Final Fantasy XIV Patch 6.15 Impressions and Discussion



Our thoughts on Final Fantasy XIV Patch 6.15 Impressions and talking about the state of the game
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18 thoughts on “Final Fantasy XIV Patch 6.15 Impressions and Discussion”

  1. Can we call the Tataru quest bad? Was I the only one sitting here upset that it only took like 20 minutes to finish and it was pretty much just 4 conversations? At least XIV is giving me time to play SWTOR I guess.

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  2. I liked the Arkahsa quests, but the Omega series was my favorite. At the end I found myself just sitting their smiling. Add in the philosophical aspects of it, i think made me enjoy it more (my kind of thing). Still need to do Tataru, but this confirms not to hold.

    Oh an hildy was everything i expect it to be, and I found myself laughing, and smiling too.

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  3. I would also argue that the Omega side quest makes the MSQ of Endwalker even worse as it makes the last area feel even more out of place than before.

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  4. Yeah I've got yet to do any of the new patch stuff or the gold saucer event stuff either – which I will probably do over the weekend. I agree with the lightness of the patches because I've really yet to start on my crafters – shoot I've yet to start the Stadium quests not to mention this game & genshin keep me quite busy so when there's a lull it really helps me out honestly w recordings etc XD take care guys! – Jean

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  5. I do appreciate that the sidequests with additional extended story usually tend to have a picture in their quest box, but an additional at-a-glance marker would be great instead of checking every single one

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  6. tail screw change it to potency 650 … ultravibration change it too deal potency of 300 to enemies not effected by deep freeze but if enemies or effected by deep freeze potency is 800

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  7. level 5 death change it to only KO mobs 10 lvls under your lvl but its a 45% chance. … white wind change it to heal potency 300 and it heal over time heal potency 120 for 6 secs … self destruct and final sting change them to if you use them your effected with weakness and your hp is lower to 1 for using it as for the potency self destruct 1200 final sting 1400 potency as for blue mage role look at G raha tia all a rounder

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  8. I like the quill idea. Beast tribe wrap up quests could get it and the + since you also get the item from it. The most important things that could be put in qith the quill though is side quests that take the cut content from ARR that was removed to speed it up, that would instead tell the stories. Playing a game with the sylphs that lets them show off the immitation and pranks…. the back story to the perfume, or the wine bottle. Maybe even something to explain gobbycheese while we're dreaming.

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  9. Really liked the quests, especially Omega's, my only complaint is with the tribal quests. Fetch quests, like at very least let me fight something, I hate quests, especially dailies, that are just "go here, pick up this clam or this herb and fly back", really wish they retired the plain fetch quests at this point personally.

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