FFXIV: Less Intense Content Cycle On Purpose | The Comments Section
Listen on iTunes: https://podcasts.apple.com/us/podcast/crystal-core-radio/id1575408872
Want to Play Some FFXIV Start Here: Getting started with the Free Trial: http://bit.ly/W2GFFXIVFreeTrial
#mmorpg #discussion #finalfantasyxiv #worktogame
Looking for a camera, or something from Amazon? These affiliate links help support the channel.
Final Fantasy XIV: http://amzn.to/2nVXZJ8
FFXIV Timecard: http://amzn.to/2nDzekq
source
That’s a mistake. Front Loading content into a single patch gives a false narrative of enjoyment when it’s followed with near dead silence…
My content rollout part was more of a generalization of my response to people who say its light. My main focus was, if you could not tell, the story.
The problem with FF14 is that serial escalation has made it always a great threat. On the smallest scale, you had the threat of Garleans and the Primals. Both of which serve to destroy all of Eorzea if left to run amok. With Shadowbringers and Endwalker, you have the same problem escalated. Ascians attempting to destroy all the Reflections though one was to essentially recreate the original Etheirys while the other is to destroy it entirely. But the moment you started with the post Endwalker MSQ, you're already in a similar situation. It doesn't help that the newly formed Zeromus is once again a threat to every single Reflection of the Source and we're once again traversing across the Reflections to reach the Thirteenth. The only real difference is that the Void is out to reclaim their mortality rather than their home. We're still at a multiversal level kind of threat if we're counting each Reflection as its own.
Pandemonium and the Myths of the Realm are by no means any better. Pandemonium was literally there to destroy all life and recreate it in Athena's image, something you'd normally see in the final boss version of an FF game. The fact that the Twelve are created accidentally and unintentionally evolved by Dynamis means that we are back to what ended the Ancients and Etheirys. And one day, that Dynamis can run rampant and we'd be back at exactly the same situation that led to the need to summon Zodiark in the first place. Dalamud and Nophica are proof of this possibility.
Like I've said with other videos, the problem with Endwalker is that the content is much more specialized and thus more for hardcore players. Deep Dungeons and Criterion Dungeons go together. PvP is its own thing. Hardcore raids are its own thing and even the casual raids are more in line with hardcore content than the older casual content ever was. Island Sanctuary is time gated for much of it. Triple Triad and Lord of Verminion require far more effort than previously. Relics are generally the most shared among all the people assuming that it is easy to access. It's the first time since Heavensward it's not locked behind something else too. You're just much less likely to find something that you can pick up and play as a casual player and thus the overall content has less appeal.
Personally, I think there has been enough content, but unfortunately, criterion rewards were weak, island sanctuary was like wow garrisons but worse, and the relics are just lazy tome grinds. I have enjoyed the raid content and story stuff. Fanfest is getting close. Hopefully, some good change is coming. ^^
6.4 only has 5h of msq, a dungeon, a trial and 1h30 of normal raid, that's not on the heavy side at all? 6.45 has blue mage (which doesnt affect most people as there'll probably be only 1 carnivale floor) and criterion which is done in 2/3h for most people. 6.5 will probably be a dungeon, a trial, an alliance raid and 5/6h of msq again and that's your next year of content.
Where SB had 2 ultimates, deep dungeon, 4 eureka zones, BA, doman reconstruction, blue mage as a job being added, ShB got ishgard reconstruction, 1 ultimate, 2 bozja + DRS + castrum + dalriada, EW got 2 ultimates, facebook sanctuary, deep dungeon, 2 criterion there's clearly less? Yes there has been a new fishing route but it's just a recolor with new mechanic, gold saucer barely get any update ( I wish it would be easier to play with friends but chocobo strength is annoying, the 3 same courses etc).
If I want to play with friends there's mostly roulettes to do, as most content is non repeatable and even there, you get one dungeon/etc per 5 months, expert roulette is 135/150 days of the same 2 dungeons.
People that begin playing will say: but how can you, there's so much to do, but if someone come back after stopping in 6.0 they will have: 20h of story, 12 normal raid and story for around 5/6h of content, 3 new trial, 2 alliance raid, 2 criterion, deep dungeon there's the daily quests but you can do all 3 together in 21 days so in 1.5/2 years of content you get one sub worth. Which for a mmo is bad design? especially if your housing system forces you to stay sub because it's horrible to get a house and you lose it in 1.5 month.
Yes people will not want to do everything: that's the essence of mmo, I don't want all my jobs to play as 123 to build gauge, ogcd on cooldown and burst/buff every 2 minutes, I want positional heavy jobs, dot jobs, etc. Maybe it will be niche but that's ok you are not supposed to play everything. I leveled some jobs from 80 and it literally felt the same as before, just one button to press once a minute and it's ??