FFXIV: The Gilded Araya Guide and Thoughts



This is a two for one! This is a short little guide going over the mechanics of this fight. From what I hear, it’s giving some people trouble. The second part is my thoughts on the fight. And even with that this is still a short video!

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32 thoughts on “FFXIV: The Gilded Araya Guide and Thoughts”

  1. Wow! Already! Wesk you are impressive! 👍 Thank you for sharing. 😋 I will likely die at least 4 or 5 times to this, but I’ll have fun and get better every time I repeat it so, that’s what matters. 😁

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  2. When i played this at fanfest without any context I expected this to have something to do with dawntrail and nothing to do with manderville. The fanfest version felt way more forgiving, everyone collecting a few vuln stacks but all eight of us (mostly randoms) picked up on the shiva-style mechs fairly quickly. I do not remember the U L R L R U cutting pattern at fanfest. The HP seemed less compared to the live version. For reference, all jobs are kitted out in full p12s gear at fanfest. It may have just been an earlier draft build and tuned slightly for production release.

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  3. Was very underwelming fight. I am praying for an ex since good lord, you can completely cheese the 6-bladed whatchumaycallit with mit stacking on top of sch critlo and plant since you can then soak atleast 2 hits without issue

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  4. It's a 7/10 for me. It's an easy fight, but what it lacks in difficulty it makes for in sheer beauty. It's one of the most pretty trials right in EW. It combined barb's speed with the DR's first boss, and scaled the intensity down a bit.

    Would love to see it bumped up in complexity of patterns. Maybe have the big Asura have another clone that does the opposite of the tether so you have to be in the safe spot for both of them, or have three big adds that each has it's own "face" that either does what is telegraphed or the opposite like in Rabanastre. There are so many ways that I can envision this working. Just a shame that it'll never really have the chance to truly show what it could possibly be.

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  5. the only problem i personally had with the fight (as main tanking) was the 6 bladed limit cut thing, i thought it was random but now knowing that its a set pattern it is kind of dissapointing since the rest of the trial gave more then enough time to figure out mechanics/get to a safe enough distance beforehand giving it less of a rush when compared to the stormblood greg fight (and with it fresh in mind the final endwalker trial, though i do understand how that one is supposed to give more of a rush then hildibrand content seeing as its msq)

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  6. Personally (as someone who hasn't done any extreme trial during the expansion they released in) I thought this trial was enjoyable. Not exactly the most difficult, but still potentially tricky for those not aware of what to look for. But the party I did this with just didn't notice how the six blades went (and we wiped to it twice) so that is likely affecting my opinion.

    Also, at least this is imo a more enjoyable Hildibrand trial to get than Dragon Neck (too much jank for me to really enjoy it unfortunately).

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  7. Not trying to defend it, but it's far better than the Gilgamesh ones and the Yojimbo one, visually and mechanically, I had no intention of expecting it to be a challenge at all, since the whole Hildibrand stuff is light hearted whackiness. I just figured it was just going to be a pretty simple fight.
    Still saw casual players get hit a lot and die though, compared to experienced players though that's different, if you've done extremes, savages, unreals, ultimates then this fight will be a breeze, I mean the damage side of it, again, players with better gear won't feel it as badly.
    As it doesn't sync down to 625, that means BiS players will have a easy time as well as just being experienced, while even some casuals with 650 gear and that will have a easy time too.

    I mean I wish it could've been more challenging, but casual players will complain about being left out.

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  8. You've been doing Gods work this whole expansion. Not here for the guide since I went in blind and cleared it but I will say though your job guides have really helped me. I used to be a whitemage only main. Now I've expanded to Paladin and Monk – I don't play them all the time but whenever I'm lost I find your guides again. Thank you so so much and I look forward to Dawntrail 🙂

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  9. This was way, way too easy, and to me, it illustrates the problem of a trial like this vs the Yojimbo trial with Gilgamesh. Both only have a normal mode. But Gilgamesh was much more advanced. I wish the devs would ramp up the difficulty of normal trials and dungeons/raids so that as players level up, they are tested on the skills they should be learning as they literally gain experience. The game feels like it just plateaus after a while and doesn't challenge players any further than a low level baseline. I want to be clear I am NOT asking for normal trials and raids to be as hard as savage or ultimate. They shouldn't be. But they should get more difficult at higher levels, and should build on player abilities and prior battle content. We shouldn't have the final level 90 trial be nothing but line/aoe/donut. That's kind of inexcusable to be honest. I want casual players, every player, to feel like they've gotten stronger and by 90 or soon 100 the game would be better served by pushing players more as they get stronger, so that devs would be free to design harder content at higher level. Not "HARD", to be clear again, *harder*. I want a ramp that ends somewhere below savage but skilled enough so casual players aren't afraid to dip their toes in extreme. I hope SE gets a lot of feedback about this one.

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  10. I like the fight, but I like it in the way that this feels like the "standard" I expect from FFXIV bosses these days. It's good, solid, but not something I can say much more about, and in terms of Hildibrand specifically, I am pleasantly surprised we got this since I wasn't really expecting an extra Trial this late into the patches, but it doesn't live up to something like Kugane Ohashi.

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  11. Thank you for the guide. It was very clear and helped me avoid almost all the stupid I am usually prone to standing in. I was fine with the fight being easy. I'm a Hildie hater, so I was just as glad to hop in, hop out, and done.

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  12. Wish Greg showed up to liven this fight up, can't lie, it felt very easy, which has been my critique for a lot of the normal content post EW, like this felt easier than some dungeon bosses, I can't even lie. Hopefully they have a bit more faith in players in DT. Barbariccia is still my favorite of the post EW trials, wish it was closer to that level personally, which is also weird, it feels like they started with the hardest one and they got easier each time lol.

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