I cant believe Final Fantasy 14 was such a mess when it first came out.
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This brings back a lot of memories. I'm glad I experienced this now, but at the time I just remembered being frustrated that the game was finally getting good and they were shutting it down. I also had lost my faith in SE. I thought ARR was going to be a big mistake. Boy, was I wrong. They have definitely regained that trust and then some.
I remember getting into the Beta for 2.0 ARR, I thought it was a content patch myself. I followed 14 mostly because of the drama but I never jumped into it during 1.x, The first round of Beta I was like "this game is cool, why are people upset about it?" Going into the other Beta's, I was enjoying it more and more until I found out from Legacy players that it was all different, all new and they told me what happened! It was amazing to learn from those legacy players in the Betas.
We all love the meteor survivors (legacy players). They saved the game. They deserve that permanent sub discount.
oh my, my fc is in one of the hamlet defense clip.
The hamlet defense is an example of how the dev team, because they knew the game was getting scrapped anyway, took it as a chance to experiment with new ideas and systems so even if they didn't work out, it as no big loss. And if it did work, they can take those ideas into the future.
Ishgard is never as busy as the ARR Cities but it definitely counts as a main city along with the ones from the later expansions.
Hamlets kinda felt like vanilla Alterack Valley, but you fought npcs instead of another faction. The 50/25 hours were so different things happened at different times and everyone could sooner or later get to see all the bits and pieces no matter their schedule.
I wasn't around for 1.0, but I assume the 50 hours was so everyone had a chance over 2 days to log in and to do a few deliveries, taking up an hour or two of gametime — not that you were expected to do nothing but grind for hours at a time.
I started playing last year and I have to say I still struggle with the way professions are done but what i would do is play the different professions to catch up to my combat class and then move forward. I haven't been part of a group and I stopped playing as I have different priorities in life. I never thought I would say this but the fact that WoW went down to the point I enjoy this game more. I have played wow since TBC and I haven't missed a single expansion.
the game its so good dat cant even surpass genshin impact on twitch view, just wait the boom of expansion and let it back into the hole of 5kview game, im not a hater but its just fact i belive there is around a rly sontro toxic positivity about this game cause numbers are different
I didnt start ff14 till 2.0 my only regret is not being there at the end of 1.x
When you watch that opening cinematic the first time, there isn't much impact beyond "Damn, that was cool". But afterward? When you know who those characters are? It hits hard. You know the city-state leaders by name, you've met the grandchildren of that old "elf" wizard (and helped them find their own path and their own motivations). You've been to that plain, and possibly even fought Bahamut yourself.
This sounds AWSOME! Love how it has crafters play a important roll in the preparation and building of important stuff for the fight! This NEEDS to come back in small proportion!!
Tbh i always watch the whole credits in FF14
Idk just feels right xD
speaker network also has a serues that compare what different in some location between 1.0 and 2.0, it's very interesting if you enjoy FF14 lore
I remember gathering with my linkshell at the end . Plus the excitement for ARR. I love my two legacy chars. This makes me emotional watching this.
Like Koji said, you don't have to make myth and legends for ffxiv. These things actually happened.
Remnants of the Realm is also a really good series to watch, I was really surprised how detailed they left things from the old game.
Hyrstmill is one of the Hamlets of 1.0 Black Shroud in Gridania, a Hamlet is historically a very very small settlement that cant even be classified as a village, and has historically been extremely prone to raids, pillages, disease and famine due to its relatively isolated location. in FFXIV the hamlets were added into the game as part of a 2 fold plan, to fill the spaghetti hallways of the 1.0 map with points of interests that the players could use to gather, rest, restock, repair, and sell their wares. as well as populate the world with world events that players of both Disciples of War/Magic and Disciplines of Land/Hand (battle classes and crafter/gatherer classes) could look forward to doing.
Today these hamlets dont exist in the same way anymore and have been expanded into proper villages or even forts, Quarrymill for example has been expanded from a quaint hamlet into a Frontier Fort after the discovery of the Gelmorran Ruins, and Hyrstmill was expanded into a fairly large walled Village with the economic boom of its Mun-Tuy Fermentation Techniques. (mun-tuy is a bean paste specialty of the Black Shroud that is used to produce mun-tuy sauce, made from salt and fermented mun-tuy beans, its basically soy sauce.)
You're right about the cinematic evoking emotions even in people who didn't play 1.0. I was briefly part of the beta test but the game was such a mess that I never actually played post-release and didn't give it another chance until after Heavensward was out. But after playing through ARR, and learning about what happened with 1.0, the cinematic really hits different.