FFXIV Dawntrail: Patch 7.1 Main Story Quest | Part 1



Having defeated the despair of the Final Days, the Warrior of Light and their comrades had resumed walking their respective paths. Yet fate would see them reunited for a mission unto another reflection, and now an unexpected petition has arrived beckoning them west─to the faraway continent of Tural.

Answer the call, seek new horizons, and embark upon an adventure the likes of which you have never experienced

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Take up the brand-new jobs viper and pictomancer while exploring the extensive updates to the battle system, including new actions for existing jobs and a level cap that has been expanded to triple digits for the first time.

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21 thoughts on “FFXIV Dawntrail: Patch 7.1 Main Story Quest | Part 1”

  1. It would be such a fun twist that everyone but me would hate if all the azem stuff in the world is not because of you, but because of one of your reflections who used the inter-dimensional key to go to your shard years and years ago

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  2. On 7.1 release day I made it as far as unlocking the dungeon, then interruption stopped me from running it. Been stupid busy being self-sufficient crafter since then: getting the full set of Everseeker's gear (DoH/DoL) has taken an age, and the stuff I am selling is selling WAY too good for me not to keep up remaking/selling. Glad to at least see what's in store once I get time to get back to it. Re: levelling alt jobs, all the non-DoH/DoL allied tribes are great XP on-level (and super easy to do TBH), including the new Pelupelu now they are available.

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  3. I was a kid lying on the backseat of my mom's car at midnight church (Filipino thing) contemplating time marching on each new year's, and realized that the time will come when people I know and love will die, and I wept. Learning about mortality at a young age is great to understand video games!

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