Comparing FFXIV and WOW | Number of Raiding Encounters!



“World of Warcraft has more raiding than Final Fantasy XIV”… this is a sentiment I’ve seen reflected a few times now on twitch and in some YouTube videos. So here we look at that by comparing the raiding between Shadowlands and Shadowbringers, since those are the most recent expansions… that is until Friday…when Endwalker drops!

LINKS:
https://twitter.com/WillYum_PLAYS

DESCRIPTION:

Final Fantasy XIV[b] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.

The original Final Fantasy XIV, released in September 2010, was a commercial and critical failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.
(source: https://en.wikipedia.org/wiki/Final_Fantasy_XIV)

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World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had eight major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), and Shadowlands (2020).

Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.

CHAPTERS
00:00 – Introduction
01:17 – Unique Encounters
03:39 – Hard Encounter Count
05:12 – Other Considerations
06:32 – Conclusion

#FFXIV
#MMORPG
#WorldofWarcraft
#FinalFantasyXIV
#WoW
#MMO
#Blizzard
#SquareEnix

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9 thoughts on “Comparing FFXIV and WOW | Number of Raiding Encounters!”

  1. Anyways, Endwalker is out real soon! I can't wait to see what kind of awesome raid encounters and dungeons they have in store for us. What are you all doing to make Friday come along faster?

    Reply
  2. I think the way to look at it is that WoW because of how Mythic is balanced has more content for say the top 15% of people who play raids and FF has more content for the rest who play raids. That said, that doesn't say anything about quality, which I think is night and day.

    Reply
  3. But does WoW? I mean, right now nobody is doing Castle Nathria. When a new raid comes out, the other dies. So WoW technically only has 10 raid fights relevant in any time during an expansion. Whereas people still run raids from previous expansions in FF14 because you can. In wow you can’t… you don’t have the option to sync to that level. So I would argue that WoW has only 10 relevant raid encounters at a time while FF14 has a decade’s worth of raid encounters at any given time. 🤷🏻‍♂️

    Reply
  4. Actually, we do know how many boss fights are in the last raid tier of shadowlands and that's 11. Since Anduin Wyrnn is the 8th Boss and Zovaal is the 11th Boss. lol
    31 Boss Fights in World of Warcraft compared to 45 in FFXIV.

    Edit: This is only because of WoWhead/MMO-Champion. lol

    Reply
  5. No matter how you look at it, WoW loses because you either raid or you quit the game. In FFXIV raiding is optional, yet people still enjoy the game a lot without raiding at all. So on top of that WoW has shorter, fewer boss encounters is just kinda embarrassing? When it's already you raid or you prepare for raid, while in FFXIV you get high quality boss fights with minimal time required to prep.

    Reply
  6. In WoW all groups do the fight as the developers thinks should be the right way, on FF this doesn't happened. So in FF the real time to clear a fight take way less than should.

    Everyone knows that ppl that aim for World First will use everything to clear faster as they can and they are not wrong, if they don't use they will be left behind. But because of that everything in FF moves faster than it should be.

    Reply

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