FF XIV: Dawntrail Takes New Jobs And Stories Where FF XIV Has Never Been | GameSpot Preview



Between its critical cultural context and taking Jobs in a fresh direction, Dawntrail represents FFXIV treading new waters while staying true to itself.

For the first time in 11 years, the critically acclaimed MMORPG Final Fantasy XIV is embarking on an entirely new era for its story arc. Dawntrail sets its sails for completely separate regions filled with cultures and histories never seen in the game’s long history–you can gather as much from the intro cinematic or the several Live Letters from director and producer Naoki Yoshida where he’s talked extensively about this new journey. We had the chance to play an early preview build of Dawntrail, and while there wasn’t any major story content, experiencing the land of Tural itself already told so many stories.

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12 thoughts on “FF XIV: Dawntrail Takes New Jobs And Stories Where FF XIV Has Never Been | GameSpot Preview”

  1. Them saying they want to focus more on job individuality to reduce the homogenization is a breath of fresh air after Endwalker's job design. I really hope they continue in that direction.

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  2. The fun part of the fantasy genre is creating new worlds and cultures that don't necessarily have to reflect our own. That what's makes it unique. When you start too much of the real world, history, cultures, and societal norms, you water down what it was that makes the fantasy experience. You destroy the escapism.

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