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#ffxiv #ff14 #dawntrail
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Tying his condition to the HP of the boss so that his condition is at 1 when you finish is a great example of including game UI as part of the storytelling experience.
The only other example that comes to mind is the final boss of Tears of the Kingdom. There are probably other examples I am unaware of.
"My queen are you harmed?" Or should I say "My queen… Are you Unharmed?"
This moment hit different π
Sir Otis )':
Sir Otis )':