FFXIV Dawntrail – Dungeon Final Boss Theme & Lv91 Dungeon Gameplay



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21 thoughts on “FFXIV Dawntrail – Dungeon Final Boss Theme & Lv91 Dungeon Gameplay”

  1. You know, I quite like that this theme isn't so intense or bombastic as the themes of prior expansions.
    The Dev team has clearly tried to portray Dawntrail as far more adventurous, joyful and fun than the exceedingly dire circumstances of the previous expansions. I think this theme manages to convey a moderate level of intensity fitting of new challenges, while the background elements really help fill and brighten the track to be in-line with the Devs' intentions for this expansion.

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  2. Love the mechanic title warning cards, reminds me of when I played Tera.

    I also get some people may not like a theme without vocals. I like to think of it like Sieryu. The quiet vocals and mix of instruments allow for more chaotic fights. And we still havent played the dungeons. Who else didnt really like the Endwalker theme until vs Ra-la or doing the first Tower?

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  3. It's kind of interesting that this is seemingly a fairly random beast that we're hunting. We haven't had a levelling dungeon with stakes this low since Bardam's Mettle (I acknowledge that several of the level 80 and 90 dungeons were also lower stakes). This is in keeping with what they've said about Dawntrail (at least the early part (I for one would rather it stay below Shadowbringers in stakes for the whole thing)) but it's the first real gameplay manifestation of it.

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