FFXIV – Blue Mage Learning Guide (Patch 5.45, Spells #81-104)



Time to learn the new Blue Mage Spells in Patch 5.45!

0:53 – Overworld Spells
3:57 – Dungeon Spells
12:26 – Trial/Raid Spells
16:40 – Totem Spells

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41 thoughts on “FFXIV – Blue Mage Learning Guide (Patch 5.45, Spells #81-104)”

  1. @7:20 It's shouldn't be that difficult to find room for Cold Fog on your hotbar. Getting 6 casts off is somewhere around 850 potency over your normal rotation every 90sec, making it one of the largest single button additions to your dps in the realm of Song of Torment. Using it can be tricky, but so is the case for melee spells like Phantom Flurry and Tingle+Triple Trident which offer lower damage gains, and are likely to be considered "mandatory" in several guides. It is a gain above even Matra Magic, and no one's skipping that button. The only issue is the narrow window to activate it sometimes being rough with shorter castbar boss AOEs.

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  2. Important to note: Almost all (if not all) bosses are immune to Peripheral Synthesis’s debuff, including all the new Savage bosses, so it’s not more useful than any physical spell and Mustard Bomb’s dot can’t be applied at all on raids.

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  3. Is there a guide or will you be making one for recommended ability setups for each role tank healer DPS? I'm trying to get better at Blue mage just because it's there and I don't want it to be a complete waste even though it kind of is

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  4. You do in fact have to fail the DPS check to learn Cold Fog.
    If you just let it start the cast and kill the heads it won't "successfully" cast Cold Fog.

    Also: Death and Ultravibration share a cooldown, which might not be the worst thing to mention.

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  5. I'm curious what makes blaze the go-to AoE filler spell, as I can't see anything that makes it stand out to me. Also about cold fog, all I know is that the group I was running with failed to get it the first 3 times we tried even though we were synced. However some of the other comments here seem valid about how to get it without failing the check, although those techniques sound like something that can only be accomplished in a group.

    Edit: Gobskin is also really good with a healer stance and Basic Instinct. each use gave me a barrier equal to half my hp bar, since the barrier uses a heal potency to determine it's strength.

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  6. I had someone telling us to fail the DPS check during Mist Dragon fight, but my partner and I were in complete denial about failing so we didn't. Cleared the fight and partner along with other two BLUs got the spell (I didn't because I died right at the last second). I want to say the spell is when it turns into fog and hitting it causes you to freeze, but I've no idea. It's weird how conflicting this is. I'll add, second attempt to get the spell for me once again didn't fail the check and still got the spell.

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  7. You don't have to fail the add phase to get the spell UNLESS you are alone. With two or more players, all you need to do is have one person attack the mist dragon in the middle during add phase. This will be countered with cold fog and you know you done it right if the person who attack it became frozen. After you can just clear add phase like normal

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  8. Almost have all Blue Mage spell .. Will sadly never get my level 60 or 70 Weapon Yes I have still not got pass the Carnival Stages for everything and my love for Carnival is Thin as ICE with a Blow torch on it. hint I hate Carnival. By the way Yes I'm level 70 Blue Mage and I only finish 5 Carnival Stages Makes me wish I had someone that could clear all the Carnival Stages and wouldn't mine getting me pass them.

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  9. The problem with Cold Fog is that succeeding in the dps check causes it to use White Death instead of Cold Fog. As White Death is not the same name as Cold Fog, it doesn't count for learning purposes. This was something that was a really big source of confusion for the first couple of days after the patch for Blue Academy

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  10. I'm someone who was excited about the BLU announcement in Stormblood, worried about the limited job stuff, and disappointed after the release. At level 50 BLU felt like a fairly balanced job with a couple of broken abilities like White Wind and Mighty Guard that could have been removed or changed into normal abilities to allow BLU to be a normal job. It didn't really hit the fantasy of "too powerful to be allowed in normal content" and the lower level cap and matchmaking ban felt like unnecessary restrictions. The low learning rate for some abilities also put a damper on the fun of collecting spells because the low learn rate spells from primals were some of the most important to have, and you has to fight them again and again to learn the spells. Even if you got someone to carry you unsynced you could have to slow down the farm on purpose waiting for the boss to cast the spell, over and over and over.

    The level 60 and 70 updates have solved pretty much all of my complaints. The ability to properly fill tank and healer roles with skills like aetherial mimicry, frog legs, dragon force, devour, pom cure, gobskin, angel whisper, and stotram, more just plain stupid powerful abilities like basic instinct, ultravibration, angel's snack and a wider variety of primal/raid spells makes it feel like BLU really is too powerful to be allowed in normal gameplay.

    On top of that there's the 100% chance to learn spells synced removing the issue of low learn rates, the ability to sync an undersized party so you don't need to find a full group, and the broken abilities enabling easy dungeon solos and even trial and raid solos with effort. Both leveling/learning and max level gameplay have been massively improved with the updates.

    My only real problem now is with tanking abilities. Why the cast times, SE? Real tanks don't have cast times on their defense buffs and aggro generators. Please remove them. It's fine if you lower the Look's potency a bit, I just want to be able to hit an AoE on some trash mobs and keep running.

    Also, why is the generic defense cooldown locked behind learning 100 spells? That should have been from level 70 like Angel's Snack.

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  11. I can confirm you have to fail the adds. Went in with 4 synched Blue Mages cleared the add phase the first time and the skill changed from Cold fog to White Death. We didn't get the skill that run, ran it again but this time we failed tha add phase so it casts cold fog on us on all of us got and got frozen for it but we learned the skill afterwards.

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  12. We can either do the dungeon right now unsynced and keep trying, or wait 2 hours for a full BLU party, in which time we'd have already gotten it if we went unsynced. "it'S sO iMPorTanT tO Go sYnCEd, lET's WAit"

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  13. Regarding Peripheral Synthesis, the tooltip is worded weirdly but after testing it, Peripheral Synthesis deals 400 potency damage when APPLYING Lightheaded, and deals 220 Potency damage when the target already has Lightheaded or is resistant to it. The best way to make use of this is to use Peripheral Synthesis (400 potency) ->Mustard Bomb (220 + 50 potency) ->Peripheral Synthesis (400 potency)->Peripheral Synthesis (400 Potency) and then pretend it's on cooldown till the resistance falls off (45-60 seconds?)

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  14. I for the life of me can't solo content with that new buff he's talking about … I went into Stone Vigil Hard Mode and the first boss kinda just wrecks me?

    What spells do we need to solo fights like this?

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  15. A month late, and I might be remembering it wrong, but when I did Mist Dragon by myself my Surpanakha clipped the center and I got frozen. I failed to kill one head because of that, but it didn't wipe me, so I got the spell.

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  16. Also, the name of the Blaze spell is a reference to the Blaze spell in older FFs on the SNES. Often Blue Fire, usually still fire elemental, but sometimes it's ice elemental instead.

    Kind of like a mechanics version of writing the word blue, but the text is red.

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