Comparing FFXIV Dungeons to WoW Dungeons



When you are Comparing Final Fantasy 14 Dungeons to World if Warcraft Dungeons, there is a difference not only in gameplay but also in story.
Accolonn talks with a Viewer on the Q&A aired here on this channel about what dungeons intrique him the most.

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11 thoughts on “Comparing FFXIV Dungeons to WoW Dungeons”

  1. There was something I noticed when playing Legion. It wasn't even close to a perfect expac… but it was fun… a lot of fun… and fun covers up a hell of a lot of downside. XIV seems to always put fun as the first priority with interactive content and have yet to go through a dungeon or trial (…okay, maybe Bismarck) that I wasn't having a blast in.

    Hell, I have 7 jobs 90'd and plan to roulette and bozja my way to 90 for the rest. Honestly, never feeling bored.

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  2. I feel you when you said WoW gets a bit heavy-handed on their trash pulls. Strategic pulling to get down a single fucking hallway in WoW just isn't fun. In XIV, they want the complexity to come from interesting boss mechanics, and that's why I actually look forward to boss fights in XIV, something I never did in WoW.

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  3. I’m excited for Accolonn to get to the level 65 dungeon in Stormblood, particularly the second boss there. The way the mechanics work in that fight still make it a pleasure to get in roulette almost 5 years since it was first released.

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  4. i cannot agree when yo say in wow yo uahve like 3 ppl doing all an 2, or W/E, licking ass, i have played more than enough runs of mythic plus to know that if one person doesnt use his skills,,cc,slows, silence, most times it makes dungeons harder r even you cant make them in time.

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  5. You're not wrong about Hallf of Atonement. On a ranged DPS you can stand by the edge of the stairs just past the corner to not break LoS and never move

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  6. That's why in Legion, I would not do the dungeons on any of my characters until I finished the story for that zone. I've continued that trend in every area that ends in a dungeon so that it feels like I have to "unlock" it to play it

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  7. Interesting choice for favourite WoW dungeons. In terms of story/themeing I could agree, but in terms of repeatable dungeons they weren't that fun (eg waiting and tapping foot for Arthas to catch up in Halls of Reflection). Blackrock mountain (BRD, LBRS, UBRS) was a good call out in vanilla (as would be VanCleef or SFK). TBC was stacked quth great dungeons. Wrath was actually the beginning of the fall if you liked CC. Cataclysm heroic dungeons at launch(pre nerf) was the last time they were really great if you liked traditional crowd control, longer length dungeons that still retained unique themes before the modern aoe face-roll and current mythic plus meta took over (eg pre nerf Tol Barad, Halls of Origination, Lost City of Tolvir, Vortex Pinnacle, Throne of tides, Stonecore, Blackrock Caverns etc)

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  8. He still has a while to get to a lot of the best dungeons, so it maybe won't be a complete answer until he gets to the most recent dungeons just for full scope, but the structure of FFXIV dungeons do follow a similar structure these days.

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