FFXIV Lore- Going Beyond the Job System!



This started out serious but I really wanted to have fun this time so I got a little creative. I hope you all don’t mind! But I digress. The Job system is shallow when compared to the lore of FFXIV, so ask yourself, how far passed the standard system would you go?

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Disclaimer: The MMORPG known as FinalFantasy XIV Online as well as all its related publications and merchandise are owned by Square Enix. I have no claims to it.

Primary Sources:
Video Games-
FinalFantasy XIV Online

Publications-
Encyclopedia Eorzea Volume I
Encyclopedia Eorzea Volume II

Alternative Sources:
FinalFantasyXIV, The Lodestone/Sidestory
FFXIV, Letter from the Producer
Published FFXIV Brand Art Books

#ffxiv #endwalker #job

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33 thoughts on “FFXIV Lore- Going Beyond the Job System!”

  1. This is the kinda stuff I consider in roleplay. For example, my character is traditionally a Ninja. But I plan on, through some character development, adding archery to her skillset. This doesn't necessarily make her a Bard or member of the Archers' Guild. She'll learn it from her family, from the Mongo- *ahem* Xaela archers in the Azim Steppe. Of course I can't actually have half Ninja and half Archer skills in gameplay, only through magic of roleplaying. Wish you could mix and match though, sort of like GW2's weapon system.

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  2. I want to mention some other ideas of the job system not being the end all be all:
    One of the ones that sticks out to me is that you if you go into the Coral Tower, the home of the Marauder's guild in Limsa, you'll find emblems for a class we don't get to play and a desk where someone's attempting to sign up to join that guild. That guild is the Musketeer's guild. While not common, we spot a few Musketeers throughout the game.

    Another one that jumps out to me is the beast tamers you battle against in Bozja. At time of posting, this is a type of class we simply do not get access to. But it's out there. It's an art that exists, and further more, can be taught and passed along.

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  3. These kinds of thoughts are why I love being a writer with as big an imagination as my brain allows
    I could easily write something about a warrior using swords or a monk dropping a stardiver on someone’s head, etc., once they learned all the jobs and got thinking
    Alas it’d be a fever dream to see it in-game and near-impossible to balance in any capacity given how cross-class ended up going into ShB

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  4. It could also be interesting (if sufficient interesting info is available) to check out how the Ancients fit into and out of the job system, since they are from an era way before guilds even existed (I think it's safe to assume as much ?), with creation magic added into the mix, their unique abilities that sundered souls awakened to the Echo can recall, and Venat being another example of a character able to switch jobs at the snap of a finger. We've seen them time and time again store memories and abilities in crystals too, not unlike how job crystals work.

    For example, wouldn't the popular activity of creating familiars and other entities out of aether using creation magic fit into a summoner type of category ? Especially since Emet-Selch influenced the creation of the Allagan Empire, the civilization from which our summoners originate, and since it was the Ascians that taught the beast tribes the Primal summoning ritual to begin with.

    Another thing that intrigues me is how Venat has a Dancer job, using chakrams like our own dancers do, yet she has next to no knowledge of dynamis at that time, so her use of the dance has to be different from how the Kriegstanz and Totentanz concepts operate.

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  5. Isnt Y’Stola also part Astro? I think I remember at multiple parts of the story where she has used a shield that looks similar to Astro’s Collective Unconscious. I think she has used the full dome once or twice but the partial shield she uses to stave off Zenos while protecting Lyse looks close to the Astro skill too.

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  6. [[ There is a FFXIV module DnD poor creators had to work so hard making extra rules because multiclassing was a balancing issue. With your research I do double down on saying allow the multiclassing & just make enemies harder. The players could just be regular adventurers without the echo & soul stones bolstering them..

    Tataru weaves both threads & either in HQ patterns]]

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  7. I really do like how you explained that fact quite well.
    While the WoL is able to learn the jobs because they are Just So Special, they're LIMITED to the boiled down skills that are basically handed to them. Not counting the job skills handed to you as you progress past the 70 Job Quests' instructional period.
    Part of the fun of the lore and world of XIV is the fact that those blending of skills and experiences makes for, often, unique expressions of martial and magical prowess.

    The theoretical use of those skills in a manner that is not restricted to the defined Job styles is an ocean of possible papers and theories.
    That being said, I admit to having my own concept of mixing the Job Systems' style with the weapon/combat styles of the DMC games. But that paper is still being fleshed out and nowhere near ready for review. >..<

    Tataru Taru's Carbuncle still being out there is something I was not aware of… Perhaps she made adjustments to the original Carbuncle spell subconsciously to vastly improve it's efficiency?
    Or she jus has that deep a reserve of Aether the drain isn't noticeable? Theories for another time… perhaps.

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  8. Man i love stuff like this, working outside the job system we have in game
    My friends and i have stories worked out for all of our 14 characters and mine gets training first to Summoner, then Scholar for Stormblood, then Machinist for Shadowbringers, and finally Summoner + Machinist for Endwalker. He mainly uses summoner spells but still keeps the machinist gear on him just in case, so if he runs out of mana or really gets backed into a corner…he's still got a gun and all sorts of other gadgets to help out
    It's a lot of fun thinking about what could be in the world of Eorzea as opposed to the game of ff14

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  9. I think its sad how Blue Magic is portrayed as just a meme class.
    I wish it would recieve a more serious treatment, since some of the stuff you can do with it should be absolutely insane

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  10. gasp Tataru!
    Speaking of side characters we should be worried about. This entire community is sleeping on Rowena. She has enough narrative across the expansions to warrant a vid. Open their eyes, Sribe. Open their eyes.

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  11. Tataru is too powerful. Soon she will re-weave the very laws that govern the fabric of reality, and throughout all time and space, her mighty voice will echo. "We need more Gil".

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  12. (Head) Canonically, my character is a Conjurer/White Mage. Whenever there is new content, I always play through it on White Mage first. My character is, also, however, well versed as a Lancer/Dragoon, to the extent that I could easily see her being able to use a spear as a focus for her White Magic, instead of the usual cane/crook

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  13. This has been incredibly encouraging for my own character writing, as there are certain groups of people in Roleplay communities that will try to shit on anything remotely out of the ordinary, and it's incredibly frustrating.

    Combining abilities and knowledge- honing one's personal craft and using the classes and jobs as something of a basis and foundation. We see plenty examples of similar things, even outside the Scions themselves– Sadu is described as a Thaumaturge, but her abilities are way out there compared to what we've seen an ordinary Thaumaturge do.

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  14. I love this because I spent far too much time leveling all my trusts so seeing their little quirks always amused me. A couple things that I love, Y'shtola still being refered to as a healer when healers are needed, they never threw away her conjurer history just because of a job change. Another is that I do not for a second believe Urianger is being completely forthright with his combat knowledge, untargeted aetheral manipulation movement and death of the seventh dawn?

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  15. That's one of the reason I play around with stuff like Skillswap to visually represent the mix of discipline of my WoL in a roleplay sense. After all, for most jobs once the skill is learned you don't need anything, with a few exeptions.

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  16. I wouldn't say it limits you system-wise, this was covered in the monk job quest for stormblood.

    having to fight against people who knew anti-monk techniques, the only reason you prevailed is because of your background as a pugilist.

    similar to the scions and other unique practitioners you come across your jobs are limited to what you've experienced and trained in. and the scions have their own unique backgrounds, there are even bosses and npcs have use unique combinations like a melee weapon with a gun or using a scythe in a way other than a reaper.

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  17. Loved the video! In regards to Tataru Taru; as the name implies, Tarutaru's(FFXI's Lalafells) had/have a HUGE Manapool even at lower levels making them the perfect Mage Class/Job races….

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