This is a guide for the Final Fantasy XIV Endwalker Extreme Trial – The Minstrel’s Ballad: Endsinger’s Aria released in patch 6.1. In this video Xeno walks you through all the mechanics and gives you the best strategies to clear this extreme trial in Party Finder and in Static groups.
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Outro song: Sirius Beat – The Chosen
Link: http://youtu.be/JuaM1romA3c
Background music by Sirius Beat
Link: https://www.youtube.com/c/siriusbeat
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Who cares about hair when you make all these big brain plays. I’m really happy you’re making guides again.
i mean what if your already bald then xeems what now??
My teams call outs for the "Out/In" was, "She's crying, get in front and make fun of her" or "She's talking shit, get out of the way". Doubt it'll help anyone but it was fun.
Yo Yo Yo! Guides? Let's goooo!
Out of the guides I've seen, this one having a real time play by play helped me understand much better. Kudos, best guide out so far!
BREAKING: Angry bald man beats up little girl suffering from birdfoot-itis. Watch video to hear more about the story.
For 5 heads usually I stay on the last safe donut before rewind starts and look on the diagonal which also is a donut before the rewind mechanic starts, then I do some checks:
1 – First I check the middle head rewind as Xeno explained, now there are only 2 spots that could be safe
2 – Is there a 2 ring head on my left or right that is inside the safe half from the middle head? If yes, I just go there and its the safe spot, otherwise…
3 – Am I on the safe half of the arena? If yes I just stay there because its the safe spot, otherwise I cross the arena diagonally and that is the safe spot.
There are lots of ways to do that, just wanted to share how it made easier for me 😄
We tried this blind last night and didn't get very far but what helped me during the donut dance was just memorizing the order of the room cleaves, and adjusting based on that. the donut you stop on can be referred to as 1 or 3. If you have to move to avoid the cleave, you'll be moving 90 degrees to safety if that head has 2 rings or directly across if that head has 1 or 3 rings. Seemed to work every time. If you are not being cleaved at all where you stop and you are on 1 or 3, you can just stay there
10:48 When your GF is into astrology.
as a tank main I love to see the fake tank class die to the 1st mechanics
0:43 i never saw that as a 4 before. I always saw a G. but now i sort of see the 4 lol
Your guides are seriously the best.
In the example you gave at the 18th ish minute i think you are wrong cause in that configuration, if she had 3 rings and she'd have cleaved south instead of north, the safe spot you had when mid head had just 1 ring (which was the one on the 2 marker) would no longer have been safe and you would have to rotate to 1 since the head at 1 was the starting point and it has 3 rings, meaning that she'd rewind 2 times and make the safe donut there
Your guides are a lot easier to follow than people who talk a lot over the footage without pausing and overcomplicating everything, thanks!
Damn man…this shit was just released…
your a Genius Xeno
for the blue planets first during the 4 planet part.. you use the kb of planet 2 to get knocked back to the same side you're already on.. otherwise you'll have to do the walk of death and hardly ever make it. there ya go.. i helped.. xD.. can i join the beast squad now. lmfao
Thanks for guide baldgod, keep making them.
he was looking at boobah….. dead XD
fun fact i died most of the time by the head mech.
I need 5 heads for 5 heads mechanic
A lot of people trip on the head aoe during planets, I found it easier to dodge the head first, then it's a 50/50 on where to go from there.
This fight is fucking garbage. So glad we're getting an Ultimate in 2 weeks, they can't make Savage or Extreme content for shit anymore
Wow, I might give this trial a try. Doesn't seem to bad, but Party finder wiping for hours on end doesn't sound fun. lol