Double Jump | Dragoon – FFXIV Endwalker



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43 thoughts on “Double Jump | Dragoon – FFXIV Endwalker”

  1. I feel like double weaving jumps kinda defeats the purpose of the animation change tbh.

    The point was to not lock us in place so long that we end up getting killed or a taking unnecessary damage. To allow us to jump without needing to delay it to be safe.

    If double jumping becomes the optimal rotation then we’ll just have the same problem but less often. Yeah you could delay the second jump but that means potentially pushing the next jump back as well. Everything wouldn’t line up as intended.

    So it’s the same issue all over again: Take the risk jumping or delay a jump and loose damage.

    Hope this doesn’t become the optimal way to use our jumps because it sounds awful. Especially for console players or those with bad ping.

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  2. I disagree with everyone here. I prefered the long animation, and I don't really care about optimal damage I just use jumps once in a while. Like in a turn based game, skil skill jump skil skill jump. So I wouldn't ever double weave jumps.

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