Timestamps:
Intro – 00:00
Paladin – 00:56
Warrior – 07:32
Dark Knight – 13:05
Gunbreaker – 18:51
Winner – 23:27
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I want to be a good GNB tank, but Paladin just comes with so many ways to survive. I have no problems when I'm a Paladin. When I'm GNB i just can't tell what im doing wrong.
Great video!! I need a healing one please 🙂
Warrior has been the best job in the whole game for a while now.
"warrior has the lowest dps" – sidenote to that, it's true for current highest level but beside that warrior has the highest dps at any other level
Ok but actually drk's terrible self sustain actually makes them the best tank to heal in dungeons? It's way more fun than spamming my aoe while a warrior sits comfy at full health with bloodwhetting the entire time.
Heart of Corundum can also be given to another player too, its not overly useful but can help healers with melee DPS being hit by close un-announced AoEs, or if the healer dies.
Had a Healer die on Tower of Zot and was able to keep the Monk and Black Mage alive on Anima at 30% HP due to Monk knowing its toolkit and keeping the BLM alive with it.
Since I reached Heavensward back in last November, I was a devout DRK one-trick. Now that I have reached the end of Dawntrail, I started picking up the other classes… Man. I never knew just how bad I had it.
If they do rework dark knight at some point, I just hope they keep its defensives slightly skewed towards magic damage and keep the risk/reward nature of TBN.
If anything, it needs more risk/reward of trading mitigation for damage, as that's what dark knight has always been about
Unga Bunga. sage nods
TBN is 15 seconds*
I only started playing tank in mid endwalker and love playing paladin. It just feels nice and easy to play since i main monk. I find its skills are easier to use and understand and def make me feel like an actual tank. Confiteor making me feel like agrias /tg cid /fft sword saint is also a very big plus.
Can’t tell u enough how much I loved the Pot of greed joke lolll
Imo Warrior is best as dungeon tank and MT in raids, Paladin is best OT.
I used to be a DRK main from HW to EW's MSQ; then switched mains to WAR. The HP sustain of DRK really is sad nowadays.
I remember it was actually pretty good back in SB before the rework in ShB.
DRK might need another (but smaller?) rework to keep their sustain in line with the other tanks.
wow, what a terrible take. WAR is mind-numbingly boring.
Overall good info and comparison but you forgot a few things about invulns that I think are important:
– Hallowed Ground/Superbolide do not make you completely invuln against ALL damage, there are certain boss attacks that go through all invulns (most noticeable on Gunbreaker) for example the heads in e8s
– Hallowed and Bolide have the bonus to often prevent you from being affected by debuffs like damage downs or vuln stacks (but sometimes they are hardcoded and you get them anyway)
– Holmgang if not used with a macro has another big problem especially when used on trash mobs. If the target you tethered to yourself with it dies during the duration you lose the buff and can die even if those 10s aren't over yet. In dungeons this usually means death since healers can't really anticipate that and you will just die to the next best mobs autoattack.
PS: love the clips where you solo old ex/savage fights
I hadn't played FFXIV as much the last two weeks, before watching this video I was getting excited to play again.
But as a DRK main getting reminded of its poor state, just kind of dampened that desire real fast…
Really hope 7.1 has some tweaks for DRK, not just in performance but with how it feels to play…
Hi @Mrhappy1227 ! Just FYI, the self healing from Blood Whetting is a full 8 seconds, though you said 6 seconds in your video. So you should get 4 GCDs of self healing. In the section where you talk about BW, you actually were able to get 4 GCDs of self heals from the mobs you were wailing on 🤘
I would not say WAR has low DPS, people will just run with that statement when that's not exactly true. Currently at 95th percentile, the difference in rDPS when comparing WAR to the other tanks is on average 1.1% lower. The difference between WAR and GNB (highest rDPS) is 350 DPS, which is not all that much. 9 times out of 10 higher DPS numbers is dependent on the player, and 10 times out of 10 a decent WAR will out DPS a mediocre GNB.
Even if its the lowest damage tank atm warrior will still my go to choice for tanking i love this job so much
Id love drk just as much if they changed living dead one last time
I'm maining Pld in DT. So I've been looking forward to this.
DRK really really needs to lean into the high risk high reward gameplay; thats where the most fun is and it should be capitalized on.
how in the world Gunbreaker non-damaging gap closer is a pro when WAR and PLD should be a con, like wtf is tha logic oo not having to rely on jus doing uptime dps with gunbreaker's gap closer ,when both war and pld does the same thing with theirs is completely dumb to say but who am i to say im not a hardcore raider >..> im to softcore to have an opinion…
YAY!!! MY TANK IS #1!!! Look, I get it. It doesn't have the highest DPS. That's not why I play it. I play it because it's fucking hilarious to Wall-to-Wall everything and just RAAAAARRRWWWGGGHHHH!!!!! My HP back up to full every 20 seconds or so. That little enjoyment I get out of just raging around the world smashing the ever loving shit out of mobs is hilarious.
I want the next tank to be all about Blitz Ball and base it off rugby and other heavy hitting sports. Their AOE can be called Around the World!
Ha. My list would swap drk and gnb only. Because eff the newcomer. Otherwise, yes. WAR will never not be number 1.
GNB should be #1 because it has Lion Heart and that is the sickest thing ever
Shocking, the easycore youtuber who plays phys ranged likes the most braindead tank
I do like that PLD is very defensively reliable and is still benefiting from its rework in EW – most notably it has some thicc burst in dungeons, but I wanted a bit of a rush from a faster GCD rotation, so I went with GNB this expansion. It isn't so bad, I enjoy popping Great Nebula & Corundrum a lot.
DRK's rotation is not only easier but is outdated. TBN being net neutral means you can ignore using it outside of busters unless you want to stock an extra edge of shadow before raid burst, carve & spit + abyssal drain are just cds that 'exist' with no synergy to its overall kit, salted earth is random and I wonder why we still have it the way it is, and its defensives are mid except for vigil and living dead I guess. I'm so sick of its 123, but not as sick of it as I am of people that say it's fine, it's mind-numbing to play.
as a DRK main I have been saying it for since they entered the game, Dark missionary and Hearth of light should be all damage, not just magic
That knockback immunity for Warriors as part of that one ability is such a bad design at this point. They really need to go through and fix up all those ancient abilities.
Tank healing overall is just wildly out of control. They're not healers.
Absolutely no reason for a tank to press one button during a wall-to-wall trash pull and shoot up to full HP.
DRK needs a rework more than the others. I like them having uniqueness (like ogcds) and also similarities (like cooldowns) but if DRK is gonna be magic based, give it something that doesn't overlap with the others.
E.g lifesteal on gcds, abyssal drain spam, new Esteem mechanic and high ogcd usage
Right now, if you wanna go fast, you go GNB. If you want sustain, you want WAR
Um, our gauge increases with our GCD use, I don’t believe auto attacks fill it at all.
Never once seen auto attack fill my gauge
18:35 TBN is 15sec cd not 25. This lets you do things in DSR like shield the rot target in the akh afah and yourself for the hallowed wings tank buster unlike the 25 sec cds the other tanks have.