玩了很多年狒狒,一直觉得这游戏缺少打击感,特别是早期的一些职业特效特别拉胯,所以就想着自己试试看重做了一些技能特效,增加了打击感和手感,不过有些技能做的比较夸张,这次带来的是龙骑的技能特效预览。
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After playing ff14 for many years, I always feel that the game lacks a sense of attack, especially for some early jobs. So I think I’ll try to remake some skill effects, which may increase the sense of attack and hand feeling. However, some skills are over updated, which is my personal interest or aesthetical standard.
This time, I brought the skills video of the Dragoon.
May you like it~
source
download:https://www.xivmodarchive.com/modid/32853
support me:https://ko-fi.com/papapapachin
If you like my modification work and are willing to support me,
I will be very happy and have more motivation.
cant wait for samurai!
Yeeesss!! this made my morning!
Love all of these reworks, hope to see casters soon
will you be doing red mage, black mage and summoner in the future?
First animation mod I've picked up, and it was so worth it.
Beautiful work dude, I love Dragoon.
Amazing! Can't wait for Gunbreaker!
will there be a version without the vibration/quake effect? i love the animations, but the quakes are distracting and disorienting
dragonfire dive 🥰😍❤️
Wow. This looks amazing. Seeing this makes me wonder what Astro skills would look like if redone, if they'd lean more time-mage or more stellar-lightshow.
do these animations apply to every dragoon player in game?
I NEED that dragonfire dive in the game. The energy in it is so good!
Is it possible to have a setting to only have the screen shake on a critical hit, or is that a bit much to ask?
These skill packs breathed new life into the game for me. They are amazing.
龙眼雷电稍稍过了一点,毕竟龙骑不是魔法系 . 我觉得如果能弄一些小电磁在枪头附近会更酷。不过已经很棒了,鼓掌。
Oh man these animatons are nuts. Especially the screen quake on all dive attacks. it just feels giga badass
Okay, the first remake I saw was BLM and I thought that maybe it was a little bit too much effects for a cluttered fight like the 48 man ones in bozjan. But this one is perfect. It should be the official DRG effects.