7 Beginner Mistakes You Should Avoid in FFXIV



I was not the best beginner player myself when I first started playing Final Fantasy 14! Don’t be like me! Here are the 7 common mistakes new players make in FF14.

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0:00 – Intro
1:00 – Not reading your Tooltips!
1:32 – Not playing your role in the party!
2:36 – Not checking the NPC Prices!
3:57 – Focusing on the wrong quests!
4:37 – Queueing into wrong types of duty!
6:04 – Resurrection Mistakes!
7:00 – Don’t panic!

#ffxiv #ff14 #finalfantasy14 #finalfantasyxiv #dawntrail

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25 thoughts on “7 Beginner Mistakes You Should Avoid in FFXIV”

  1. A little bit of Dungeon Etiquette TM to pass along:

    -Stick fairly close to the party between bosses, even if you do things at range
    -NEVER stand behind a Tank, unless you like losing most of your health bar
    -Let the Tank attack FIRST, or you'll be holding agro for the forseeable future
    -If you don't know a boss fight, pay attention, I promise the mechanics aren't hard to grasp
    -Always thank the healer, even if it's just mentally
    -Use your damage cooldowns regularly
    -Always commend someone at the end of a dungeon

    And, be sure to ask questions if you honestly don't know whats going on. Someone will enlighten you if your curious

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  2. As a sprout maining whm I didn't know the concept of job stone until someone called me out for it in a dungeon! I happily advanced in msq leveling and unlocking dungeons and around 45-50 someone asked why I didn't equip my jobstone… My what???

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  3. I enjoy the side quests. Sometimes you get a cool emote or minion and some of them unlock other side quests. Many of them have good stories to enjoy. So it is a huge mistake to avoid the yellow side quests. Do them and enjoy! 🙂

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  4. I'd been bouncing around MMOs for a decade by the time I joined FFXIV, so I had a pretty good idea of what I was doing. BUT! When I first started playing MMOs ages ago, I remember joining a dungeon party as a tank class/spec without knowing that the MMO Holy Trinity was a thing. The only reason I "successfully" tanked the dungeon was because I was impatiently pulling when no one else would. (I also used taunts because I figured the enemies should hit armored me rather than the people in dresses)

    At some point I D/Ced on a boss and the party had wiped by the time I got back…because of course they did. I was like, "Huh. My class must be pretty important". Ha!

    Fun times.

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  5. I did almost all pre-ew extremes via DF tho. Mentors cursed me and left, but we cleared all the same. For most extremes (that don't have a mech that kills all for one person's mistake) – all you need is one or two competent players who explain stuff after wipes. Preferably a healer and a tank.
    Waiting on extreme queue while doing yellow side quests was great as a sprout, but wait times do tend to go for one hour or more.
    And quite a few of yellow quests actually have good writing. They are also written with that specific moment of story in mind when they unlock (usually at the end of MSQ in that zone) and enhance the feeling of the world. I've cleared them all.

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  6. I would recommend using the Recommendation menu . It will have listing of suggested quests, which a player and learn about the job and side quests that are important that are not the MSQ quests.

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  7. An additional note on resurrection invulnerability being broken by using an action; this includes your sprint ability!
    I've done savage raids with people that didn't realize this and thought moving at all would make you lose the invulnerability

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  8. My biggest mistake while still being a sprout was trying to queue in extremes. And I managed to clear a couple of those with the Duty Finder, even! But please don't, save yourself the stress.
    Regarding quests, I stopped doing the normal quests once I realized I was constantly WAY overleveled for them, and doing them was both a waste of time and the exp they give (yes, yes, I know it's measly exp). SO after I finished Stormblood with the only combat job I cared to play (main Black Mage here that got to 70 without touching ANY other DoW/DoM class), I started playing Machinist and used that class to go back and do every single normal quest I left behind. And you know what? It was great. There are a lot of normal quests that are quite entertaining and give a lot to the lore of the land you're in. Also worth noting that some even give you emotes, minions and other unique fashion items. And there's that yellow questline in Foundation about Inspector Briardien, that one is a MUST.

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  9. As someone who cheaply decided not to buy the game until I maxed out EVERY job/class on the free version, I both loathed and appreciated the fact that I had zero access to the market board, which forced me to learn NPC prices, tribal quests and their respective shops, and just gathering everything myself. This was until I realized how impossibly hard some materials were to get without the use of party finder, friends, and/or free companies……fucking nagxian silk

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  10. Honestly when my guild leader from GW2 came to FF14, he INSISTED on doing every yellow quest in a zone before moving onto the next area not because he felt he needed to, but because his OCD demanded it. His character is still in early HW btw.

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  11. DO NOT JUST QUEUE INTO PVP AS SOON AS YOU UNLOCK IT!!!! You will enter a match with no abilities on your skill bar and unable to do anything but move around. Instead, go to the Wolf's Den Pier in La Noscea (sort of a PvP lobby area) to set up your skills. PvP skills are completely different from PvE, so just because you know how to play your job in open world and dungeons, it doesn't mean you know anything about the PvP version of your job. This goes for EVERY JOB. Set up your skills and read what they do first, before you ever queue for PvP.

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  12. Saw something in Praetorium just the other day. Be aware of the different boss markers! If you get four yellow arrows pointing inward on you, DO NOT RUN AWAY FROM THE PARTY! That is a STACK marker! You have to share that damage, or it's gonna probably kill you.

    Oh, and don't try to melee the hands on the Nero fight if you're being targeted. Use ranged attacks and run away.

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  13. While most of the video was good, "don't do side quests" is such a terrible take. Aside from everything everyone else has said about it already, side quests flesh out the world and lore of the game, and make it feel bigger and more like an actual living world and not just a backdrop for the story. Some of them are boring af, true, but some of them are hilarious, some of them are touching, some of them are heartbreaking, and sometimes, sometimes, there will be little callbacks to the side quests in the MSQ that you would have missed otherwise. "It takes time" isn't really an argument against them. Just enjoy the journey, it's not going anywhere. Personally, when going through the story, I refuse to move on to a new zone until I've finished all of the quests in a particular area, and I've never once felt like it took exorbitantly long or that I was held back by doing it.

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