FFXIV – PvP Sucks! Kinda…



Crystalline Conflict AKA FFXIV – PvP has some serious issues that are so obvious you stop to think if a playtest was even involved …

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33 thoughts on “FFXIV – PvP Sucks! Kinda…”

  1. Honestly, if ranked has good reward like gear/mount or even tiny minion, I'll switch to ranked in a heart beat. But, until then ill rot in casual.
    And for the mute thing, if you blacklist them they wont appear in chat right? Idk if you can do it in duty tho.

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  2. Been playing pvp since 2016 back in old feast and man, I still get the happy chemicals for playing it, but at the same time I feel terrible. Almost at my 5k matches title mark and all I feel is regret, still I enjoy it for the most part but when you WANT/NEED to rank up to get stuff it's when my enjoyment plummets more than twintania in UCOB

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  3. 1:37 I feel I just have to speak up here, as a player of both LoL and FF14 CC… Holy hell you must have had the worst luck with CC teams in the whole universe. There is no way in hell there is more toxicity in FF than in LoL.

    There are definitely less instances of sarcastic "good jobs/match" than there is general debauchery in LoL. I'd rather get those sarcastic "communist approved" phrases rather than the pure toxicity of what happens in LoL all chat.

    If anything, the toxicity in LoL steeled my feeling against the toxicity in FF. It's all anecdotal, I get it, but there is no way I can ever see something more toxic than LoL. That is like the king.

    For instance, I have never had anyone just flat out leave the CC match, while I get that every other game in LoL because everyone's ego is as strong as a twig.

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  4. I ironically play pvp for the rewards. I have every garo gear, and the series reward. Ive only started to enjoy the game mode after ive kind of got a hold of it. Ive played like 200 games, and i main reaper and im not very good. But i got my rewards so whatever.

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  5. Its too easy to stomp matches in this game mode providing people listen to the calls. very often as a hyper carry bard do I see, when people listen we just push the crystal straight to the goal seemingly uncontested in crystal matches. the objective is the dumbest thing. But I digress, pvp is never going to be good in this game. its game engine won't allow for that.

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  6. Maybe I'm lucky but ranked was better than casual for me. I reported 3 Good Job spammers last season and it was all in casual. Yes casual, aka the mode where the typical party is a mix of people trying out new jobs, fashion leader bunnies who will never PvP again after malmstone 25, and zero effort andies who prefer stomps to even matches "cuz it's fast series EXP". People who get toxic in casual are idiots.

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  7. Come on bro.
    You didn't actually say that the toxicity in CC is worst that LoL?
    You said it yourself, you can mute your team in LoL, it is like saying a dumpster is less dirty than a hospital because you can close your eyes at the dumpsters but not at the hospital.

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  8. Its the same shit with a different outer shell. It's all glamour fun and glitz until you get into competitive. Its horribly unbalanced, full of scripters and the matchmaking is broken. They have no idea how to balance CC = crowd control either.

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  9. I havent tackled pvp cause I tilt easy and am dumb but to me if you have a competitive game that is team based it is more than likely to lead to rage than not.

    In fighting games, the only pvp I play, I can only blame myself. However, In team games, its always everyone else in your team you turn to blame instead, or at least can.

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  10. I think I've lost every single game where someone spazzed out on the "push crystal" button. You can't win with a frustrated team mate who's entire goal is to frustrate the team. It's a huge bonus when they're spamming chat while sitting in spawn because they're so damn upset that they died to something that was, probably, their own fault.

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  11. Theres quite a ton of things that I can talk about. I'll keep things simple and to the point. I dont feel like ranting.

    The majority of the community isnt competitive. They ask for fairness in frontlines, and after getting that people would rather play for exp. Crystal Conflict got treated the same. It's all solo q for fairness. Yet people want no penalties for losing because of RNG teammates. No one understands that RNG is supposed to exist in team games if you're coming into a team alone. With the way the crying has been going the community doesnt deserve to have a rank mode. Just casual mode only. CC is just a smaller version of frontlines. I literally see hardly a difference between the 2.

    I wouldn't mind better rank rewards. Here's the thing though. You already have the glam and mount collectors blowing up, because they can't finish their collections due to a few items being locked behind a top 100 reward. You attached that to a rank they're really going to try and burn everything. God forbid the plate collectors coming out one day.

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  12. Honestly? The balance does feel whack, I hope that they eventually work out what they want to do with classes when it comes to the role they fulfill, but the fact Ninja is still what it is and that they're making GNB a more effective DPS than some of the melees while not looking at what makes it inherently horrible as an actual tank doesn't fill me with a lot of hope

    But I think the most annoying aspect for me is CC and the lack of ways to counter it, CC has a place, you can pull off some amazing plays with good CC, but it sure does feel fucking absolutely horrid to play against

    I feel like purify needs half the cooldown it currently has, maybe even shorter, the fact there's no stacking CC resistance when you get hit by multiple things leaving you just standing there slowly dying is some of the most rage inducing gameplay I have ever experienced, also, I dunno if it's just me, but bind seemingly works as a bit of a stun sometimes? It feels like it interrupts actions whenever you get hit by it and it messes up crucial things that can save you, that or maybe I'm just insane, lmoa

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  13. Great insight! I'm more of a raider and dipped my toes in CC for abit and enjoyed it, but haven't revisited since. I've been meaning to try it again, but its like you mentioned – the rewards didn't seem that appealing.

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  14. i didnt exactly play the most games in the last few months, but i think in about 200 games in cc ive seen the "toxic elements" about 3-4 times. and its just a few chat spams, mostly, ive seen only a single game where the enemy actually just had 3 people leave mid game

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  15. Yeah that Passive Aggressive nature of PvP Text Chat is just FFXIV as a whole, even in PvE and in almost every social encounter with the community. Nothing new to me lmfao XIV's PvP community is especially toxic tho outta all games I've ever played…..especially if you're in the Discords for PvP >.>;

    Edit: The new season rewards are a good step in the right direction…..But it's still lacking overall imo

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  16. Thank you lord youtube algorthm for blessing me with this video. you have way too funny editing for someone with less than a hundred subs. let me do my small part to get this number higher o7

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  17. The amount of teams insisting on targeting the tank/dps first instead of the white mage who's spamming the heal button in order to then spam their lb is astonishing

    Then there are those who have the gall to remove the marker on the enemy whm. That's where I clock out

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  18. Nice video. I did quit the game only because the pvp is garbage. The pve is awesome, but not enough to keep me playing. The pvp needs a good change. They could copy other mmo pvp formulas, i don`t care. I just want to have fun.

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  19. I dove headlong into season 1 as a mch and made it to Diamond 1, not crystal as i kinda gave up partway due to the balancing being so shit.And to be honest i haven't been back. My main gripes were that it felt that if you weren't playing smn, drg, war, whm, nin, rdm you weren't playing right as those jobs could easily win games by themselves and semi concious teammates. Smn lb is way too strong and is still too strong imo, drg has too many i-frames with how much burst it does, war is a stun bot that if you don't have a war on your team you've already lost, whm same issue as smn and war, the lb is too strong and can stun on a very short cd with a large aoe, easily a game winner if you can catch even 2 people because they're stunned and at half hp for easy killing, nin lb is too strong and i actually stopped playing becuse they didn't nerf it, there's no reason for it to have a reset and break through protect, it's just an instant win as soon as you get lb, rdm is kinda debatable you cannot solo a rdm unless you are also a rdm or you are willing to blow ur lb. rdm has far too much chase and range as well as a combo that 100-0's any dps without using lb. I didn't play too much on mnk, sam or rpr as they looked mostly bad, except mnk but it's not really as snowbally as the others so take it or leave it. Mch chainsaw is just why… no one likes it, it's a bad wepskill and they need to give up trying to make their stupid references in a PvP gamemode, the entire job feels kinda gimped in the new pvp system. the autoattacks are bad and overheating not being able to be controlled easily keeps mch from being a top tier dps and more of a gimmicky side job kinda like mnk.
    tl;dr there are some massive balancing issues that need to be solved before they can move forward and unfortunately issues from season 1 still seem to be there in season 2 and into 3

    Edit: i left out blm because i don't think this needs to be longer. it's the pvp posterjob cuz yoship plays it let's not kid around

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