FFXIV 1.0 – Roaming Around Thanalan PT 1 – Private Server – No Enemies



More roaming round FFXIV 1.0 but in Thanalan this time. If you have any specific places you want me to run through, drop a comment and I’ll try to make it happen if I see the comment. I’m unfamiliar with 1.0 so I may not know where the area is though.

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8 thoughts on “FFXIV 1.0 – Roaming Around Thanalan PT 1 – Private Server – No Enemies”

  1. ffxiv 1.0 was terrible, don't let anyone else say otherwise. There are some VERY questionable design flaws within the game. For example…

    – The game was unstable and prone to frequent crashes. A BSOD was commonplace. Lag was commonplace. Areas simply not loading was commonplace.

    – Switching classes would wipe your hotbars.

    – A lot of things in the game… simply weren't translated, and were still in Japanese.

    – The game was meant to be played with a gamepad, so the mouse cursor was unusable.

    – Menus could not be exited with a back input. You HAD to press return, and everything went through a master menu, requiring multiple menus and confirmations to do simple tasks. This also went through the server for some reason! Meaning it, too, lagged!

    – Guild invites were physical items that had to be given out to people. With how bad the menu was, this could take upwards of 5 minutes to give one to someone. Nowadays it's about a 10 second process.

    – Gear had to be equipped through macros, there was no armory or gearset system. There were no glamours or dyes, so I hope you enjoyed how your gear looks!

    – Your inventory was sorted… by a predetermined list, which had no order, reason, or rhyme to it. It's not alphabetical, and it's not my area acquired or type… since gearsets could be split by random junk.

    – You could lock yourself out of progression for several IRL days. Getting too much XP on a class would prevent you from earning any more until 7 days had passed. It was not uncommon to take weeks or even months to gain a few levels in a class. (And remember; there is only 1 healer and two tank classes! It was silly easy to lock yourself from playing CNJ)

    – There are VERY limited ways to get XP. You get none from dungeons, quests, FATES, etc. Most of your XP is from Levequests, which themselves have a daily cap.

    – Combat stances were more than just an animation change. While in a combat stance, you did not regen HP. Nowadays, you get HP regen no matter which stance you're in.

    – Emnity is just terribly handled. It is entirely possible to deal enough damage to peel enemies off the tank *even if the tank is hitting them*. This means combat classes were disincentivized from actually dealing damage.

    – You gained aetheryte teleport points, which were used to teleport instead of money. 6 points for any non-favorite aetheryte, 3 for a favorite one. You cap at 100 points and gain 1 point every 4 IRL Hours. Yeah, that is 1 teleport every day, or two to your favorite place. "Return" was not a spell that teleported you home, it was the spell that teleported you to the nearest major city's aetheryte upon death.

    – Speaking of, Aetherytes were often not in convenient locations. The Limsa Aetheryte was in what is now the upper deck, by the Aftcastle, not near the marketboards.

    – Gear did not have a durability indicator, and mendors could only repair to 50% durability. Meaning levelling crafters was not optional if you were planning on doing any dungeons or longer content since everything would break.

    – No Duty Finder. Enjoy sitting in front of a Duty's entrance while waiting for it to pop! If you wanted to fight Garuda, you had to fight through the Ixali Stronghold.

    – Crafting Log? Gathering Log? No such thing. Use the wiki. Select items to use or nodes to mine and hope they were the right ones. The gathering of 1.0 was turned into a minigame at the Golden Saucer in 2.0. Go play it. Imagine how it was to gather EVERY item through that random slot machine.

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