So, this is a continuation of my previous raiding video for World of Warcraft and FFXIV, looking at Savage and Mythic. This is coming from the point of view of a semi-hardcore raider.
The last video on raiding primarily focused on the gear progression and extreme trials with some thoughts on the Normals. I was very excited to see get into Savage raiding! Anyways, thanks for watching, hope you enjoy!
LINKS:
https://twitter.com/WillYum_PLAYS
MUSIC:
One Heroes Journey – Calico – https://youtu.be/YieDIB7G0J8
VIDEOS:
Bullet Hell – Mushihimesama – Jaimers – https://youtu.be/Inq1LYYxyt0
Blood Legion V Lord Rhyolith – https://youtu.be/Q1BNsC9gINY
Mjay – Will of the Emperor – https://youtu.be/BmEYaPOFLyg
DESCRIPTION:
Final Fantasy XIV[b] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
The original Final Fantasy XIV, released in September 2010, was a commercial and critical failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.
(source: https://en.wikipedia.org/wiki/Final_Fantasy_XIV)
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World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had eight major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), and Shadowlands (2020).
Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.
CHAPTERS:
00:00 – Introduction
00:29 – Loot Prog
03:30 – Difficulty
06:11 – Fight Progress
08:26 – RNG Mechanics
12:43 – Ending
#FFXIV
#MMORPG
#WorldofWarcraft
#FinalFantasyXIV
#WoW
#MMO
#Blizzard
#SquareEnix
#ActiVisionBlizzazd
#Square
#RPG
#raiding
source
Something I forgot to mention, so I'll say it here, is I think raid progression feels better in FFXIV because you don't need to use add ons!
Thanks for video
Pokémon Arceus is really bad
Thank you for pointing out that the types of raids between the two games are very different. Both games are MMOs, but they are vastly different games. It isn't just Raiding either. But also who the games are aimed at. Even Lore is vastly different.
If you want to experience good RNG mechanics in an FF fights, I really also recommend Seat of Sacrifice Extreme! It is similar to the weapon mechanic of P1S but I think it is the best fight in this style
Same first thoughts about the Loot System in Savage, but it just makes sense, because of the other possibility of Sell/Booster Grps. And i think we all dont want that cancer, like in WoW.
Mythic progression in WoW had more percentage based mechanics while ff14 has more time based.
When I was progressing in WoW mythic Shadow lands, it would begin with barely having the DPS, to having too much DPS and slowing down to hit the right timers. Always felt punished for getting better gear.
coils of bahamut used to have a stun/silence rotation on several bosses / trash bosses but it wasn't available to all classes which forced a meta – FF14 isn't about job meta (so they say).
Thank you nice video.
However, I would add the highest difficulty raid in FF14 is Ultimate.
The next Ultimate will come in Patch 6.15.
I look forward to your insights.
Isnt savage like heroic-ish difficulty tho? Like having raided in both i felt the difficulty for most newer savage raids feel around heroic difficulty