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The jobs im most interested in are bard, summoner, ninja and reaper. With bard and summoner I expect a bigger rework, with ninja I expect small adjustments and maybe a new flashy ability. And reaper is the new job, so I expect nothing really, I'm just interested in how it's going to play.
I'm really hoping they do something to make healers fun and interesting to play, but I'm not holding my breath. I'm guessing what happens in the Live Letter will see me picking a new main to play.
The problem with WHM is they keep feeding it back abilities they took away and changed slightly as a "new spell" at a higher level. -_-; I don't put it past them to "remove" Fluid Aura and give it back as some random 90 lvl spell that's just like FA used to be in 2.0. As for Assylum… no. I'd rather them not take it away. WHM has a lot fewer abilities they can use as it is. I don't want more taken away… I'd like to get some more spells to fill the gaps if anything.
Looking forward to Reaper specifically. (i'm no good for healing)
lol Meoni's nightmare = White mage gets "Enhanced asylum" as a trait and Asylum 2 at level 90 xD
Maybe a holy 2 happens with a higher potency and gives a light heal? Time will tell
You make a great point about people exaggerating and going overboard when they see numbers etc during the live letter. We should all keep in mind that after that stat squish 80-90 will have the same progression we are used to. Additionally, a lot of jobs don’t work 100% great when the expansion releases and the dev team takes the feedback once the game releases and actually fixes and adjust things from there. I have total faith in them. So no worries here.
I don't think ast card used to be hard to remember, the issue was that you basically had to fish for balance otherwise it felt like a loss. Back to back boles felt terrible
I trust the team with all my being!
They need to split DPS into two categories in the next expansion. Red full fps and Purple BRD, DNC SMN etc full on support jobs
While I don't need it, I would love Squadron to get a bump and allow limited jobs to join.
Also, I remember a while ago they talked about making Prae and Castrum available to run with the NPC Generals, sort of like a trust dungeon. It'd be interesting if they did that and still allowed queueing.
5 months on from release and the ps5 native version still has significant performance issues. Really hoping they will at least acknowledge they are being worked on and be fixed before Endwalker. Digital Foundry has a good analysis showing objectively what the problems are.
I still miss Flame Arrow for Bard. 🙁
I'm trying not to speculate too much so I can be surprised but if they give Machinist some kind of movement ability, even a backstep like Bard, I'd be happy lul. But seriously it's good to theorize but let's keep it real grounded imho.
i need shadeshift to be upgraded to utsusemi and do the naruto log of wood thing so you turn into a Log when it procs and have more shadows that mimic ninjutzu
I’m just hoping they do another wave of the physical Collector’s Editions.
For the passage of arms like abilities, that attack gaius used to finish the fight at the end of werlyt for gunbreakers, let's go!
VerUltima for red mage
I think any damage numbers shown in the live letter will be "wet noodle" numbers, if you remember that they're doing a stat squish across the board.
I just want to know what they are doing with housing.
I really wish we could get at least an option to toogle on button saving like we get in pvp, turning your 1-2-3 combos into one button that just changes, instead of having 3 buttons that you always press in order anyway, that would be amazing for saving button bloat, i'm running out of space so badly. and it's already a feature in pvp 🙁
I know there's certain tips and tricks to do this already, but i'd much prefer it if we had built in legitemately
i don't think a job's Big Flashy Cool Signature Move needs to fulfill any purpose beyond role/fantasy fulfillment, to be honest. it doesn't need to be more than a fuckton of damage with an aesthetic and flair associated with the job (BLM, DRG), it doesn't need to be more than an awe-inspiring damage mitigator (PLD), but every job NEEDS something like this
They already said the next Live Letter won't be until November.
Personally, I'm just hoping for a more involved DPS Burst rotation for Warrior. Spamming fell cleave was fun at first, but over time it became pretty boring. Granted, another ogcd attack would help, but personally I'd prefer something a little bit more substantial.
Female hyrothgar please …ugh
Really hope it's not 4 hours of just class/job changes.
Fashion report of the week when
Let my drg get that Estinien shadow clone star diver attack dammit!
I think people should take the "passage of arms" skills thing with a grain of salt because passage of arms has been around for years, so it might not actually mean every job is going to be getting something especially awesome THIS expansion. For examples, what would be a bigger reveal for DRG than using Nidhogg's dive or DRK summoning Fray? But I'd love to be wrong about this of course.
I'm looking forwards to:
– Monk, for a probable rework.
– Summon/Scholar, for a pet rework. Pet Action ghosting is something that needs a solid fix.
– Paladin, some form of control over your gauge maybe ?
-Astrologian, who going to a "pure healer" will affect them.
Asylum is great.. what? The heal is not why it's good. It makes anyone in it receive 10% more healing.
It wont happen bc they arent YoshiPs golden children but please christ show hrothgar using different hair. Bozja has npcs with different hair I want this day 1 of endwalker not a 6.58 afterthought stop charging hrothgar fantasia prices to change hair.
Hoping Larry gets to do the build like he did with shb jobs so we get REAL solid info like numbers.
Most of the ppl that will be salty. Are the ones that do 1 man instances on Very easy or can't do raid to save their life. Raiders usually get a much info as they can and see how it plays out.
As long as SAM,RDM,MCH and GNB remain fun im good also really excited for the new jobs,i kinda wish that Sage was kind of a damage healer,since he has those 4 flying bits
Maybe to change up Astro a bit is have 1 melee and tank damage up card and 1 ranged and healer damage up card and the other cards could maybe be a regen an single target heal a aoe heal and a shield. And let us be able to keep a card on the side and still be able to draw another or something
As a black mage lover, it does need a couple things done to it: 1) get rid of those skills we only use for 2 to 3 levels, like sleep, scathe, etc., and 2) make the leveling experience for black mage more consistent with how it plays at higher levels. That's really it. Vanity wants of mine would include updating the animation for despair to be more interesting, and making the dps of cold flare equal with hot flare, so we don't have to choose between the two for aoe (and just go with the faster cold flare).
i feel like they might remove pets altogether and just have them be stances like bahamut and phoenix
As a pld main in the process of switching to drk I hope they improved or remove cover. Outside of day one progression and ultimate it's useless.
If they replaced it with a dnd style aura effect that reduced damage in 10 units it would be a lot more useful
Drk is actually completely fine how it is and I'm hoping it's just buffs and a new ogcd and aoe
I am in the middle of levelling all of my jobs (currently got most to 50 now.) trying to decide which is the 5 roles I am going to take with me to play through endwalker's story. This live letter is going to give me something to think about with this hopefully.
As a Playstation controller player. There are 2 things I want to see. A more efficient cross hotbar.
I really hate having to choose what skills to leave off because more cycling thru bars makes it slower and less reactive adding massive delays that don't need to be there. Or some condensed skills.
Also I wanna see a better targeting system for controller players. It's annoying and difficult. And probably long overdue.
I think I can live with any other change they want to make with the jobs. It's the basics that need to be fixed imo.
the way they handled summoner in this expansion made me lose a lot of motivation to play the game… I am hoping they fix it.
Cant wait to see what they’ll do with PLD, SAM and BRD. These are my 3 favorite classes to play . Im not bringing my hopes up for anything lol . It would be a disappointment getting hopes up high xD
my hopes for paladins shield bash being executed form the game were dashed thanks to the WOL using it in the endwalker trailer 🥲
Not really holding my breath for great job changes across the board. Square still paranoid because of FF11 jobs being op lol. That's what holds them back from making jobs like AST really unique. It could be a job that puts debuffs on enemies or status effects… Either choose a heal/buff stance or heal/debuff stance, since they're taking away it's shields. My only hope is SMN and BRD get fantastic reworks to make them as enjoyable as RDM is. BRD's entire RNG playstyle needs to GO. And SMNs abilities need to be similar as to how Lost Ark's SMN does it's attacks. Throw them ugly ass EGIs and janky pet system in the TRASH where they belonged for years.
Personally, hoping they touch up DRK a bit. I mained it since its release back in 3.0 and it's only felt worse as time has gone on. Not even talking about the balance of the job itself, but the more subjective aspect of "feel", or as others like to say, its "identity." Though I didn't like the DA spam back in 4.0, I liked TBN. Thought it was a pretty dope skill. That said, I don't really like the overall feel of the job nowadays. Others have brought up the similarity to WAR with the way Delirium works and… well, to be honest, that's just another design aspect I'm not a real big fan of. Over time I've grown bored of abilities that essentially allow for repeated use of X or Y ability without consumption of Z resource. Spamming Bloodspillers while weaving in other skills just doesn't do it for me.
I was really hyped when I watched the job actions trailer and saw that we could just summon Fray… Then I realized that he is just a very pretty DoT. This makes the excitement wear off rather fast. It's funny, cause months before Endwalker was even revealed, if you had asked me what concept I might've used for Living Shadow, my answer would have been something similar to what we're getting with reaper: a sort of fusion/possession that results in a powered up state. In the case of DRK, it'd have been something akin to Fray "taking over", allowing for use of certain skills or whatever… I didn't really think past the base concept.
I think that, while it is cool to, as the tooltip says, "summon a simulacrum of your darkside to fight alongside you"… you can't just… leave it at that. It makes for a rather passive and, in my opinion, unsatisfying skill. I mean, obviously the player is still going through their skills even as Fray attacks the target, but my point is that it's very much a "press a button and just keep doing your own thing" kind of ability. Not very engaging. Of course, SE doesn't have to go with the "possessed/fusion" mechanic, since that kind of encroaches on reaper territory, but there is just more that they could do with Living Shadow to make it more satisfying.
I want a lot of buttons pruned.
Combos on the GCD need to be collapsed to a single button like they are in PVP. Finishers that become available after combos conclude are handled as proc-based skills below, only tied to comboes and not individual skills. oGCDs attacks can remain stand-alone skills or become proc-based oGCDs following the rubric below.
Things like Bard DOTs should be passive applied and rolled into their basic rotations, removing the need to actively refresh them. Those such skills can be pruned from the bar.
Basic functionality needs to be moved so that all Jobs/Classes have an AOE and a single-target skill at Level 10, when group content opens up with Guildhests.
Positional benefits should be tied to maintaining uptime on personal buffs, target debuffs, etc. and not Potency bonuses.
Proc-based skills should be rolled into the skills they proc from, instantly transforming that button to the procced skill until pressed or the proc lapses, as passives. Utilities that induce procs can be pruned by improving the base proc rate to compensate.
Skills that are not actual charges, lunges, Dragoon jumps, etc. but still require a target to execute need this requirement removed. (Bounding Shot, Displacement, looking at you.) Let them bound about without needing dummy targets.