Dawntrail Cinematic: https://youtu.be/2ISoqghadkE?si=Qr4b_7U8LgcjNvY1
Viper: https://youtu.be/295BgKlNcqM?si=pyyioVEEFA_cKOdY
New Town: Tuliyollal – https://youtu.be/gOT0zBZGfFs?si=Qn6ZP5u3VJ-Ht0_j
New Areas: Yak T’el & Urqopacha – https://youtu.be/utTnD1rZUQo?si=o42DELptmMKFxCsx
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Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet!
Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games!
In today’s video, I talk about why I think Final Fantasy 14 Dawntrail has a TON of potential… and how it could not realize it!
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I love ff 14!
What I'd like is some player choice back in combat. Instead of having a two blade phase, a twinblade phase, and then a supercharged phase, just let us choose between the two styles of attack based on what's necessary atm or something
Yo square listing to this guy please🙏. This how you design classes, don’t make go as far as to craft individual systems and mechanics for the job, but give them all a distinct role to play within their roles yeah? For example ninja and viper, both melee with scoring gear make ninja the more ranged focus out of the two and viper the more up close in your face type. Or scholar and sage, both shield healers, but make one of them more passive in its healing approach and the other more reactive based. They achieve the same goal, but encourage two completely different styles of play. I’m just spit balling as these are extremely simple ideas, but I’m sure the developers could come up with something far more interesting