FFXIV VERSUS – Paladin vs Warrior vs Dark Knight vs Gunbreaker (Tanks, 7.05)



Timestamps:
Intro – 00:00
Paladin – 00:56
Warrior – 07:32
Dark Knight – 13:05
Gunbreaker – 18:51
Winner – 23:27
 
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34 thoughts on “FFXIV VERSUS – Paladin vs Warrior vs Dark Knight vs Gunbreaker (Tanks, 7.05)”

  1. Ok but actually drk's terrible self sustain actually makes them the best tank to heal in dungeons? It's way more fun than spamming my aoe while a warrior sits comfy at full health with bloodwhetting the entire time.

    Reply
  2. Heart of Corundum can also be given to another player too, its not overly useful but can help healers with melee DPS being hit by close un-announced AoEs, or if the healer dies.

    Had a Healer die on Tower of Zot and was able to keep the Monk and Black Mage alive on Anima at 30% HP due to Monk knowing its toolkit and keeping the BLM alive with it.

    Reply
  3. Since I reached Heavensward back in last November, I was a devout DRK one-trick. Now that I have reached the end of Dawntrail, I started picking up the other classes… Man. I never knew just how bad I had it.

    Reply
  4. If they do rework dark knight at some point, I just hope they keep its defensives slightly skewed towards magic damage and keep the risk/reward nature of TBN.

    If anything, it needs more risk/reward of trading mitigation for damage, as that's what dark knight has always been about

    Reply
  5. I only started playing tank in mid endwalker and love playing paladin. It just feels nice and easy to play since i main monk. I find its skills are easier to use and understand and def make me feel like an actual tank. Confiteor making me feel like agrias /tg cid /fft sword saint is also a very big plus.

    Reply
  6. I used to be a DRK main from HW to EW's MSQ; then switched mains to WAR. The HP sustain of DRK really is sad nowadays.
    I remember it was actually pretty good back in SB before the rework in ShB.

    DRK might need another (but smaller?) rework to keep their sustain in line with the other tanks.

    Reply
  7. Overall good info and comparison but you forgot a few things about invulns that I think are important:
    – Hallowed Ground/Superbolide do not make you completely invuln against ALL damage, there are certain boss attacks that go through all invulns (most noticeable on Gunbreaker) for example the heads in e8s
    – Hallowed and Bolide have the bonus to often prevent you from being affected by debuffs like damage downs or vuln stacks (but sometimes they are hardcoded and you get them anyway)
    – Holmgang if not used with a macro has another big problem especially when used on trash mobs. If the target you tethered to yourself with it dies during the duration you lose the buff and can die even if those 10s aren't over yet. In dungeons this usually means death since healers can't really anticipate that and you will just die to the next best mobs autoattack.

    PS: love the clips where you solo old ex/savage fights

    Reply
  8. I hadn't played FFXIV as much the last two weeks, before watching this video I was getting excited to play again.

    But as a DRK main getting reminded of its poor state, just kind of dampened that desire real fast…

    Really hope 7.1 has some tweaks for DRK, not just in performance but with how it feels to play…

    Reply
  9. Hi @Mrhappy1227 ! Just FYI, the self healing from Blood Whetting is a full 8 seconds, though you said 6 seconds in your video. So you should get 4 GCDs of self healing. In the section where you talk about BW, you actually were able to get 4 GCDs of self heals from the mobs you were wailing on 🤘

    I would not say WAR has low DPS, people will just run with that statement when that's not exactly true. Currently at 95th percentile, the difference in rDPS when comparing WAR to the other tanks is on average 1.1% lower. The difference between WAR and GNB (highest rDPS) is 350 DPS, which is not all that much. 9 times out of 10 higher DPS numbers is dependent on the player, and 10 times out of 10 a decent WAR will out DPS a mediocre GNB.

    Reply
  10. how in the world Gunbreaker non-damaging gap closer is a pro when WAR and PLD should be a con, like wtf is tha logic oo not having to rely on jus doing uptime dps with gunbreaker's gap closer ,when both war and pld does the same thing with theirs is completely dumb to say but who am i to say im not a hardcore raider >..> im to softcore to have an opinion…

    Reply
  11. YAY!!! MY TANK IS #1!!! Look, I get it. It doesn't have the highest DPS. That's not why I play it. I play it because it's fucking hilarious to Wall-to-Wall everything and just RAAAAARRRWWWGGGHHHH!!!!! My HP back up to full every 20 seconds or so. That little enjoyment I get out of just raging around the world smashing the ever loving shit out of mobs is hilarious.

    Reply
  12. I do like that PLD is very defensively reliable and is still benefiting from its rework in EW – most notably it has some thicc burst in dungeons, but I wanted a bit of a rush from a faster GCD rotation, so I went with GNB this expansion. It isn't so bad, I enjoy popping Great Nebula & Corundrum a lot.

    DRK's rotation is not only easier but is outdated. TBN being net neutral means you can ignore using it outside of busters unless you want to stock an extra edge of shadow before raid burst, carve & spit + abyssal drain are just cds that 'exist' with no synergy to its overall kit, salted earth is random and I wonder why we still have it the way it is, and its defensives are mid except for vigil and living dead I guess. I'm so sick of its 123, but not as sick of it as I am of people that say it's fine, it's mind-numbing to play.

    Reply
  13. DRK needs a rework more than the others. I like them having uniqueness (like ogcds) and also similarities (like cooldowns) but if DRK is gonna be magic based, give it something that doesn't overlap with the others.

    E.g lifesteal on gcds, abyssal drain spam, new Esteem mechanic and high ogcd usage

    Right now, if you wanna go fast, you go GNB. If you want sustain, you want WAR

    Reply

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