Armorers want me, fish fear me || Final Fantasy XIV #15



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I’m not an MMO person, normally, but maybe I can make a difference for the award winning game Final Fantasy XIV, with its free trial including gameplay up to lvl 60 and all the other stuff.

#FinalFantasyXIV #FFXIV

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34 thoughts on “Armorers want me, fish fear me || Final Fantasy XIV #15”

  1. Instead of purchasing materials immediately from the market board, you can check the tooltip of the item and if it has Shop Sellling Price listed. That means its purchasable from a vendor for that price, (Elm lumber can be purchased for 78g from a material supplier in the housing wards) if it says restricted after the price that means it's locked behind a reputation or quest shop.

    It's a good idea to check this for all items you buy from the market board, since mats can be listed for more than they are worth for people with lots of gil that just want the material quick, or profit from people that don't know better.
    Most early crafting materials can be purchased from the guild suppliers in the different crafting classes hubs, and there are material suppliers in all housing wards that sell various materials. (i usually google the material and websites will tell you what merchant and where sells it)

    Me and my partner are super enjoying watching you play this! I didn't dare to dream you would do an actual video series playthrough of xiv so im overjoyed 😀

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  2. In the crafting window where it lists the material needed – say, iron plates – you can right click said materials and either jump to their crafting or, if it's a material that needs to be gathered, you can check where in the world you might find it if you have the appropriate gatherer leveled. If you have a mind to speed up your leveling, you can buy company-issue survival and engineering manuals that massively increase your exp gained for a set amount of time or until they are used up.

    Every high quality material you use increases quality right off the bat, so if you struggle with making something high quality without relying on procs then investing in HQ materials is a viable way to go.

    Do you have your own combat effects turned all the way down? There is supposed to be an exclamation mark and a sound effect when you can hook your fish. It was a quality of life change they added when they added ocean fishing to the game. The number of exclamation marks shows whether the fish you are about to hook has a weak or strong bite – ! is weak, !! or !!! are strong. A neat thing rather than a useful one, but if you type /sit while fishing your character will pull up a small chair to sit on.

    You can absolutely make money off of crafting and gathering if you keep an eye on what sells on the market at a profit even in the relatively early levels, especially if you can make or gather high quality materials.

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  3. Per your question about making money from crafting: Yes, eventually. With time and patience and study. At your level not so much but at higher levels you absolutely can make decent to good bank off the market boards without devoting your life to capitalism. That said, as with most things in FFXIV, systems feed into one another. Materials for many of the highest priced items will only come from EX Trials (difficult 8-person content) or Treasure Map dungeons (60/70/80 group dungeons with fun RNG elements). But there are also evergreen items, such as Leve Quest turn-ins which can generally be sold to the market board for a tidy profit. And many armor sets at all levels have value as glamour items, and the more difficult the materials to craft it are to gather, the higher the price those armor items tend to fetch. But that requires having Botanist and Miner leveled in order to properly profit…FFXIV really likes its interdependent systems Outside of items like Allagan Bronze/Silver/Gold and Clear Demimateria that clearly state they are to be vendored for gil, you will you never make a profit from vendoring items, especially those you craft. All of this is to say, crafting, even casually, can be turned into a comfortable profit at most levels, though 50+ is where it really begins.

    As for what you might be missing with crafting HQ (high quality) materials and gear… As someone else mentioned below, using HQ materials in your craft will add initial quality to your craft. In many cases, using all HQ materials will add upwards of 50% of a crafts quality before even striking the hammer. Also, make sure to apply Inner Quiet before ever progressing quality. The stacking buff it provides is often key to successfully crafting HQ items. Also also, Waste Not I (and later II) are strictly better than Master's Mend in terms of CP efficiency; Master's Mend is often an emergency button if something goes terribly wrong rather than a part of the general crafter rotation (until endgame). Gear also plays a role into it with HQ crafter gear far outpacing the NQ (no quality) crafter gear of the same ilvl (item level) you can purchase at a vendor. That said, most of these ARR quests shouldn't require HQ crafter gear, but having it will help with consistently 100%-ing the quality bar (and decreasing the number of times you have to use progress actions to finish the craft). I hope that helps and apologies if this is a little too much info or too back-seaty! Crafting is a ton of fun I find and I hope you continue perusing your dream of becoming a master blacksmith!

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  4. One thing about the non combat classes in this game that I find amazing is they all work with each other. Need to get some fruit for a cake be a botanist to get it or to get ingot materials be a miner to gather those materials. Also some crafting professions also play off of each other for different materials as well the only way to get lumber from logs is to be high enough woodworker. Buying things from the market board can be a massive gil sink if you don't have deep pockets it can be quite frustrating at times.

    But all in all you can still take your time with advancing all those classes when you want some down time in between all the combat and story stuff that you also have on offer at the time.

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  5. omg I didn't think you'd start playing ffxiv, im so sad you're not in aether! but I'm glad you seem to be enjoying yourself! the community is really friendly so if you join novice network or even /shout questions in limsa, people usually answer! happy crafting!

    also if you ever get to level 80, your hnaaza voice sounds like a certain beloved antagonist's

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  6. What gear for crafters does is increases your crafting, control and CP (it's also pretty much the only way to increase those stats), the more crafting you have easier crafting an item does (though most items have minimum amount of "crafting" stat that's needed to craft them in the first place), control stat governs how much improvement you get per skill use (or if you get it at all) and CP well that's the amount of CP points in your skill bar.

    I don't recall of you got those stats when you leveled up but the main way to increase those is thru gear.

    EDIT:For fishing I use the light at the tip of my fishing rod, instead of the audio it's kind of useful for that.
    EDIT2:In case you've not found about yourself (or some hasn't told already) HQ materials make it a lot easier to make HQ items (you start at about 50% instead of 0% in quality if you use all HQ materials).

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  7. A bit of advice you also could use food/potions to increase your stats like CP. It'll be important later & well you always get 3% exp. boost from food (highly recommended). Also Master's Mend usually not needed for high durability items, since you can use Waste Not to reduce the amount of durability loss. It's used more for mats like iron bars as the have lower durability & are harder to get hq, especially at higher lvl's.

    Inner Quiet is also great skill/buff for control which affects the quality you can get each time you succed increasing the quality. The "good/excellent" are RNG.

    If you get that & use a quality skill (Basic/Standard Touch) instead getting of getting some CP back with trick of trades, you'd get a quite boost in quality progrese, especially with excellent if you use a touch skill instead. You'll also get a skill that uses the stacks of Inner Quiet, so most people start with this skill to achieve HQ once they start to work on increasing quality, especially when they get the skill Byregot's Blessing (I think, pardon me if I'm wrong) that use up those Inner Quiet stacks.

    So unless you're really low on CP use it wisely. Basic synthesis cost no cp & rapid synthesis is also RNG, so avoid using it as most synthesis can be completer with 1/2 of them at lower lvl.

    Then there's also something that goes well with crafting which is desynthesis, I think used to get a lot from desynthing fishit surely helps clearing inv. lots for fish you won't use. You can get mats/shards etc. from that. I think it's unlock if you have 1 crafter at lvl 30. I'd also suggest you look into Spiritbonding, melding & materia as it's important later for you gear. Goodluck & happy crafting!

    Edit: Oops saw later that someone already mentioned Waste Not & Menders Mend, sorty for repeating that.xD

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  8. Just a quick thing!

    -When you reach the grand company and you've chosen which one you have (maelstrom is at limsa, so I chose that for easy access), you can immediately gain access to 'provision' quests where you simply make/provide materials to hand over to the company in exchange for xp.

    The good about this is that if you bring a high quality item, you get double the exp given. Since the quests always sync to your level, handing in items that give you 500k exp get doubled if you provide a high-quality one! It's really good in terms of supplementing leveling up swiftly in your classes, and it's mainly for crafter/gatherer jobs, too!

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  9. I'd like to echo others here and say that you can make a fair bit of gil, even with low-level crafters/gatherers. Keep in mind, you will NOT make money by selling items to NPCs. You will need a retainer (not sure if you've unlocked yours yet) to sell items on the marketboard to other players. On the marketboard, you can look at the sale history of items as well as see which items are currently in high demand.

    For gatherers (miner/botanist/fisher), just look at your gathering log to see what you can farm, then look at prices on the marketboard to see which is worth your time.

    For crafters at low level, just focus on gear or intermediate crafting materials that you can make High Quality versions of, and sell those on the marketboard. You'd be surprised the tidy profit that comes from making HQ iron bars or HQ iron plates, for instance, from NQ (Normal Quality) materials, and selling them in small batches.

    In the end, just look at the marketboard for items you know you can craft/gather, see what sells well (and frequently), and make money there. In the late game, you can make items that people will pay MILLIONS of gil for, but that's late game.

    Oh, and you'll eventually get millions of gil just by doing MSQ and dailies/weeklies (duty roulette, challenge log, etc).

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  10. "Could I make money by doing this?" The answer is both yes and no. As with anything involving a market of real people, supply and demand is going to move around quite a bit. Crafted High-Level Gear, certain types of food and potions are going to be all the rage once a new raid tier comes out, for example, and for as long as it's relevant, but right now they're worthless because most of the people that care about raiding have already cleared and gotten their Best-in-Slot gear.

    In times like these, what usually gets high demand is fashion gear – or housing items. Those are pretty much always in demand, although knowing which ones are popular and pretty will take some knowledge of the game, obviously enough. You'd be surprised at how much easy-to-make (or even easy-to-gather!) shit can make you. Lotta lazy people in FFXIV. But obviously, the big earners are going to be the stuff that's difficult to make, such as the boss trophies, the boss-related chocobo bardings, or the cooler-looking weapons.

    However, if you mean "making money without interacting with the player market at all" you can use your spare leve allowances for that. At high level, you can turn 100 leve allowances (and about an entire afternoon worth of gathering and automated crafting) into 1.8million gil. There are similar things you can do at lower levels if you know what you're doing, and the item you're attempting to make is easy enough for you to make. Can also be used to powerlevel!

    Fishing by itself tends to not be very profitable in my experience, although it can be used alongside Culinarian or Alchemist to make some serious bank, but you can make a pretty penny with Miner and Botanist… eventually.

    Note that the crafting and Gathering landscape is likely to change dramatically in the next expansion with the introduction of personal farms, but for now, that's the gist of it.

    Also, you can tell the strength of a fish's bite by how much it gets pulled on when you actually get a bite. There's three tiers – weak, medium and strong. Precision Hookset works for both Weak and Medium, whereas Strong only works for Strong. If you play on a controller, the strength of the controller's vibration can also help (although it can be difficult to differentiate a medium from a strong).

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  11. One thing about fishing baits that I wish people told me when I was starting with it: Teleport to the Arcanist Guild and walk to the pier nearby. There is a vendor that sell you the 3 kinds of bait you need for Ocean Fishing (aka, Fishing raid), and also allow you to buy a VERSATILE LURE (You got 10 already). There are two advantages to use Versatile Lure over any other bait:

    Unlike live bait, lures are reusable. Unless you get unlucky and the fish get away and drag your lure alongside it, you don't need to buy 99 of them every time you go fishing. That applies to any fishing bait that qualify as a lure. You know them mostly because they seem expensive as hell in comparison with live bait, but when you account for their reusability, the price tag makes sense.

    The second reason is that Versatile Lure allow you to fish 90% of the fish in the game. If you are a casual fisher, you can keep half dozen Versatile Lures in your inventory, occupying only one slot, and fish whenever and wherever you want, while still being able to always get a few fish back home.

    The main drawback is that the most rare fishes can't be fished with Versatile Lure. You need specific bait or weather or conditions to grab them. But if you are down that much down in fishing, you'll start using more lures anyway and learn the nuances of fishing ponds. Also, since it can fish almost every fish in the pond, you also have to rely on a bit of RNG or a lot of patience to catch anything specific you want.

    On a secondary note: The reason why you are leveling so fast is because when you fish/gather/craft something for the first time, you get a XP bonus for checking that thing out of your fishing/gathering/crafting log. It will stabilize to normal levels around level 25~30, where you may need to get new ways to get XP besides "craft everything in the list" because it start getting expensive fast. Or in the case of fishing, you simply no longer get a new fish with every pull.

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  12. I don't know if anyone's mentioned this yet, but now that you're well past level 15 and are exploring more of the game's options consider going through the Hall of Novices tutorials via the Duty menu. It takes about 10 minutes altogether maybe. if you complete each of the tutorial's stages you get an unique item as a reward. It's a ring that increases XP by 30% for any job under the level 30.

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  13. Crafting, in my opinion, is not really worth it unless you're trying to be serious with it due to how costly it gets. You either have to level other gatherers and crafters or suffer to the whim of the market board

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  14. You can definitely make money by crafting, but you'd make more with less effort from just playing through the story probably, especially if you do your roulettes. I got about a dozen million easily even without doing most of the roulettes every day. You do the big ones and then sell the stuff you obtain by happenstance and you're good to go money-wise. But crafters can definitely make a lot if they put in effort

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  15. Gah, that moment when you want and cannot wait for skyen to experience all the amazing parts in the msq to come, but youre happy anyway because he enjoys even more then just msq 😅

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  16. Ah, the absolute addiction that is Fishing.

    While it's always somewhat RNG, there's some great tools online (I recommend Teamcraft, as it also has great Crafting features), that show you optimal bait and times to catch fish, and Garlandtoolsto track which fish are available. It gets… complex, and there's over 1200 unique fish, but thankfully only 6-10 per location.

    To tell about the bite, you get either one exclamation mark, or two, over your head when it hooks. 1 is precision hookset, 2 is Powerful. 3 is also possible, but those are special fish, and you're best using community knowledge sites like teamcraft to know which to use for the fish at the hole you're fishing at. Also, Patience gives you a buff that lasts for 60s, and as long as you cast the line before it runs out, it persists until you reel it back in. You don't need to refresh it after every use.

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  17. I KNOW other people have mentioned this, but just to be on the safe side I'll repeat it, because I know I've seen you skim tutorials and have information not stick. 😛 So at your current level, the key to ensuring an HQ craft is to use HQ materials. Unfortunately, obtaining HQ materials will require either shelling out even more gil on the market board, or picking up mining. Alternatively you can just gamble. If you don't fill the bar completely, you still have a chance to make an HQ item, the number it lists next to the bar is what your % chance of success is.

    Also, a sidenote worth nothing: the game has a catch-up mechanic where the larger the gap in level between your current class and your highest level class, the more experience you earn. This is the main reason why you caught one fish and immediately gained 2 levels as a fisher, since it was only level 1 and your highest level class (marauder) is level 30-something. Since there was a pretty decent-sized gap between the two, fisher was getting even more bonus experience.

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  18. ! is a weak bite
    !! is a strong bite
    !!! is a ferocious bite

    I think you can also tell based on the animation. If you go to the vendor in your grand company you can get exp food buffs, exp buff scrolls and gear- it will help a lot with leveling! Ocean Fishing is also good for this and you can earn minions and a mount from it

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  19. What I got wrong with crafting, as a noob, is that the HQ meter is a 'chance' meter. So it needs not be full to make a HQ steel ingot. But if you can reach 15% consistently then making 6 or 7 ingots will make a HQ one (with some luck!). Bomb Ash can be farmed in the North Shroud near Fallgourd (level 27 bombs). Also, you should extract the spiritbond from your gear as you work, and then implant the materia you gain back in. This really improves crafting a lot.

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  20. 26:38 Oh yes, especially with — but not limited to — items that require higher-leveled characters to acquire and produce

    EDIT: Okay, looking at the beginning of the next part I think I should add that I'm referring to selling your stuff through retainers. That's how you get your stuff to be sold on the market boards. Just selling them to regular NPC shops will just erase them and no one would be able to benefit from these sold goods ^_^;

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