Everything You Need To Know About Scholar | FFXIV Beginner’s Guide



Scholar is the first shield based healer available in Final Fantasy 14. It’s also one of the more confusing jobs for people to learn/play, and so here is a guide going over everything you need to know to start learning the only pet based healer.

Timestamps:

Intro – 0:00
Spells – 0:30
Leveling – 8:45
Improvement Tips – 12:26
Outro – 17:20

Here is a Macro for controlling your fairy’s movement
/merror off
/pac Heel
/pac Place
/micon “Place” pet

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4 thoughts on “Everything You Need To Know About Scholar | FFXIV Beginner’s Guide”

  1. 9:37 you should not use soil in ARR dungeons, unless the trash can deal 6000 healing potency worth of damage. Lustrate is better before soil gives regen.
    imo soil is also kinda bad in normal raids as well before it gets the regen, as it just doesn't block that much damage.
    It is goated in MINE extremes/savages though

    Reply
  2. Some comments on dungeon healing:

    1. You don't need to DoT as the tank pulls. You can just spam Art of War. As a SCH, you should always aim to be side by side (or just ahead of) the tank to ensure this is possible. Don't fallback to DoTs unless you happen to fall behind.

    2. You should not place Soil until it gains the regeneration property. I understand you want to make this guide as simple as possible, but you're cutting a Lustrate by doing this; in early levels, this is a massive loss that will make healing much harder.

    3. I do not recommend refreshing Adloqium when stopping. You should be spamming Art of War the whole time. As any healer, you want to kill enemies quickly to reduce incoming damage. However, as a SCH, this is even more important, because once you've run out of CDs your GCDs are difficult to fall back on. Your GCD throughput is pitiful.

    4. Never, ever alternate Physick with Adloqium. This is a terrible habit. So much of your healing will be wasted, your mana will drain very quickly, and enemies will die slowly, which will strap you for resources. If you absolutely must spam heals, you'd be better off spamming Adloqium since it will still heal more overall. (Don't do that either, though. Heal spamming is an awful habit.)

    5. Deploying off of yourself after the tank's shield breaks is a neat trick, but realistically, it's not often practical. The tank would have to be extremely slow to allow you to cast so many Adloqiums before reaching the next pack.

    6. Dissipation in dungeons has one of two roles. 1) At high levels, it's mostly reserved for dungeon bosses to pump out more damage during burst. You can also use it to help kill "elite" enemies among packs. 2) At low levels, it's three more lustrates. The only reason you'd use it outside of a boss encounter is if you're struggling to keep the tank up. Accordingly, you'll have little control over when it's used on mob pulls, and can't always count on it catching an Adloqium. This does bring up a great point, however. In raid content where you need to Deploy, whether you choose to Aetherflow or Dissipate first sometimes depends on when you plan to cast Deployment Tactics (i.e. you might Dissipate instead of Aetherflow first if it'll allow a Deploy to receive the +20% heal amp.)

    Some things I didn't see mentioned:

    1. Excog is best used very early into a pull e.g. just before the tank starts collecting enemies. This is because it has a long CD that starts when you first apply it; using it early will often allow you to use it twice during a pull.

    2. Scholar is the master of planning. Something that separates it from Sage is how flexible its cooldowns are. Here are a couple examples: a) Seraph lasts for 22 seconds, but Consolation lasts for 30 seconds. By using a Consolation just after Seraph spawns, and just before it despawns, you can catch two instances of damage roughly 50 seconds apart! This is way more flexible than Panhaima and in fights that don't have obvious back to back damage, much more powerful. b) Sacred Soil is applied as an aura, meaning it takes a couple seconds for the debuff to fall off after it fades. You can catch instances of damage 16-17 seconds apart somewhat reliably; in many fights, this is a massive gain over Kerachole.

    3. Although Expedience is weaker than Holos for mitigation, its purpose outside of dungeons is nevertheless mostly mit. 20 seconds is a long time. A Scholar should always try to catch at least two mechanics with it; frequently, you can even catch three.

    4. If you're serious about mastering Scholar, you should absolutely study raid timelines. No job is as dependent on planning as Scholar is. By planning a fight to take advantage of your lengthy mitigations, you can get far more out of your abilities than most of your peers.

    Reply

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