Destiny 2 Leaks | FFXIV Job Differences | Blue Protocol Dead in 6 Months? | The Comments Section
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Outline
0:00 Show Start
2:00 Destiny 2 Leaker Drama
23:00 YouTube Real Numbers
31:00 Blue Protocol Dead in 6 Months
40:30 Blue Protocol Hates Skirts
53:30 FFXIV Job Refresh and Homogenization
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Not sure how much the person commenting about LB making jobs less homogenized actually plays the game, LB is an irrelevant part of 99% of fights, making them visually different doesn't affect how a job plays or functions
For the job homogenization, I will talk as someone that did w2 savage kills since the first stormblood tier and every ultimate pre TOP on patch ( i didn't do the last savage tier and top because that homogenization bores me more and more).
Savage/ultimate raiders are already a very small percent of the population and even there if you just press your ogcd on cooldown, keep your gcds rolling and press your burst /raid buff every 2 min: You will get blue/purple in savage with an up to date gear and team. Yes to go further and get those last percent you will need to be optimal, but sometimes it can just be getting crits/kill time or having that small bit of uptime more. We had our healer get purple with deaths in dsr and savage for example. For P5-8s, even if everyone did their rotation perfectly, just swapping from pld to drk was a 10% dps increase, a melee not doing a single positional was a 5% dps loss, it was ridiculous. So yes maybe if you want to play your job perfectly there's difference, as every job has them, but the core of them is way more similar than it ever was.
Like I unlocked sage and I used the skills the same way as i did with scholar, maybe the look was different but it's the same, and do I do the same if I play a regen healer? yes, especially that the game doesnt ask you to pre shield in most content (even in savage, it's becoming more the case, especially during the last tier(I saw my gf and old static stream it), but past the w1/2 it's already not anymore untill the very last fight) so you basically play a regen healer with ogcd mitig .. like tactician, collective, heart of light etc. Healers all has the same 400 potency heal, then the 700ish potency heal (with a part shield for 2), the 400 aoe, the 100pot regen for 15 sec etc so in the end you have the whm and the whm with cards but their gcd potency is less, woo.
If I can go on any job and be like: I will put my gcd on the same spot, my single burst key (fell cleave, bloodspiller, heatblast, continuation, etc) on the same spot, my single raid buff on the same spot, etc and basically do the same to get a pretty okay result, there's a problem, imo (like the bananas :'D). And yes: some have 3 positionals instead of 2, some have a 5 combo gcd instead of 3, maybe they have 5 ogcd instead of 2, one defensive cooldown less, maybe their defensive cooldown last 5 second more or they can even have 2 raid buff! but that's just an illusion of difference, the core gameplay follow the same rules where you add some exceptions. Some people will think it's cool because they can pick up any job easily, but for the people that prefer more niche, more original gameplays, it's something that disappear more and more and it leads to questions like: Were the people already being able to play 10 jobs really that in need to be able to play smn/mnk/x or couldn't they let it to the people that really enjoyed dot/pos/etc and only had that one job filling it.
So yeah, in conclusion, maybe jobs have those little unique things but for a lot of people we just see the same gameplay loop/feels with a rule added once or twice every 2 min to cover it
edit: did a small edit because the perfectly was crossed instead of making it standout
You're still judging by the floor. Sure they're all the same if you're playing bad on purpose.