Welcome to my Stream! Today we will be playing some FFXIV and finally leveling our DRK in preparation for our journey into Shadowbringers
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👉 https://youtu.be/mRqsAUBJwY0
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👀 What should we do on stream next?
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🎧 Music:
Starting Soon/BRB/Ending: Flecks_of_light
Gameplay Background: StreamBeats (At The Planetarium)
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Aww, it's too bad I missed the stream. This time on a Saturday would normally be perfect, but it just didn't work out this week.
Since it was brought up during the stream… FF11's progression was really weird. The game launched in Japan with a level cap of 50. The the game launched in North America a year and a half later, with first expansion which raised the level cap to 75 over the course of several patches. Each patch raised the level cap 5 levels via a "Limit Break" quest, and that's where the level cap stayed for nearly 5 years. During this period the progression was almost entirely horizontal. Better gear was added, but it only provided very marginal stat increases, and could be incredibly time consuming to get. For example a relic weapon, took the combined effort of an entire "guild" coordinated over the course of several years, just to get one. Yeah you heard that right. One weapon, for one person, from the combined effort of dozens or even hundreds of people over the course of years. FF11 was a very grindy game.
Half-way through the game's fourth expansion they started raising the level cap once again, and they followed the "5 levels per patch with an accompanying quest" pattern again, until the level cap reached 99. They had to stop at level 99 for technical reasons. The game's UI was very inflexible, and only had room to display two digits for job levels, and even if they could have changed the UI, there was only enough space in memory to store levels up to 127. So they stopped increasing the level cap and added item levels to new gear. The item levels slowly increased over the next few years, but eventually those stopped at item level 119. And that's where progression stopped nearly a decade ago.
All progression since then has been entirely horizontal.