Another 7 Removed Features [Final Fantasy XIV]



Follow me through the weave of history as we take a look at some other Final Fantasy XIV features that have followed Tactical Points into an early grave. We’ll look at some of the suggestions people made last time, as well as some random, nicher ones I remembered and/or found on my own.

I probably won’t milk this series too much more, but if you have anything not covered here or in the first video that you feel needs to be shared with the world, feel free to mention it! I doubt I’ll look too much into 1.0 stuff, as that might warrant a separate type of video entirely, but anything 2.0 and onward is fair game!

Happy 10th post-relaunch anniversary to a game that is undoubtedly one of the MMOs of all time.

Timestamps are as follows:

0:00 Intro
0:02 Number 1
0:31 Number 2
2:23 Number 3
2:55 Number 4
3:45 Number 5
4:13 Number 6
4:48 Number 7
5:37 Outro

________________________________________

The first video in the series:
https://www.youtube.com/watch?v=AyDxuGsHK6I

New stuff here soon. Maybe. TM.

Socials:
https://twitter.com/specstre
https://www.twitch.tv/specstre

source

23 thoughts on “Another 7 Removed Features [Final Fantasy XIV]”

  1. great video once again! while i think CC better fits the current simplified content climate of xiv, i really wish i got more into the feast while it was still in the game. the reworked pvp system definitely makes pvp more accessible to a wider scope of players, but it also definitely makes me wonder how it'd fit in "slower" modes like feast compared to CC which is definitely faster paced. looking forward to the next video!

    Reply
  2. Accuracy is still kind of in the game. It's not a stat anymore, it's basically a function of level.
    If you still have jobs that are a ways below max level, try finding a monster that's say 6-7 levels above you on a field map (like the final EW map if you have jobs below about level 84). You'll see a few of your attacks miss- on certain jobs this can break combos and be quite annoying.
    But because you'll only miss if you're fighting things that are a higher level than you, most players would only see this if they go looking or use daily hunting logs to level jobs. Before EW it could only happen to physical jobs- spell casters would always hit, but they actually changed that in 6.0 so now even spells can miss.

    Reply
  3. Bard got Healer LB3 because Yoshi-P had a mind to add a Support Role into the game, and Bard would have been the first Job to fill that role. Unfortunately by the time they had enough resources to consider adding a 4th role into the game, there were too many dungeons that would have needed complete overhauls. So the entire concept was scrapped and Phys Ranged's role as a semi-support oriented DPS was formalized. This also ties into their original plans for the split Job system like Scholar and Summoner, where Archers could take somehting like Sniper or Ranger to have a "true dps archer class".

    Reply
  4. Oh my god, from the jump you had me from the jump. I haven’t played since 2 expansions ago, but have 1300+ days subbed. Leveling being so simplified (overly so to my TTRPG playing mind.)

    Everything seemed just a little off but lackluster, not that I plan on stopping g my current play through. Thank you for pointing to the missing red chili flakes from the glorious chili.

    Reply
  5. Wow grandpa you used to be so young

    The whole idea of cross class skills is really cool. In theory. But if I still had to level thaumaturge for Swiftcast I guess I'd just uhhhh just ummm die I guess

    Reply
  6. Yay, another great video from ya did not know about the cross classing. I love FF tactics <333. I love your sass at the end always put a smile on my face after my awful anatomy exam !

    Reply
  7. Accuracy is still a major mechanic in Deep Dungeons. Every one will understand why people hated it when you go into Eureka Orthos and get a Blind enchantment that lowers your accuracy and you miss 25% of the time or dont have Arms Length against a mob that casts Haste (and die in inside when their MCH misses their reassembled attack)

    Reply
  8. Bard's "healer" LB was a hold over from 1.0 where it functioned as a back up healer in parties/because of cross class skills and I could be wrong on this part but I believe 1.0 had limit breaks too? so it was basically a 1.0 hold over.

    Technically so was stat allocation as that first started in 1.0 as well.

    Reply
  9. Ah yes, Bard. Breaking the game since 1.0 and proud of it. The mix of heals and damage was so in demand for 1.x that if you weren't a bard you got very politely laughed out of the group. And because they had ammunition, the entire economy of 1.x was built around them. Hence the removal of an entire digit from gil carried over from 1.x to ARR.

    Fitting that they went from the absolute kings of the meta to "yea they exist" and have never reached those lofty heights since.

    Reply

Leave a Comment