A Tale as Cold as Steel – FFXIV Stormblood 4.0 Patch Retrospective



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26 thoughts on “A Tale as Cold as Steel – FFXIV Stormblood 4.0 Patch Retrospective”

  1. As someone who started in HW, I was REALLY excited for SB. I remember taking a few days off ahead of the release and setting my alarm super early to jump in right when the servers opened. What I ran into was insane queue times that would often reset because of constant disconnects. When I finally got in, I hit Raubhan extreme and had the cycle repeat itself trying to log back in. Lol. I kept trying throughout the day and eventually gave up for almost a week. Good times. 😂

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  2. 7:15 About spearfishing: they fully reworked it with the release of Endwalker so it's now a minigame. They also added new actions for it linked to the newly introduced angler's art mechanic. We even got a fisher's intuition on a spearfishing node for the first time ever. It also remains the single most efficient way to farm aethersands for endgame crafting. So it is far from abandoned!

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  3. I remember the launch of stormblood, it was the first expansion launch I was there for, I got lucky with raubhahn extreme and managed to get through fairly quickly, but some people were waiting for days I heard.

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  4. The only real problems with stormblood looking back was class balancing issues at the start (Some serious, but most overblown) and the expansion story actually being terrible (Arguably getting worse with the patch content with some VERY PROBLEMATIC translations. Hi, slave apologist Hein.) but other than that, stormblood arguably has the best content in FFXIV.
    I still argue that ShB is better, may not have as much but, to me, overall better designed, with the exception of Bozja in the long term. Better fights, better grind, but the implementation of a necessary 24-man really hurt it in the long term imo. (That and Eureka weapons look so much better than the jolly rancher Bozja weapons)

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  5. i remember raubahn savage back then , but now when you mention this points, its make me realize the developer teams always try to adjustment what lack in previous expansion and put it on new expansion , its make me appreciate them more.
    and be honest stormblood is one of the raid i really do enjoy

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  6. The one issue with job balancing in stormblood was while it was doing relatively well on launch as they adjusted all the other jobs they ignored it so it's selfish dps just kind of fell behind especially for the average player, it started in 4.0 but we spent most of the expansion getting locked out of PF groups because people didn't think the job was good enough on average.

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  7. I ve started i HW so STB was my first time at the start of an expansion and ii was grat.
    Never felt the issue with Rabanh extreme and i actually think STB story is great. Pace issues dont destroy my memories of some of the best moments in FFXIV MSQ story up until today🙂.
    And when it comes to gameplay and content, STB is still the best imo.
    Eureka included

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  8. 3:14 The instancing-while-emoting issue was specifically when fighting Susano for MSQ. Stormblood introduced persistent emotes through duties: if you were doing an emote when you queued into a duty, when you came back out you would still be doing that emote. After fighting Susano for MSQ, however, you were immediately moved underwater outside the Isle of Zekki for a cutscene. If you happened to be doing an emote which could not be performed underwater (such as /sit) or riding a mount which couldn't fly/swim (not all mounts were flying mounts back then!) then the game encountered an error, you got null'd and hard locked out of your character.

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  9. I’m not very fond of Zenos as an antagonist, Gaius and even Regular were much more engaging.

    Hell even Golbez was a better antagonist.

    The blood knight trope isn’t something I find interesting.

    They should’ve focused more on ala mhigo and gave Zenos a better, more fleshed out personality.

    They need to stop giving the main cast huge amounts of plot armor, especially since they killed papalymo

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  10. My friends who were playing at Stormblood launch still joke about "Raubahn Extreme" and "Pippin Savage." It's one of those phenomenology of shared suffering type things where it sucks to be a part of it, but afterwards you can look back and say "yeah that sucked but it's kinda funny to think about now."

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  11. So so many changes. I remember throwing away my leveling job priorities list when they announced the subjobs removal.
    Even if it is the expansion that killed Yda (I miss Yda), and that 4.0 ending (urgh), I still like SB a lot.

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  12. Speaking as 1.x player -> current. It's interesting that you perceive stormblood as the "pinacle" of content. Myself, as well as everyone I played with, consider it to be the inverse, in that it is the worst expansion, by far, and I still feel that way still to this day. Everything from the story, to the double dps release (which made a bunch of ls-mates vacate), to the raid series being a cop-out nostalgia grab, simplifaction of job aquisition, new sub-stats are overall considered a failure are considered negatives by my playgroup. So it's interesting that some of these you callout as positives and have such a glossy view of it. Sort of stating this just to highlight it's not considered pinacle by the entire community, hopefuly provides more texture.

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  13. Regarding FATES.. I wish they would make normal zones work like Bozja. They can have their own regional storylines told that way, with large exploratory sections outside of the MSQ corridor. I know it would be a lot but it would bring the world more to life and they could integrate relics and Deep dungeons into those zone specific stories.

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