Zepla reacts to Xeno's Rant about Content in FFXIV



Link to Xenos video: https://www.youtube.com/watch?v=3kL2MkiaRJY

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30 thoughts on “Zepla reacts to Xeno's Rant about Content in FFXIV”

  1. I have a few suggestions, but despite these suggestions, SE has never been a company that wants you to live on this game perpetually, either. They encourage you to take breaks from it and come back. Also, not everyone will want to deal with this content, but it's content nonetheless.

    Some ideas I thought of:

    1. Dungeons that, instead of 2 trash pulls then a boss, had more non-combat escape room puzzle elements to them. You could even have it where all four party members have to split up to tackle individual puzzles. If I was evil, I would have a jumping puzzle element in there. I do understand that once you beat them the first time, there's no reason to run it again, but it's still consumable content and it breaks the monotony. Expert dungeons would be harder to solve, and could be good for world-first content.

    2. Instanced housing. Probably the best solution for casual players that still want to have furniture items and crops. You could leave the submersible and airship ventures to FCs, but I think giving everyone a small instanced house has no drawback to it, especially because we already have a system established with Island Sanctuary where you can visit someone's instanced sanctuary. Huge boost to the economy of the game too if more people seek out housing items, and gives crafters more to do.

    3. Make all gear unrestricted for glamour for any job/class, excluding weapons (can't fire arrows out of an Asphodelos War Hammer). People will run content from all aspects of the game to farm up the stuff. Probably not a good idea given the loot system currently in place, but it's still an idea to get people to run content.

    4. New mass gathering area like the Diadem, which would involve the crafters and gatherers, and could even have scavenger hunt-like quests involved.

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  2. I created an alt recently just to play through the story again. When I went through Stormblood (first time since 2017), I was pleasantly surprised at how good it was. I remember liking it then, but years of "The story sucks" really made me wonder if it did or not. I will stand on the hill of saying that the story is great, but it gets overshadowed due to being sandwiched between two exceptional stories. But, let's be fair. Stormblood started out with a bang, it was paced very well in the beginning, something Shadowbringers was not, it was a slow start but caught fire later.

    In terms of patch story content, nothing comes close to Heavensward. The patch story content had great pacing and the quality didn't dip.

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  3. I just love watching the chat on the right, and someone says "So M+ dungeons." Seriously, those are a joke too. They aren't really hard, until you get to the highest levels, which, still pale in comparison to criterion and criterion savage dungeons. In reality, the lower level M+ dungeon bosses are in line with casual FF dungeon bosses. The regular / heroic dungeons in WoW are plain jokes.

    The issue with M+ is that it truly makes raiding (except mythic) obsolete (especially with the new gear upgrade changes). Why spend hours in a heroic raid with people who refuse to do mechs, when you can spend 20 to 30 minutes in an M+ dungeon at a time, with people who sometimes do or don't do mechs, and get more gear / upgrades for the week than you would've doing the raid. Also, the return of need / greed has made raiding even less appealing for many, as there are weeks that people will get nothing except upgrade materials and the vault item (which might even be worthless).

    The question is, is that what we need in FFXIV? There are tons of choices for how to get gear (of course time gating is part of that equation). Does the game truly need to implement a system that is solely designed to get the best gear quicker and easier than the other way? With that being said, Criterion is harder than savage raids in my opinion, and longer, so even adding savage drops might not be enticing for most people as well, considering it would also be a weekly lockout as well (and who knows, might share it with savage raids).

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  4. When he talks about running out of content, etc, was he around when ARR launched. Talk about not having content. The dungeons that gave tombstones got stale quickly. You did have Titan and the ping fest that was. It wasn't the best of times for content. Then the controversy after a few patches when people realized there was going to be catchup systems in play and were upset that they did all that work for someone else to get the same gear with minimal effort just by waiting for a new patch. Fun times dealing with that, lol.

    But, let's be fair here, there is no MMO or online game that people will not run out of "new" content to do. Games like WoW / GW2 have the same content, but many people make alts to do that content again and again. In FFXIV, people just don't want to make alts and do the content again, which is how they would play another game (and yes, I know, you can play everything with on character so you don't need an alt, but, creating an alt allows you to do stuff you haven't done in years, again).

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  5. The game needs a new engine, no more mom's spaghetti code from ARR. Make the PVP fun, and the game will live. In every other MMO pvp is good, why isn't it the case in FF? think about, and the answer to all the problems in this game will show up to you. Besides gearing problems, everything in the game is only focused on PVE, no amount of content that the devs ever do will satisfy the demand ever. If world exploration was fun like GW2 and PVP was fun like GW2 or Wow. the game would perfect.

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  6. AGAIN COMPLAINING ABOUT MY ❤❤❤ GAME 😒😒😒😒 YOU KNOW THIS VIDS ARE GETTING unnecessary & tiresome 😒😒😒😒 ONCE AGAIN IF YOU DON'T LIKE THE GAME ANYMORE FEEL FREE TO PLAY OTHER GAMES 😒😒😒😒 NO ONE FORCE YOU TO STAY IF YOU COMPLAIN ALOT WHY YOU ARE HERE ???? JUST GET THE F OUT OF HERE 😮‍💨😮‍💨😮‍💨😮‍💨😮‍💨😮‍💨😮‍💨😮‍💨😮‍💨😮‍💨😮‍💨😮‍💨

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  7. It's just the normal life cycle of an MMO. If they create harder fights then hardcore players would eventually complain those aren't hard enough either. At some point power creep starts to overshadow the playing experience for players. Any great MMO has countless reasons that might attract a player, including raiding– but not limited to raiding. It's the raiding community that is never happy. They can't be happy they got 10 years worth of great memories and playing experiences. They have to Asmongold the game and start shitting on it because it no longer makes them happy. They start sounding like Boomers talking about the 'good ole days'. If you aren't happy just go play something else.– the same advice Yoshi P would give you. It's your typical self-centered YouTubers who think because they got a bit of fame and money from a game that now the game should cater to their every wish and whim– and only them. They play the game to make content and make more money because most have pigeon holed themselves into a channel that only survives so long as that certain game thrives. They do all the content they want to do and they are left with nothing but repeat videos and complaining that they don't have anything to do now.

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  8. I play FFXIV mostly for the story and don't care about Raids etc., so maybe I'm not really qualified to reply to this. But I think with normal, hard, extreme, savage, ultimate tiers the game already offers a lot for players of different skill level. If that still isn't enough for you, maybe you need to look for another game. You can't expect FFXIV to keep you entertained for the rest of your life.
    If you praise a trial with so mayn superlatives for how good it is, how can you say there's no reason to play it, just because you are not satisfied with the rewards? It sounds like you are having fun. Isn't that why you play games?

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  9. "Doesn't take long to get all the glam pieces" – Zepla 2023. I was going after the Caster headpiece from Swallow's Compass, and it took me 46 runs before it dropped. Due to RL obligations I had to do the runs over the course of several days, but still, if RNG isn't on your side, it can take a while to get glam pieces (this is especially true of glam from Alliance Raids).

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  10. I don't agree with the story thing. I mean I don't judge an expansion on the story. But some players LITERALY only do story and log out so for them the story is all there is so it depends on the player.

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  11. I am sorry but the Glam/Transmog system in this game sucks. All other MMORPGs have a permanent system that when you collect something you have the apperance permanent. I remember I got really nice outfits like 2 years ago in ff14 but throw them away because at that point of time I thought I dont need it. Now I want it back but its not there anymore. Ofc I could farm it again but I dont like to have my time waisted. I already got it once … in other games like WoW, GW2, ESO I still have the stuff that I got dropped years ago and can enjoy my collection. I dont give a shit about glame until they change the whole system and make a wardrobe like the other games have.

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  12. They need to implement M+ like World of Warcraft does. Variant dungeons are joke, and an embarrassment. Players in that game get to have TONS of middle ground content with M+ and HEroic Raids. FF14 only offers easy normal content, and then Savage/Extreme content for 1% of the players. With m+ and GOOD ITEMS AND GEAR TIED TO IT, Wow gives players of all skill level a chance at a super range of content. From +1 keys to +25 keys. The dungeoning in this game is a joke. And I say that as fan who adores this game and doesn't want to leave, but I am so frustrated with no midcore content outside a few extremes no one does.

    Tomes cost WAY too much to upgrade alt jobs. 850 for a chest? 495 for head? Gloves? This is INSANE. Their iron fist grip on gearing and herding players into easy, boring content to get thousands of tomes is so old, boring, and frankly insulting at this point. (WOOO I can do the MSQ Preatorium for the 1000th time!!1!!111!) sigh.

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  13. Another problem is that casual content is getting easier and mid-level content is deleted. A random leveling dungeon from 3 expansions ago is 3x harder than an 'expert' lvl 90 braindead roulette run. When was the last time you saw an alliance raid wipe at lvl 90? vs Nier raids, vs Stormblood raids (at their release time). So now we have ultra casual braindead content and then a huge chasm before you get to extreme and savage. Bad for both sides, since casuals have a huge leap to do to get to harder content and raiders die of brain rot doing anything outside of the current raid tier. You could log in on 6.3 release and do Euphrosyne blind without a single wipe and I'll be shocked if 6.5 will be any different.

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  14. Old time players who feel content drought are not saying what they mean. It's not a lack of content. You want a new content loop. A new type of content that is meaty and can be reiterated on. You have cyclical content that feels like you blast through it because you're good. You've played this game a lot.

    We need a new content loop. We need a new big juicy steak that we can get ppl grinding and working on. Something that changes ffxiv's end game for more than a patch or an expansion -and that levels the playing field.

    Unreal and criterion just isn't it because they're one and done and not meaty enough. It'd small scale.

    We need to pair a big meaty content loop with a new form of progression that isn't a chore. Isn't a gate and has intrinsic value to the player base.

    Good luck

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  15. Coming from WoW where over the years the gearing had also become very basic and dull with uninteresting items and barely any impact on gameplay, FF really isn't doing much better. On top of that FF also has the problem that you really don't have to care at all about gear. I still had a 580 crafted weapon on my SMN which I do play from time to time when I do roulettes but don't want to press buttons and I didn't even really notice. The dungeon takes maybe a minute longer and that's it. Personally, I don't notice the dmg numbers a lot in this game. I kinda got conditioned to not pay attention to it by this game. I couldn't even tell you what a lot of the average dmg numbers are for some abilities of my most played jobs. In WoW that was different. The numbers were bigger, more prominent and there were a lot of addons that made them even more visible/trackable. But in FF, unless you do hardcore content or use ACT, why even care. Your job feels practically identical whether it has 580 or 660 gear. Most casual/mid players won't notice bad GCD timings and drift etc, or not having a ton of crit.

    I get that the game would be very difficult to change to, say, old school WoW where gear drastically changed how your class feels but there are other ways to make gear upgrades more exciting, like putting more of an emphasis on the dmg you do would be one very simple thing. Lots of MMO players like big numbers, but in FF they often get drowned out or are literally not visible unless you angle your camera to the sky..

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  16. If it means anything, I played FFXIV for about a year heavy. The second year in playing, I was on and off. I did Eureka, got lucky because someone helped me and a few other players power-farming, tracking world bosses, til I got the Eureka mount. Later in my second year of playing it, I tried to get into the savage raiding. I completed p5s and p6s. Burnt out and called it quits for the savage raids. The BIGGEST reason I haven't played as much as I did before is reward system. I disagree with the weekly tome cap and the gear piece limitation. It took too long to get the gear I wanted. I eventually just stopped. From time to time, I'll get back on to play here and there and reminisce, but playing it seriously felt like a waste of the little time I had. This is all for me personally. In no way am I trying to factualize my grievances.

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  17. They aren't lazy the work just isn't representative of the effort they put in. The sad truth is every good thing in the game is on the migration so why farm for glam when all the best pieces can just be swiped for or are behind features which are terrible I.e Island sanctuary?

    People play deep dungeons to level not because deep dungeons are fun but because leveling is so bad. They shouldn't put in bad content to relieve the pressure of even worse content.

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  18. those of us that do savage ultimates and so on are the very small minority. there is a ton of people than just do story, alliance raid which is basically just more story, and roulettes. so id say you can rate an expansion based off story cause tbh thats a large amount of peoples only content lol

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