FFXIV Community, a Lesson for World of Warcraft!



If there is one thing that stands out in Final Fantasy 14 online it is the community. Players helping each other, working together. Why is the FFXIV so great?

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20 thoughts on “FFXIV Community, a Lesson for World of Warcraft!”

  1. Blizzard simply don't police their community to the extent Square Enix does. Name calling, shitposting, belittling, and being a complete a-hole are simply accepted in WoW, on the fora, etc. are simply allowed by Blizzard. That bleeds into every game Blizzard makes. It's a really simple thing to correct that. It comes from the top down, too, so it would need to start with Ion not being a dismissive jerk to the community and filter down to all the devs and policed in the community at large.

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  2. Just FYI, it's not just FFXIV. There are Guild Wars 2 and also Final Fantasy XI during its prime. Both games are very different. Heck, FFXI online was a grindfest and it was brutal when it came to punishing you when you fail something in the game. But the community was good.

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  3. It is unfortunate that people are toxic and can't just be adults or at least decent humans to one another. These are games after all. In the end it doesn't matter about damage meters for most people as long as the boss goes down eventually. It does seem that the toxicity level goes up the more sweaty you are 😉 It is also a shame that any company has to police players to respect others and to not be a dick. I guess that is just he society we have developed into…just like the fact that negativity gets views and an audience.

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  4. FFXIV Community are Toxic Behind the the doors Bec TOS if thei are ingame Toxic thei get their ass kicket out of the game check the TOS FFXIV Community arent better then any Community if not worse. if you raid if you do the rly hard raids beside ERP, RP and AFK the FFXIV Community is toxic AF same as others. so yeah nothing special there.

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  5. Idk if people don’t know the fight just throw a triangle on your head and tell them to follow you for mechanics lmao. As long as they survive and are pushing buttons we’ll get through.

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  6. In FF14 there are people that making training Duties. But overall the FF14 is more chill about it, ofc its not always perfect, you can get toxic people there too (and they dont have to type stuff to be toxic) but its very rare.

    For some reason in WoW there is this kind of misconception that you must be good at the game to do (heroic or mythic) all those difficulties have divided the people to feel like its a rank system, when it's really not anything like that. If you don't have a guild or your guild aims too low you can't get in. If you are new player or moved from EU to NA (like i did) and lost all your characters because blizzard is so nice that doesn't let you transfer :).

    I was in that situation and i started clean slate to try shadowlands because i was hyped. The game was totally unplayable if you are new. Guilds won't take you in if you don't have previous experience of mythic (good luck showing that you are from another continent unless you stream your raids or local record). There is a lot of gate keeping based on nonsense. Can you believe they were gating Mythic 0 ? that was the most sad part i have ever seen. People wouldn't take you on mythic 0 because u don't have mythic score? Eventually i gave up and went back to FF14. I was so hyped for Shadowlands on release but man does it suck so bad to be a "new" player there. None accepts you, there is only shitty guilds that would take anyone in (why do you need a guild to raid? that's one of the biggest gate keep mechanisms in the game) Why do i have to Play Alliance to be able to play in Freaking Oceanic servers? (none raids in Horde in OCE, the true down under).

    There are so many things that keep kicking you down in WoW if you are a new or returning player to the game. That makes people beg the question, why even try to play this game? Do you know what i saw when i tried to even play 9.1.5 ? I saw people selling runs for Heroic and none else was looking for normal raids or for heroic. How can someone new to the game do the LFR and then sit and just wonder wtf do i do ? Do you do M0 ? No they wont accept you, you have no mythic experience L M A O. That's like stuff of nightmares I'm not even kidding.

    I don't even mention currency grinding and anything else, those issues above are way bigger reason why the community is so jaded. The shitty difficulty system makes it terrible there are so many difficulties for some reason. And the funniest of all, you have to wait to play LFR ? what kind of bullshit is that. How can the lowest difficulty be released later ? how people would get gear to enter normal ? It's just so crazy to me that these things fly for so long under the radar and people wonder why the people that enter the expansion don't stick? How can they stick when the game doesn't let you play, doesn't even let you try first to see if you like the content, before you have to start hunting for guilds etc.

    If i didn't have a guild back in Europe and a lot of friends to run things with, i would have stopped wow a long time before i did, if i had to suffer the same shit as i did now.

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  7. as a guildlead for a mythic prog team in wow, I have found such a wonderful lovely community in FF. As a typical wow player, I see a meteor marker and go stand on it lol. The group I was with was wonderful, took a moment to explain, teased me gently and we went off to kill it. Back in the day for you old wow players remember when Gearscore came into the game and it immediately destroyed what little community we had. I always got spots because I had server first titles and the gear to go with it. Yet one of our other healers who was holy smokes good, couldn't get a group unless it was with the guildies because he didn't have all that. Bliz has become nothing more than a toilet. We stay isolated in our guild so we don't have to deal with the toxic nasty behavior we see. Language and behavior that wouldn't be acceptable in ANY social setting in real life are encouraged in wow. Our guild is on Hiatus until 9.2, but honestly, I am dreading going back at this point….

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  8. to be honest I've been playing WoW fully since TBC mainly RP but I was alywas the friendly sort,the helpful lad flying arounf giving people low level gear, trips on two seater mounts,boosts,bags.I cannot remember a time where WoW was not a toxic place.
    Even my forst RP on my BE when I came over from FFXI was me getting tonnes of shade and ignores for a Blood ELf who did not like undead or Trolls ICly.
    People would often talk to my buddies who spoke well of me for helping people out as if I was satan himself.
    Maybe I was just unlucky and RPers are just toxic AF but yup WoW is just littered with cruel people who seem to enjoy making others miserable ICly and OOCly

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  9. I played both games for years and hands down FFXIV has always been way better, not to say there isn't some ass holes in groups but those are so far between. WoW has a lot of loss or lose situations, on those situations people get upset on stuff like loosing your progress or loosing your key for a dungeon, even loosing out on gear that is best for you, all these things just over time make people have less patience and not willing to accept new players that are unknown. FFXIV and how the dungeons and stuff are structured, you don't have that loose raid progression, you don't loose that key because well you can just try it again. The overall feeling is not "oh man this noob is loosing us time and they can't play their class at all" really isn't there as much in FFXIV. A lot of players understand that hey there is going to be new people all the time and its better to help them out to get things done than to solo them out and say how crap they are. Also the reporting system in FFXIV works and it works pretty well, not only they take the time to investigate but they also enforce, unlike WoW when you get people that join a guild piss people off then run off with everything in the guild bank then hop server never to get any kind of punishment. So when you break it down WoW is the reason players act the way they do and also FFXIV is the reason they act the way they do. This could also explain why so many players of FFXIV really love their game and want to spread the word about it around, its mainly because they feel like they are cared for in return… and we all know how WoW can make you feel like you don't mean anything and have to do so much to prove your worth than other just a player wanting to have fun.

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  10. Some people don't raid in a "static raid groups" simply because they can't guarantee when they will have time to raid, i can't speak for WoW as I haven't raided since WoD but in FF14 Savage raids offer for the most part cosmetic rewards, it is possible to clear an entire raid tier with HQ crafted gear if the players know what they are doing

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  11. WoW’s foundations were built a long time ago and are fundamentally flawed today.

    WoW’s community is just toxic and starts from the top. Players ridiculing others for not playing meta classes or rotations. (Classes are unbalanced)

    Players leaving pubs after one wipe to not waste time (insane grinds)

    Players looking down, ridiculing each other for different races/classes (Alliance vs Horde faction system)

    Players chastising others for their ability and not offering help, advice, or constructive criticism (prevalence of plug-ins, damage meters, and no community policing)

    Players just generally being assholes to each other (a community that has felt neglected by each other and even its own developers and are unhappy)

    No meaningful content for casual and relaxed players to enjoy – only hardcore raiders and grinders.

    I was told when WoW Classic was about to launch that we were heading back to the good ole days, when no dungeon finder existed and there was no cross realm play, that players would band together out of necessity, talk and engage with one another, worry about their reputation, and all the toxicity would fade away.

    Well, it didn’t. Because it’s not simply just the dungeon finder or cross-realm play it’s everything about the way the game was designed more than a decade ago.

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  12. Well tbh. i don't think there's a solution. WoW-players will keep being WoW-players, which means people will keep on doing raidlogging, achivement spam or use various scores to gatekeep people. This also happends in FFXIV, but it ain't as widespread, however it do happend alot during the first weeks of a new raid. But it ain't hard making/finding a party without any demands, if you can enter the raid/trial you should be able to perform enought to clear it. Basicly the raids requirements are built into the system, if it says "Ilvl 200, 220 sync" anyone above 200 should be able to clear it… and since you can't overgear stuff to extreme degrees(in progression content) there's no point looking for only people who overgear the content.

    Only solution would be to make guilds more appealing… since i doubt the community will pull itself out of the cesspool by themselves.

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  13. The problems with wow are bot fixed with 1 or 2 changes. Its many changes for the game at large that will improve the game in the specifics.

    1- Remove wow token.
    2- create actual community rules that is not a legal document.
    3- enforce said rules without exception be it a major streamer or a blizzard employee. Get either suspended or banned if you break the rules.
    4- Revamp party/raid finder. Why cant I choose to only run with people who have NEVER cleared. Practice parties are a category in ffxiv.
    5- the game has actual mechanics that kill you outside of raids. No one know anything about how to fight real bosses from questing.
    6- hire actual staff to enforce community rules and pay them.
    7- sharding needs to go or be redone, I want to see the same people everyday on my server like in ffxiv you go to an aetherite and each server has that one person that is dancing every day and makes it feel like home.
    8- take an expac where there is nothing modifying classes other than the raid class set and establish a gameplay and power balance on all classes.
    9- make a currency capped or not for progression that you can get from basically ANY max lv activity. (Kinda doing that in 9.2)
    10- give bonus of this currency when running harder content with new people (this doesn't work unless wow token is gone)
    11- re-do gold. They fucked the game in wod with garrison gold they need to deal with it. (Also needed for the above to work)
    12- no boe that are higher than lfr raid ilv. Unless it is crafted. (Gold needs to be redone for this to work)

    That's just a top 12

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