Why I'm NOT EXCITED for FFXIV: Dawntrail



anime #gaming #finalfantasy Content is king. Content is THE KING. Content, content, contentious content. Hey, here’s a …

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11 thoughts on “Why I'm NOT EXCITED for FFXIV: Dawntrail”

  1. While I understand where your coming from on cases like jobs having two minute rotations with similar burst windows and some jobs feeling undercooked as well as a distinct lack of content though out the expansion, I feel like I have to state that some of your issues have already been addressed during the live letter at the same festival while also hoping for more thought into balancing and content.

    First lets address the easiest part of you problems; the content. Arthas had already discussed and brought a huge point to this (which funny enough Yoshi-P had already addressed, again in the same live letter hosted during fanfest to some degree.) The main issue with Endwalker and actually MY biggest issue is the distinct lack of midcore content. Content that can be done by casual player with effort, while something else for hardcore players to do alongside them should they feel like they've completed/ are finished with harder content. Endwalker was far too heavily geared towards two radical sides while leaving barely anything for those simply looking to do something related to the game beyond either rping it up or simply bashing your head against another jank boss (P10S). Shadowbringers and the expansions before this never really had this issue. Why? Easy. Bozja, Eureka, etc. (Mostly Bozja.) Grinds that force you to engage with the world around you and in consequence other players through vicariousness. With rewards that actually give you something meaningful in the end even if its not savage gear. Content that gave the community something to bite their teeth into no matter what the level. Making the penultimate weapons tied to the joke quest was a huge mistake I hope they never do again as it left barely anytime for people to engage with the game beyond story. Thankfully its already been said that something similar to Bozja is coming back but I also want them to try thier hand at the criterion dungeon again while tying it into said bozja quest lines as well as it would give actual on level gear that COULD go into savage gear.

    Now we address the elephant in the room… job piloting (the pain) I'm not sure what it is with the balancing team but more often then not I feel like they don't listen until shit finally hits the fan with player dissatisfaction with job flaws. The universal burst window for jobs is honestly not that big of a deal for me as there are easy answers to this for the future by adding something to the down time. Upkeep, I think, should be the next big name of the game having to learn to make sure you stay on rotation or drop off like a rock. Now I'm not talking about dots (its pretty clear they don't really want that anymore or at least as much.) No, I mean having moves that evolve into their next form (ex. Dragoon with abilities like Raiden thrust, leading into the next move being similar) and being able to keep them up into your next phase would be a huge boon for player piloting and while resolving the next big issue I have with some of the jobs to this day and my next point. Button bloat. Funny enough this seems to be the name of the game for the rework for Dragoon and Astrologian as much like jobs such as Paladin have too many commands with very little pay off (seriously why do we STILL HAVE SHEILD BASH ITS DOES NOTHING BUT BE A DETRIMENT! WHY DOES MY FAVORITE JOB HAVE TO USE SO MANY DAMN COMMANDS AND WEAVES!!) and for the love of god just allow interrupts to become more important. Why are we still dealing with more than half the games bosses being immune to stun/interrupts!? Come on man! The issue isn't the homogeny, its the rewards and payoffs for almost nothing as a result while still not addressing some of the job jank. If you want I can go literally all day about my grievances with the combo system in general and how to fix this.

    I know what I said is ALOT but I really do want to have this conversation. for real. 🙂

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  2. FF14 Has very little content of substance post MSQ.
    4 fights, assuming people are still doing them. Followed by the log out screen as you play games that actually provide you an engaging experience.

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  3. I get where you're coming from. I would be nice if this was the expansion where the devs finally put their foot down and provided content that demanded players actually try on a consistent basis, BUT unfortunately I think it's more or less as you mentioned here in different words – the risk of losing their players (i.e. money) makes it a lot less likely to happen. On the contrary, this expansion will be like all the rest – business as usual so to speak.

    It sucks to a degree, because in a few of the duties at the start of Shadowbringers & Endwalker, you can tell that the team WANTS to nudge players to "git gud" due to how punishing they are for those "lacking" (to put it nicely). Sadly, however, an alarming amount of players simply won't and/or flat out refuse to put forth any effort to improve. Due to SE not wanting to risk losing them, those of us that DO crave a challenge have to suffer. Simply put, the game is held back by pandering to the lowest common denominator; ESPECIALLY now.

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  4. that all sound like hardore raider crying the game is easy i mean that fine if you think so but to change that would kill the intrest of casual players who keep this game alive.feel like you want more way for gear to matter that bad again for causals who dont raid and dont do savage critertion dungs .as for the open world that fair point but not ever mmorpg needa perfect open world gw2 does that job for ppl and if all mmos do the same thing we be playing the same games .at the end you get it the wheel is fine and the risk ot change the wheel might make the car move fast or it might break the wheel and stop the care ever change is a huge risk that doesnt often pay out.

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  5. Idk. I feel like combat Is quite hard from extreme and up. (this is case by case basis)

    What annoys the hell out of me is how long it takes to get Tomb gear with the weekly limit.

    I didn't like the end of Endwalker myself compaired the love I had for everything Shadowbringers.

    Endwalker and post Endwalker has been extremely inferwelming and the game is definitely starting to show a scared disposition to taking risks….of any kind.

    No one can die everyone gets a 2nd chance, you not evil your just misunderstood or have a good reason.

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  6. 1) To soon to say wait till more info releases, while you could and probably are right in knowing what to expect lets keep in mind that the invention of criteron was this expsasion and stuff like Bozja, zandor, hell even the storm blood eureka areas offered new and different ways to get gear. So to soon to judge. We currently feel a lack of this because we didnt have one of these areas this xpac and its noticeable. The casuals got island which is fine but imo a waste of resources.
    2) Homogenized classes: Sure they are all similar but its designed that way on purpose. Creating a unique job has consequences ie: not fiting with the rest of the classes and also an insane overpopulation of that class. People already dont play jobs like BRD and SCH very much compared to things like DNC, WHM. Despite this the jobs have an extreme level of depth and mastery if you really go into each, they are meant to be easy on surface level and unique on an ultimate level. I have heard static member's talk for MONTHS about their rotation and improvisation and class differences pros and cons with no end in sight at the high end. The proof is the parse community.
    3) Difficulty: 14 IS difficult you just need to know where to look for it. You're looking for a challenge in dungeons DESIGNED for casual content? The game doesn't and will never get difficult in areas that are reliant on story, If you want that go play a fromsoft game not this. Difficulty comes from savage, ultimate and crit, and having lead and cleared ALL that content I can safely say it is still the most satisfying difficulty curve in really any game I have played especially for an MMO.

    Games not perfect and for sure needs improvement but I think this video undersells the game a little to hard.

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  7. Damn I want to disagree since I love this game so much, but pretty much what you said was true. There are so many things the game can improve upon. Like I'd like to see some better animations for the melee jobs, exploration should feel exciting like secret areas with stuff that you wouldn't find unless you try to look around the world, a more open glamour system with cross role freedom. Granted we've had some improvement on content such as criterion dungeons and island sanctuary but eventually these will fall in line with the formula for content. So let's hope in the future the game will keep expanding and not stay stagnant.

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