7.0 Weapons: Absolutely Reasonable Speculation for Future FFXIV Jobs



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18 thoughts on “7.0 Weapons: Absolutely Reasonable Speculation for Future FFXIV Jobs”

  1. I will come back to FF14 when Blue Mages aren't the red-headed step child of the entire game and can properly que for randoms (even if it requires specifically checking a box that allows blue magi in parties in the group finder) and not a moment sooner.

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  2. I workshoped an idea in my static about a rune knight
    Working as a meele caster job they could weave in magical or elemental based slashes that leave a debuff on an enemy that combined with another elemental slash causes a effect
    Kinda like ninja mudras but applied to enemys 😊

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  3. I feel like Gabranth dual weapon could work well, in particular as he have him in the game and that plot is on hold. even if Grabranth is not used as base for the job, we can use chrono cross as base for a job that comes from a tropial place *cofcofnewworldcofcof*, and its been a while since our last scouting so we might get one

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