follow-up OCDs x2.

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  3. So they made the 1 2 3 combo work like dragoon, basically. Cause before, you only needed to use "Dread fangs" to refresh "Noxious" when it was running out. Now you constantly alternate between both combo starters

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  4. Halp
 partially colorblind hard af to tell when to rear/flank. Was just going off if 2nd skill in combo was 1 rear or 2 flank.. now I can’t because the combo doesn’t restart
.

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  5. They fixed one problem and made other problems. It is now not as intuitive to use the vicewinder and other ogcds that dont highlight since the highlighting encourages the use of death rattle and the mainline endless combo. The changes feel rushed and untested.

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  6. I think the Dread names were renamed because the word Dread was linked to Noxious Gnash inflicting skills. Since the debuff was removed the name was likely changed so there would be no connection to the old debuff anymoore.

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  7. The debuff being removed along with only rotating between your starting combo makes the class a lot more simple. You can get your buffs up one single time and likely land reawakening 3x in a row if you wanted to. Doing it even twice in a row before was extremely tight.

    No 20 second debuff to worry about on top of 20 second longer buffs means you can essentially press reawaken mindlessly everytime it's up.

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  8. Up until this video appeared on my feed I saw nothing but hyperbolic doom and gloom on the official forums so it’s nice to have someone actually look through the changes. Good vid

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