FFXIV: Patch 6.05 Notes



https://na.finalfantasyxiv.com/lodestone/topics/detail/674bcc0a4da4caba1ded710a7af99389094d52a8

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15 thoughts on “FFXIV: Patch 6.05 Notes”

  1. The MNK changes are much appreciated. Some of the Masterful Blitzes are AoE so what's been happening is that when the target goes immune or jumps away, not only does it not get damaged, MNKs will lose a nadi. At least now, even if the target becomes immune, we can just execute the Blitz to get the nadi rather than lose it or helplessly watch the timer tick down.

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  2. I knew something was off with Dragoon. After all the changes, I felt…bored playing as a Dragoon. Just didn't feel the damage output it should have before 6.0. Now it's clear it maybe very noticeable with the increases. Maybe get back to leveling Dragoon to 90. All to do that Melee Class Story Quest.

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  3. The bunshin/Phantom Kamaitachi changes seems good, but
    I don't really get the other Ninja change as mine got to 89 before the patch so i didn't have the Raiju-stuff yet.
    But from what i gathered before:
    Raiton (grants forked: ready)-> Forked Raiju (grants fleeting ready) -> Fleeting Raiju, the last 2 changing on the same spot on the hotbar upon execution.

    but after the patch it'll be:
    Raiton (grants raiju ready) -> either Forked OR Fleeting Raiju.

    Seems to me unless it's something unexplained in the patch notes why even bother putting Fleeting Raiju on the action bars if it's now it's own ability, has the same potency and usage conditions as Forked Raiju but only 4th of the range?

    As for Reaper changes… that's fair.
    I was sleeping a bit on the crests healing until a healer died on the final boss in one of the Endwalker dungeons and the Tank did ok with selfhealing while i used AoEs to break the crest to heal up myself and the black mage now and then.

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  4. The Green Cape colour on the new glam looks very LOTR.
    Am wondering if more content has been held back for future events. In terms of new items they've only really added items created in past contests, so anything SE themselves have created seems to be under wraps for now.

    I don't know really, it just feels a little like SE are keeping a lot of content back for a future update.

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  5. Hello, Meoni, first, I like to thank you for all the videos you done. Been watching a long time. I wanted to ask a small favor since other players and myself have tried everything. Some players have been having constant audio stuttering since 6.0 launch and SE has remained silent on the issue. They insist it is the player's hardware, but tests were done from these players and it turns out it is the game itself. The issue is not making any news outlets or even acknowledged under known issues from SE. I was wondering if it was possible for you to raise awareness of this with a video in hopes it catches SE's attention? Most of us who have this issue are at a loss now with no hope for a proper fix… it makes the game unplayable for the most part. Thank you.

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