FFXIV: 7.01 Patch Notes – Normal Raids Begin!



Notes:
https://eu.finalfantasyxiv.com/lodestone/topics/detail/79e0059bab519a66d2a58bb039e546f4fbdee7b2

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27 thoughts on “FFXIV: 7.01 Patch Notes – Normal Raids Begin!”

  1. The whole loosing aggro on Warrior and other tanks is basically JUST from Pictomancers doing their burst right away while you are running to group of trash in dungeons, usually Mithril + GCD AOE holds out until you got everyone grouped up and most dps cant do massive damage while moving so when Picto just runs their Hammer stuff right away you just lost aggro leading to being a bit frustrating.

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  2. Monk main here yes I agree😂 "give me all the buffs" but as far as the simplified rotation goes. They basically just put it back to how it flowed in Endwalker. Now, Its no longer…
    123,456:
    156,426:
    126,453:😂 ect. ect.
    The only thing they didn't do to fix it was put 'Wind's Reply' and 'Fire's Reply' as instant cast abilities rather than weaponskills😢😢😢

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  3. Strange they buff Astro even more and didn't touch Whm potencies. I was expecting a potency buff to Glare 3 or 4 to bring its personal dps more in line with Astros rdps. Right now there's not much of a reason to have a Whm when Astro can do almost as good personal dps and has Macrocosmos while passing out dps buffs.
    Also strange there was no buff to Blm since its the lowest dps of the casters and is supposed to be a greedy dps. Picto is just so overpowered it is the clear choice to go for clears with. People might play Smn or Rdm for the resurrects during prog.

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  4. I'm just so glad that they didn't change Monk that much. Basically just potency changes and restoring the punishment for not being in stance for your opener from EW. I was so scared when they said they were doing major changes bc I LOVE DT Monk.

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  5. Damn the BLM is extremely frustrating in the new raids. So much movement and mechanics to looks at it takes my eyes away from timers and such it's very hard to keep up Enochian and not lose flare Star stacks as you use Triple cast to move from mechanics, then straight after there's more movement and no procs to use to move and maintain Enochian

    BLM is screwed i fear. Clunky spell rotation. And they claim Viper is a busy job :/ And no buffs or changes to how abilities can be used. Thunder has got to become a OGCD ability at the very least

    And stacks of flare star to be carried over through the ice phase or else flare Star, the new shiny lvl 100 spell is not going to be used very often xD

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  6. I think WHM are fine as they are. I would only ask for a bit better survival. out gearing others in the group with mechanics were DPS can get up to 3 stacks and you can still potentially die from 1 mistake it's just a bit too unforgiving for heals in normal dungeons especially with all the movement mechanics.

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  7. map sounds like an amusing oversight since with unspoiled/legendary nodes they most likely had to add a "reset timer on node when proccing" meaning that a regular node with the map would end up hitting the timer on the ability to gather a map which of course is unintended.

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  8. Imagine if they added a new arena for CC (if you're into PvP – a 5v5 match where you escort crystal to enemy's side).
    [Spoilers ahead]

    Say "Megalopolis" which is based on Solution 9 in Dawntrail.

    The Highways give you a speed boost (like how the other speed paths in other arenas), you start on a hoverboard, and can use it to move and use once per life (if you die you get hoverboard again), and deals 30k damage to a target when you press button (hoverboard can also be a new mount, where you press same button but it targets you instead but you jump back onto it)

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  9. The monk changes isn't a simplification it just made the rotation a 2-2-3 again, you'll swap the first two buttons every other rotation and the 3rd button every 3 rotations

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  10. The PLD issue I experienced was getting the weapon chest when I had the weapon already. But obviously you have to pop the chest, so may it checks for the weapon in inventory/AC and skips dropping the box.

    Other than that, I’ve never seen it.

    Reply
  11. I don't get the point of the warrior change
    Were people able to hold primal ruination for 2 in a 2min window? Instead of one each minute?
    But even then, it's still possible to do because 20s is the buff range, and it's now a 50s maximum delay

    And what's the purpose of the Monk Chakra Change?
    It was just DK that was broken, why are they removing the coolness of 1-2-3 🙁

    Reply
  12. The bug with revisit and treasure maps: it only showed the map as an option, it didn't let you harvest a second map. If you clicked it, you'd get an error message about being allowed one map per day.

    Reply

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