Final Fantasy XIV Endwalker Scholar Guide, includes Opener, rotation, stat priority, gearing and playstyle.
Welcome to the 8th entry of my “how to” series, in this series we will be covering EVERY single job Final Fantasy 14 has to offer and I will be personally challenging myself to learn all the jobs to the highest level and provide guides for you guys during my journey. So join me on my journey and together we shall learn them all to the highest level!
0:00 Intro
0:52 Healing Abilities
3:28 Offensive Abilities
4:48 Gauges & Aetherflow Abilities
9:20 Utility Abilities
14:50 Explaining the fairy & her abilities
18:52 Raid Buffs and Cross Role Abilities
20:58 Swiftcast Opener
21:29 No Swift Opener
21:52 Stats & Gearing
23:04 Outro & Closing Thoughts
If you have any feedback or need any help with these guides then please do leave them in the comments below and I would be happy to reply.
Swiftcast Opener: https://ffxivrotations.com/3hsz
No Swift Opener: https://ffxivrotations.com/3hsy
A lot of this is my own research but I couldn’t of done it without the help of the resources provided in the Balance discord, so props to the brains over there.
https://discord.gg/thebalanceffxiv
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OH THANK GOD.
Honestly, best thing to come and see after a shitty day.
Oh no I was about to go to bed and now I see this and can't
As an Astro main, I can’t bring myself to trust my fairy
Does anyone know what boots he is wearing in the intro?
I've started playing a lot of SGE but since I've already capped SMN and got a free SCH, I feel like I should learn to play it as well. However, I really struggle to heal with it in a dungeon. I find myself burning through all my AF stacks and having to spam Adlo. I don't know if it's the gradual accumulation of Addersgal that keeps me from doing that on SGE, but I don't seem to have that issue with SGE. I would love it if you could give some examples of how to heal in dungeons, like you did when you talked about mitigation for the tanks.
I’m sorry for this creepy comment but your voice is sooooo sooooooo soothing.
It’s distracting when my cc kept telling me u prefer your ex cocks…..😅😅😅 jokes aside, I just realise one question I never thought about, when adloquim crit, the base heal will crit, say a 100 potency heal become equivalent of 150 heal, then the Galvanised effect would be 150 x 1.8 = 270, and the extra Cauterize effect would be 270 as well since it’s equal to Galvernise? Which make a crit adlo literally mitigated 690 potency worth of damage? Or, it would just be 100 base potency, crit into 150 base heal, and the Galvanise effect of base heal x 1.8 = 180 = Cauterise effect, which total to about 510 total dmg mitigated from a single crit adlo?
I would also wanna ask, does deployment tactic only spread galvernise and not cauterise?