Haru Reacts Live To "A Brief History of Apologies in FFXIV vs. WoW"



Haru Hissatsu reacting on stream to “A Brief History of Apologies in FFXIV vs. WoW.”

The recent apology from the FFXIV team for delays to the upcoming Endwalker expansion during the latest Live Letter really puts into perspective the relationship that this game’s developers have compared to what has been witnessed in World of Warcraft

Original video: https://youtu.be/2wFdAMng4Cc

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0:00 – Intro
0:22
11:42 – Outro

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29 thoughts on “Haru Reacts Live To "A Brief History of Apologies in FFXIV vs. WoW"”

  1. Their ego built up because they felt they can never go wrong with the amount of player base they had. Humility has never been one of Blizzard's trait even before Activision took over.

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  2. Hey haru! Really happy you're posting to youtube since I can't catch your streams to timezones, all I would like to request is if it's not too much trouble could you crop out the gift subs? Happy you're getting the support you're working for but it kills the flow of the video from my point of view. Keep up the good work!

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  3. For those who don't know, Ion used to be the GM of a guild called "Elitist Jerks" before he was hired as game director of WoW. They were a guild that were known for being theory crafters. I'm sure the name of the guild was meant to be a joke but with the way Ion behaves in interviews, I don't think that's the case with him lol

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  4. Thanks so much for watching my video! As a 16 year WoW vet turned refugee in FFXIV… it's sad to see one of my favorite games in such a state. I hope that Blizzard can turn it around, but I am very happy potato with Eorzea as my new home!

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  5. 4:17 Actually, that's the part when they released 2.0, and he got really emotional that he finally reached the "starting" point because of all the "sh!t" he had to go through during the patching of 1.0 and the remake that is 2.0. And also, how he remembered about the scene when he got on the train to this meeting you see there, a player congrats him on his release in the train quietly.

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  6. I have watched this video a few times and I am shocked everytime I get to the demonology warlock part. There isn't a job in FFXIV that I can look at and say "The dev team hates this job."

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  7. My friend I grew up with as a kid let ego take over him as of recent he grew really fast on Twitch and then became super jealous of anything I was trying to do to better myself or my twitch. He then was accusing me of taking his followers when I only invite him and two people we played cod warzone with to my server. He then hate raiding my stream until I banned him and everyone else with him. So we are not friends anymore and it's all because of his ego.

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  8. Some context that doesn't really change the weird, cocky attitude on display:

    – Ion meant "We don't want you to (have to) play demonology." because it was performing extremely well at the time. The nerfs went much too far but in the previous raid Demo warlocks were around 10% ahead of Destruction Warlocks and nearing on 20% ahead of Affliction. Of course they, at the same time, buffed the hell out of Affliction so it just flipped the % gap to Affliction being 20% ahead of both other Warlock types. Doesn't make his answer not a cocky, shitty, joke (as most of them are tbh).

    – "You want to be a fair skinned, blue eyed elf, the Horde is there waiting for you." Yeah this is actually probably WORSE with context to be honest. A vocal group of players had been asking for High Elves, a race canonically allied with the Alliance, to be playable for probably a decade if not longer. What he's referencing is the fact that Blood Elves exist on the Horde roster and they flat out refused to add High Elves. Their reasons started with "We don't want there to be confusion in PVP", then they added Pandaren who could be of either faction, then it became "There aren't enough High Elves left in canon to add them".

    Ultimately they did actually relent, but in a really passive aggressive way. They gave the Alliance the High Elf model, but recolored their skin to purple and canonically wrote them as Blood Elf defectors. After at least a year, if not more, of this bullshit standing they finally gave the High Elves normal skin tones and customization options for blue eyes… At the same time they also gave Horde elves the same options because they're either lazy or incredibly petty. Sorry, this one issue has a fairly long history and I wanted to capture the whole thing in brief.

    – The "GCD Changes" require some understanding of WoW's design. So an oGCD in WoW has no animation lockout. Meaning that if you were to, say, macro all your oGCDs onto the same key and push it they'd all go off nearly simultaneously. Suffice it to say a lot of oGCDs were just damage amps (like Riddle of Fire, Raging Strikes, etc.) meaning that the optimal way to use them was all at once. Instead of, y'know, fixing the design issue of having a bunch of different buttons that do the same thing the devs just put them all on the GCD and called it a day. They also did this to defensive CDs. So imagine you push Rampart/Riddle of Fire and have to wait a full GCD to do anything else. Now imagine you have three DPS cooldowns that all must be active simultaneously to maximize burst. So you sit there for multiple GCDs (at most five, with Arcane Mage) doing nothing but pushing cooldown after cooldown. The ultimate answer is that they have gradually moved a few abilities off the GCD but have mostly stuck to their guns and been like "We're keeping track of it." without much action.

    – PVE World Mob Scaling. Okay so the idea is that as your iLvl goes up enemies in the open world get stronger. This was done in an effort to make the WoW version of FATEs take longer to complete, in an effort to change the ratio of travel time to questing time. Also all the open world mobs in the new expansions scale to be the same level you are because why not I guess. Anyway the thing he's referencing "just put your heart of azeroth in the bank" is that if you took off the McGuffin item for the expansion (the HoA) and stuffed it in your bank, along with other high iLvl gear, then equipped the lowest item level max character level equipment you could, you essentially ascended to godhood in the open world as the mob scaling dropped to its bare minimum and you obliterated them.
    Mind you this was also an issue in PVP for awhile, as they scaled damage in both directions (higher iLvl deals less, takes more/lower iLvl deals more, takes less) which caused the really obvious problem of "Why the fuck would I ever gear up if it just makes me weaker".

    To speak a little more on DPS tuning in WoW, it's atrocious. The gap between the top DPS and the bottom DPS is currently ~20% on single target with wild fluctuations based on encounter design that are almost laughably enormous. For an example of a ridiculously large gap: Soulrender Dormazain where 50% for a Windwalker Monk is 14,000 DPS and 13,300 DPS is the absolute maximum for Destruction Warlock (a 100% parse). The devs like to talk about how class utility makes up for these gaps, or giving everyone their moment to shine, and that would be true if some of the highest utility classes weren't also commonly the highest DPS ones. I'm talking Dancer being stronger than Samurai levels of fucked in terms of how utility is scattershot across all the classes. Anyway thank you for attending my TED talk on the various flaws in WoW's design. I likely missed things or was not entirely accurate, but hey that's life innit.

    P.S. If you want to see just how broken the open world in WoW is, check out Rextroy's videos. He's been cataloguing bugs and their uses for literally years now.

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  9. Its kind of funny since if I remember correctly they caved on the first clip. You can now make blue eyes blood elves

    Demonology warlocks have a track record of being extremely jank or underpowered. I don't know much about warlock but I think it started with WoD and BfA had the same issue.

    The gcd change was them putting everything on the gcd, even cooldowns. Imagine if you popped inner release or acceleration or battle litany and you were locked out of doing anything for the next 1.5 seconds.

    The open world scaling is also kind of retarded. The way it worked was that the higher your item level (or heart of azeroth level, i forgot) the stronger mobs are. What Ion suggested in the clip is that you unequip the only necklace you'll have in the expansion, which also gives you various extra effects and a ton of stats and is basically required to do anything lul

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