5 Things FFXIV Does BETTER Than WoW



00:00 Why Even Compare?
0:45 Alts Not Included
1:02 Community is Key
5:09 Player Housing
7:28 Check My DPS Bro
11:33 Timeless Trials
14:32 Closing Thoughts

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49 thoughts on “5 Things FFXIV Does BETTER Than WoW”

  1. 11:36 the longevity isn't nearly as good as you'd think, actually. I actually gain nothing at all from doing older content as poetics and exp are both completely useless to me, and there isn't any other reward for doing it. I'll still do older content for fun, but if you're looking for extrinsic rewards to do old content there really isn't much of it. FFXIV is surprisingly extremely light on available content; it just seems like it's not because so much of the playerbase is relatively new to the game.

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  2. To balance the topic, some things WoW does better:
    1.) Alt-friendliness through Collections, such as pets and mounts carrying over to alts. In XIV you can have everything all on one character but you can't easily make alts for variety of characters. If I want to make some random catgirl alt then she should inherit all my minions, mounts, hairstyles, framer kits, emotes, bardings, and likely still more besides that I'm forgetting right now.
    2.) Open world/ less loading screens. You can't walk two feet in FFXIV without hitting a loading screen or zone boundary.
    3.) Swimming/ Undwerwater content. Swimming in FFXIV is a complete afterthought, there isn't a single zone anywhere that feels like adventuring through Darkshore or even just diving into the nearby pond to see if there's treasure down there.
    4.) Movement. I have never once run into issues with movement in combat in WoW, but I do all the time in XIV, and yes, I've tried both movement types. Shifted away from an enemy because of a Gaze attack, but your camera's still facing the enemy? Make sure to spin your character back around before you move, unlike in WoW.
    5.) Tab-targetting. This one's easier to feel than to have explained. Tank some dungeons in each and tell me I'm wrong.
    6.) Maps. To this day I find certain ones confusing in XIV, like some sections of Ul'dah and Ishgard's, since they don't clearly outline where things like stairs are vs. underpass arches and such.

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  3. I really enjoy your videos. I’ve played on both PlayStation and pc and I love that I can make my hud how I want it and not feel like I can play the same game as everyone else. I do high end content too and when I’m on pc I usually use gshade and act because it’s fun to see my own damage and I like to pull my own weight.

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  4. Great Video. I played WoW from the Beta up to Legion with several breaks in between and i feel like the Game is just repetetive and doesn't keep up with players needs. I am just lvl 58, but FF14 feels like it does a lot of good things in the right places. If they are going to update the graphics with the upcoming expansion and keep on pushing the great content, i might stay here.

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  5. its funny how you really think ion & co really care 😀 been an former player from mid tbc until nathria and i am happy to got out of the actiblizz trap. i am so tired of everything again and again and again.

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  6. FF14 community does seem helpful but TBH so is guild wars 2 and ESO (though FF14 is more helpful). WOW people are used to the either toxic elitist or can't be bothered attitude that seems prevalent in wow.

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  7. There are things WoW does better; I think WoW’s transmog system is objectively superior. But the kicker, for me, is that Square can fix the issues in ffxiv that I want to see improved. I don’t see how Blizzard is going to fix the major problems I have with WoW, namely the wildly dysfunctional relationship between the community, devs, and leadership. For Blizzard it almost seems like a combative dynamic, and they seem to like that. I don’t get it. When I started WoW in Vanilla, it didn’t have this gross esport optimization vibe that it does now. If people like it, then I wish them the best playing it, but I’m out. The ffxiv community may not be perfect, but it’s a nice relief.

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  8. "We could do a housing system but it will cost a raid tier."

    Me : We've already lost like half a dozen raid tiers over the years, wish we had the housing system too.

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  9. We’ve all been sprouts when we started and had to find our way around the world, doubly so if this is your first MMO like it was in my case. It’s honestly really adorable watching new players be in the same shoes I was last year, and to watch them grow and improve. Sure a lot of the growth comes from doing homework seemingly, but it really pays off to be helpful. And we owe it to them to be as helpful because we love this game so much.

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  10. To add more into gearing alts as part of your first main point, raid gear across all expansion endgames, gear is guaranteed at some point as long as you're doing content.

    Doing roulettes or dungeon and raids from previous endgames gives you currency (poetics) that you can spend on the best gear from that expansion which is relevant for most of the leveling through the following expansion. Raids also drop tokens in which you can grind (except from whatever the current tier is because those are weekly) and trade for gear. Crafted gear is also relevant at the start of every other tier (iirc now released in the X.0, X.2, and X.4 patches). So players have some options on how they want to gear rather than being funneled into a single activity, raid, or dungeon.

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  11. To be clear their (the devs) stance on addons is unequivocally NO don't use them, they are a bannable offense. The reason for the community adding "as long as you don't X" is that it is also the devs stance that they aren't going to implement anything that scans for stuff on your computer so there isn't a way for them to catch you. That doesn't change their stance of no addons through.

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  12. Maybe it's because I don't go to house parties myself very much in XIV, nor do I watch people that do. When you got up and danced while your screen was in gpose, I got a good chuckle. You're adorable.

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  13. Being able to play all jobs on 1 character is the real deal. FFXIV is about a story, a narrative on you, one adventure and then gameplay elements follow. You trying to do that on WOW, you will be breaking character immersion every time you switch job, you have a different name, you have a different appearance, all isolated questline progression, it's not possible to have a consistent commitment to your adventure. IMO, an RPG has to be a story-driven gameplay, wow is the opposite the story is just an attachment to the gameplay and it clearly received minimal effort in maintaining a coherent piece of writing.

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  14. I remember when i was still new, a crafter just walked up to me and asked me if i wanted a set of armor for my level. Completely out of the blue, but took the time to get me a set of level 68 gear. It was very unexpected but it was also really cool of them, especially when i didnt know about tomestone gear and was probably using bits and pieces of dungeon gear and nothing else.

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  15. So sprout icon stays for more then 6 months. It’s a combination of where you are in the story (must have crossed into Endwalker). Must have at least 1 level 80 job. As well as having enough playtime which equals about 100 hours. So depending on how fast a person gets thru msq it’s possible to have your sprout into endgame

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  16. Everyone talks about how social the game is. Im around 180 hours in my playtime and for the most part it feels like players are just npcs running around me with usernames. Maybe I just havent afk'd in Limsa enough lol? Once, ONCE while in limsa I was sat listening to a bard and someone came up and danced with me, thats it in 180 hours.

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  17. A big part of the problem (STILL) With WoW's raids that make them require addons for the most part is that many mechanics in wow are chaotic and tend to require actually shifting around the boss room, or affect so many people and have so little time to deal with them that you can't reasonably do them without a mod. Easy example is the 'Among Us' Mechanic back in Sepulcher, did blizzard honestly believe that mechanic would be solvable, and clearable in 30 seconds without the among us solver weakaura?

    Where as even in the hardest content in FFXIV, 99% of the time happens the exact same way at the exact same times, and tend to give even Black Mages, the least mobile job by far, enough time to get in position or dodge without losing much dps.

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  18. Crafting and gathering might have some interesting contrasts. Wow giving professions perks that affect overworld exploration or even combat capabilities is interesting, though it can be considered problematic if you can only have a couple and some are considered more useful than others. On the FF side, the systems for making or gathering items is more interesting with actual skills you can use in a rotation not unlike with combat jobs. And items from older expansions aren't completely worthless the moment everyone enters the next expansion. They may not be insanely valuable but it's rare to find something you can't sell on the market board.

    As a comparison, rather than only having a couple professions in total, you can select some to be your specialties for extra stats when you're on that job, and allows you to make certain items only available to specialists. But you can also swap those specialties around periodically (not infinitely). If you really keep up with your crafters and gatherers, every raid tier has a period where crafted gear is BiS until people can get the savage raid drops or tomestones to upgrade from. And that's not even getting into whether you use them for making glamour or housing items. They're not just for making potions and food, though those will still be extremely valuable use cases for raiders.

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  19. I can compare starwars the old republic’s housing and ffxiv’s. While it’s easier to get a house in SWTOR, it’s because there’s no physical outside to hinder space both physical and data center/storage wise. But the exterior adds to the housing appeal as then people don’t need to be invited as they can be seen by anyone who walks by your house. Being able to add stuff to your lawn adds to the feeling of really owning the house. I cant speak for others but when I played SWTOR I rarely if ever went to my apartments, but I am constantly going to my house in ffxiv.

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  20. Few things that keeps me going in FFXIV :
    – Memorable boss fights (trials) and both normal and alliance raids.
    – Incredible soundtrack that has so many genres mixed in, from the more classical medieval themes to orchestral pieces then you run into some rock.
    – Game doesn't try to lock you down. The devs made it clear that it is okay to quit the game and come back later when a new patch drops. Likewise, it is easy to get your gear updated after quitting for a few months just to have access to everything again. Only the actual BIS gear is grindy to get but they're usually also a badge of honor in themselves.
    – Tons of side activities, some of which, like roulettes, are daily or weekly. If you've not gone to the Gold Saucer yet, you'll find that there's plenty to do there just for the fun of it and some of the prizes you can win are pretty cool
    – Crafting classes are actually full 'jobs' of their own, so to speak. They have questlines, they have abilities that you need to use while crafting and that crafting process isn't simply pressing one button and waiting.
    – People are having fun and the way they do is completely up to them. Many times you'll get into instanced content only to have someone disguised as a giant Moogle in a speedo or someone having an awesome looking glam. The main cities feel alive since people hang around and do stuff and even the NPCs kind of make the whole places feel properly lived in.
    – The questline for the jobs… some of them are utterly amazing (the Dark Knight questline in particular, written by the same person who wrote the scenario for Shadowbringers and Endwalker). They're not just throwaway content to threadmill your job's progress, they develop the world through the NPCs that follow you through those quests. You learn to become your job and what it is about, what those jobs' impact have on the world.
    – The devs actually listen and appreciate their community. It is telling that with the release of Endwalker, they had to push it back a week and the main concern of the community was how YoshiP looked utterly tired. People understood and while they might've planned vacations for the original release date and then missing it due to the delay, a good majority were okay with it. If you haven't watched it yet, there's a documentary that explains how FFXIV 1.0 was doing terrible and the current team swooped in and pretty much saved FFXIV (and somewhat by extension the franchise). It's worth the watch.

    I think the best way to sum it up is actually the philosophy behind FFXIV compared to WoW : FFXIV is all about cooperation, giving chances, being a hero and having people recognize that you are one. It is 'your' story and of important NPCs around you but they too recognize that you are talented. They respect you. They will stand by you and likewise, players will help new sprouts and very often be patient.

    And that is a stark difference compared to WoW since, thematically speaking, the moment you drop in as a new character, half the world wants you dead. Not only the ever ongoing conflict between Alliance and Horde in the story but players as well. WoW is about conflict and it tends to bleed into every aspect of it, that I could notice. This doesn't mean that WoW is bad; there's a reason that there's still people playing the game but the flavor of it is different and I can't help but feel like

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  21. really enjoy your video ^^
    just a little thing, Mods are forbidden completely, but as you said, as long as nobody knows, nobody cares. But I have seen Streamers get yeetet for playing with addons, so I think it is better to just not bother with it at all ^^
    I always disliked the mod reliance of WoW, why even bother with a fight if the system just tells you what to do? In FF it is a dance that you have to learn and then master ^^ and that is the fun part of it I think

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  22. Personally I feel the greatest wall WoW devs face when adding content like player housing is the same one they faced with every other ancillary attempt at testing the waters with it, the simple question of "But how does this help player power?"

    This is poisonous and largely comes from the playerbase who will handily dismiss a feature as dead content if it doesn't give them some form of advantage.

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  23. I recently found you here.. When I saw you getting hooked on a house party it brought a huge smile to my face. As a FF XIV content creator and DJ seeing more and more joining our community makes me wanna do my best to make Eorzea the most welcoming place on the net.

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  24. If you can get enough people together for each fight i recommend doing every dungeon, trial, or raid at min itemlevel as you will get to see all the mechanics and hear the fulls songs in each fight which normaly isnt possible

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  25. I am a mentor in 14, when i do roulettes i will offer advice to sprout if they fail to a mechanic normaly in the MSQ roulette if they have an issue with the stack marker. I'll explain during a cutscene most of the time they take it well, since we were all there at some point. 14 has improved ARR/HW and SB during the EW patch content going back and adding the designs for how Tank busters/Shared TBs, and stack makers from Shadow bringers.

    They have done a few things wrong mind you the ARR dungeon The Thousand Maws of Toto-Rak, were they went abit too far and just turn it in to a straight line and removed the pick ups you needed to proceed, new players where getting lost in the maze like layout. but they simplified it too much but the other thing they could have done better is introduce stack markers abit sooner than level 50 dungeons or have a Tip screen come up with some common mechanics with a explanation and how to counter it.

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  26. I have said it before and I will say it again, if someone needs weak auras, dbm, etc to clear content in WoW, then they just don’t have skill. Period. I only use one addon and that is console port so I can play with a controller. I wish blizzard would update the ui for controllers so I wouldn’t have to use the add on. I don’t need crap to help me in fights.

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  27. A sprout system in WoW with an icon would be awesome from level 1 -69. At level 70 a sprout icon in WoW would make you a pariah. Having a low IO score already excludes you from content but if you also had this shiny icon that almost advertises that you don't know what you are doing would just end up being a tool to exclude you even more.

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  28. I'm genuinely nice to all players, if they need to learn mechanics, I'll help, but if they refuse to learn, be rude, and won't listen to the healer, I'm going to call them out on it
    I had a dark knight as the tank with me as the healer, my bf and his friend as the DPS
    This was Pharos Sirius dungeon

    This dark refused to open with an aoe on pulls, would only single target one mob while the others were tearing apart the others, demanded for heal to the point of yelling, stood in EVERY BAD AREA threatened to kick me because i wasnt doing my job as a healer and heal (wasn't lead anyways, my bf was, and i was playing sage so atacking was healing, just hard to heal with 7stacks of vuln)
    Everytime I said the mechanics to avoid, the tank would stand in it, when a DPS said the same thing I did, they would get a "ty didn't know that, no one said anything about it" and avoid the mechanic,

    It came down to "if you don't listen to the healer telling you what to do and what not to do, we will kick you"

    Found out, the tanks account on WoW was recently hacked and was told to start over from the begining of go to another game, but he brought over his attitude towards healers

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  29. Lol, saying Preach doesn't have the ability to compare these games cuz he plays other MMOs is rather funny. Guy been playing since beta. And just cuz he's not a fanboy who only plays WoW doesn't mean he can't compare the two games.

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