FFXIV Endwalker – Pandemonium's Fourth Circle Savage Predictions!



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38 thoughts on “FFXIV Endwalker – Pandemonium's Fourth Circle Savage Predictions!”

  1. Considering Diabolos is a voidsent which was created following the 13th turning into the world of darkness I don’t think it’s likely he’ll be the vampires true form. I think you made a good point about the vampire looking like something we are familiar with though but I’d imagine it would be tied in with wildlife or a primal since those things are related much closer to creation magic

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  2. For the orbs, why don't you alternate a DPS with another job Healer/tank…like this
    R1 MT R2

    H1 XX OT

    M1 H2 M2

    And you all decide to turn clockwise or anticlockwise. (R1 takes MT's orb, MT takes R2's orb, …)

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  3. 14:27 I think that in Savage, the cast bar will just say "Shifting Strike" (as that's the name of both attacks), and you have to look for both the marker (which has its sword/cloak icon removed) as well as what's glowing to determine the correct way to dodge. Also wouldn't be surprised to see this combined with either a stack or spread Pinax, similar to the E9's "_ Phaser Unlimited" casts.

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  4. The elemental mechThe elemental effects will go off likely in rapid succession. My guess is the elemental effect will be shown, then covered up by the cape and light up where you need to remember what each section's element was to address the mechanic.

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  5. I have one prediction for the "Setting the Scene" Mechanic. Maybe someone has to purposefully step into the circle to set off the corresponding field. And after a certain time if there are still fields left on the arena they go off at the same time. This way Groups need to find the most optimal way in which order they need to set the fields off, especially if other mechanics gets thrown into the mix as well

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  6. During setting the scene, there's a prominent dark cloud in the middle, designating the location of the knock back/proximity damage. I wonder if that cloud will move in Savage.

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  7. I think like once we beat him in phase 1, the powers that he have obtained somehow lose control, causing him to transform into a monstrous beast and then the moves will be used again but in a more chaotic but more powerful form of the attacks

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  8. Omg. Incoming… Aether PF Happy Orb. Run through boss and take orb on opposite side. Mist orbs parties: clock spots (TH cards, swap with your buddy pair). Rin Strat: Protean spread, everyone rotates one spot clock wise. We are so set up for Happy Brambles 2.0 lolz!

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  9. Thrice come ruin doesn't decrease the damage you do. It's just that during shadow keeper, you also got an additional separate dmg down debuff for everything that gave thrice come ruin. However, I'm betting savage will give twice, rather than thrice, come ruin.

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  10. Maybe the wells will be like sigmascape 2.0 with the paintings, but instead you have to dip into a the correct well to mitigate or control how they interact. Like maybe the spread and stack happen at the same time and you have to dip in the poison to protect yourself or… Something idk 😅 the dipping in the well note made me thing if sigma V2 savage.

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  11. Lol when you mentioned diablos I had the Monster Hunter creatue in my mind for 10 min. I had to look up the ff diablos to get the MH version out of my head.

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  12. I've got one prediction:

    Setting The Scene will have 2-element combos that go off simultaneously. Fire+Water would be that Stack+Push marker that showed up in Stigma Dreamscape vs boss 1. Poison+Lightning would have you spread along clock positions. Fire+Poison would be Light Party stacks, Water+Lightning would have to be sequential though, or absent.

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  13. Diabolos huh? I'd be surprised, since the void and voidsent both came into being after the world was sundered. But I don't have a better guess so who knows.

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